diff options
-rw-r--r-- | engines/avalanche/acci2.cpp | 98 | ||||
-rw-r--r-- | engines/avalanche/animation.cpp (renamed from engines/avalanche/trip6.cpp) | 298 | ||||
-rw-r--r-- | engines/avalanche/animation.h (renamed from engines/avalanche/trip6.h) | 48 | ||||
-rw-r--r-- | engines/avalanche/avalanche.cpp | 74 | ||||
-rw-r--r-- | engines/avalanche/avalanche.h | 4 | ||||
-rw-r--r-- | engines/avalanche/avalot.cpp | 16 | ||||
-rw-r--r-- | engines/avalanche/celer2.cpp | 4 | ||||
-rw-r--r-- | engines/avalanche/dropdown2.cpp | 18 | ||||
-rw-r--r-- | engines/avalanche/enid2.cpp | 2 | ||||
-rw-r--r-- | engines/avalanche/gyro2.cpp | 16 | ||||
-rw-r--r-- | engines/avalanche/lucerna2.cpp | 207 | ||||
-rw-r--r-- | engines/avalanche/module.mk | 2 | ||||
-rw-r--r-- | engines/avalanche/parser.cpp | 2 | ||||
-rw-r--r-- | engines/avalanche/pingo2.cpp | 2 | ||||
-rw-r--r-- | engines/avalanche/scrolls2.cpp | 6 | ||||
-rw-r--r-- | engines/avalanche/sequence2.cpp | 6 | ||||
-rw-r--r-- | engines/avalanche/timeout2.cpp | 118 | ||||
-rw-r--r-- | engines/avalanche/visa2.cpp | 10 |
18 files changed, 462 insertions, 469 deletions
diff --git a/engines/avalanche/acci2.cpp b/engines/avalanche/acci2.cpp index 0712fd05cd..407bffbe25 100644 --- a/engines/avalanche/acci2.cpp +++ b/engines/avalanche/acci2.cpp @@ -35,7 +35,7 @@ #include "avalanche/scrolls2.h" #include "avalanche/visa2.h" #include "avalanche/timeout2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/enid2.h" #include "avalanche/celer2.h" #include "avalanche/pingo2.h" @@ -407,8 +407,8 @@ void Acci::storeInterrogation(byte interrogation) { _vm->_gyro->_dna._spareEvening.clear(); _vm->_gyro->_dna._spareEvening = _vm->_parser->_inputText; _vm->_visa->dixi('z', 5); // His closing statement... - _vm->_trip->tr[1].walkto(4); // The end of the drawbridge - _vm->_trip->tr[1].vanishifstill = true; // Then go away! + _vm->_animation->tr[1].walkto(4); // The end of the drawbridge + _vm->_animation->tr[1].vanishifstill = true; // Then go away! _vm->_gyro->_magics[1]._operation = _vm->_gyro->kMagicNothing; _vm->_gyro->_dna._cardiffQuestionNum = 5; break; @@ -708,7 +708,7 @@ void Acci::openBox(bool isOpening) { _vm->_celer->drawBackgroundSprite(-1, -1, 5); _vm->_celer->updateBackgroundSprites(); - _vm->_trip->trippancy_link(); + _vm->_animation->trippancy_link(); _vm->_graphics->refreshScreen(); _vm->_system->delayMillis(55); @@ -716,7 +716,7 @@ void Acci::openBox(bool isOpening) { if (!isOpening) { _vm->_celer->drawBackgroundSprite(-1, -1, 6); _vm->_celer->updateBackgroundSprites(); - _vm->_trip->trippancy_link(); + _vm->_animation->trippancy_link(); _vm->_graphics->refreshScreen(); } } @@ -896,7 +896,7 @@ void Acci::openDoor() { // Special cases. switch (_vm->_gyro->_dna._room) { case r__yours: - if (_vm->_trip->infield(2)) { + if (_vm->_animation->infield(2)) { // Opening the box. _thing = 54; // The box. _person = kPardon; @@ -916,28 +916,28 @@ void Acci::openDoor() { return; // No doors can open if you can't move Avvy. for (byte fv = 8; fv < 15; fv++) { - if (_vm->_trip->infield(fv + 1)) { + if (_vm->_animation->infield(fv + 1)) { fv -= 8; switch (_vm->_gyro->_portals[fv]._operation) { case Gyro::kMagicExclaim: - _vm->_trip->tr[0].bounce(); + _vm->_animation->tr[0].bounce(); _vm->_visa->dixi('x', _vm->_gyro->_portals[fv]._data); break; case Gyro::kMagicTransport: - _vm->_trip->fliproom((_vm->_gyro->_portals[fv]._data) >> 8, // High byte + _vm->_animation->fliproom((_vm->_gyro->_portals[fv]._data) >> 8, // High byte (_vm->_gyro->_portals[fv]._data) & 0x0F // Low byte ); break; case Gyro::kMagicUnfinished: - _vm->_trip->tr[0].bounce(); + _vm->_animation->tr[0].bounce(); _vm->_scrolls->display("Sorry. This place is not available yet!"); break; case Gyro::kMagicSpecial: - _vm->_trip->call_special(_vm->_gyro->_portals[fv]._data); + _vm->_animation->call_special(_vm->_gyro->_portals[fv]._data); break; case Gyro::kMagicOpenDoor: - _vm->_trip->open_the_door((_vm->_gyro->_portals[fv]._data) >> 8, (_vm->_gyro->_portals[fv]._data) & 0x0F, fv + 9); + _vm->_animation->open_the_door((_vm->_gyro->_portals[fv]._data) >> 8, (_vm->_gyro->_portals[fv]._data) & 0x0F, fv + 9); break; } @@ -1040,9 +1040,9 @@ void Acci::notInOrder() { } void Acci::goToCauldron() { - _vm->_trip->tr[1].call_eachstep = false; // Stops Geida_Procs. + _vm->_animation->tr[1].call_eachstep = false; // Stops Geida_Procs. _vm->_timeout->set_up_timer(1, _vm->_timeout->procspludwick_goes_to_cauldron, _vm->_timeout->reason_spludwalk); - _vm->_trip->tr[1].walkto(2); + _vm->_animation->tr[1].walkto(2); } /** @@ -1102,9 +1102,9 @@ void Acci::drink() { _vm->_lucerna->refreshObjectList(); _vm->_lucerna->dusk(); _vm->_gyro->hangAroundForAWhile(); - _vm->_trip->fliproom(1, 1); + _vm->_animation->fliproom(1, 1); _vm->_gyro->setBackgroundColor(14); - _vm->_trip->new_game_for_trippancy(); // Not really. + _vm->_animation->new_game_for_trippancy(); // Not really. } } @@ -1112,12 +1112,12 @@ void Acci::cardiffClimbing() { if (_vm->_gyro->_dna._standingOnDais) { // Clamber up. _vm->_scrolls->display("You climb down, back onto the floor."); _vm->_gyro->_dna._standingOnDais = false; - _vm->_trip->apped(1, 3); + _vm->_animation->apped(1, 3); } else { // Clamber down. - if (_vm->_trip->infield(1)) { + if (_vm->_animation->infield(1)) { _vm->_scrolls->display("You clamber up onto the dais."); _vm->_gyro->_dna._standingOnDais = true; - _vm->_trip->apped(1, 2); + _vm->_animation->apped(1, 2); } else _vm->_scrolls->display("Get a bit closer, Avvy."); } @@ -1136,9 +1136,9 @@ void Acci::standUp() { _vm->_gyro->setBackgroundColor(0); _vm->_visa->dixi('d', 14); } - _vm->_trip->tr[0].visible = true; + _vm->_animation->tr[0]._visible = true; _vm->_gyro->_dna._userMovesAvvy = true; - _vm->_trip->apped(1, 2); + _vm->_animation->apped(1, 2); _vm->_gyro->_dna._direction = _vm->_gyro->kDirectionLeft; _vm->_celer->drawBackgroundSprite(-1, -1, 4); // Picture of empty pillow. _vm->_lucerna->incScore(1); @@ -1155,8 +1155,8 @@ void Acci::standUp() { case r__nottspub: if (_vm->_gyro->_dna._sittingInPub) { _vm->_celer->drawBackgroundSprite(-1, -1, 4); // Not sitting down. - _vm->_trip->tr[0].visible = true; // But standing up. - _vm->_trip->apped(1, 4); // And walking away. + _vm->_animation->tr[0]._visible = true; // But standing up. + _vm->_animation->apped(1, 4); // And walking away. _vm->_gyro->_dna._sittingInPub = false; // Really not sitting down. _vm->_gyro->_dna._userMovesAvvy = true; // And ambulant. } else @@ -1172,7 +1172,7 @@ void Acci::standUp() { void Acci::getProc(char thing) { switch (_vm->_gyro->_dna._room) { case r__yours: - if (_vm->_trip->infield(2)) { + if (_vm->_animation->infield(2)) { if (_vm->_gyro->_dna._boxContent == thing) { _vm->_celer->drawBackgroundSprite(-1, -1, 5); _vm->_scrolls->display("OK, I've got it."); @@ -1188,13 +1188,13 @@ void Acci::getProc(char thing) { case r__insidecardiffcastle: switch (thing) { case Gyro::kObjectPen: - if (_vm->_trip->infield(2)) { // Standing on the dais. + if (_vm->_animation->infield(2)) { // Standing on the dais. if (_vm->_gyro->_dna._takenPen) _vm->_scrolls->display("It's not there, Avvy."); else { // OK: we're taking the pen, and it's there. _vm->_celer->drawBackgroundSprite(-1, -1, 4); // No pen there now. - _vm->_trip->call_special(3); // Zap! + _vm->_animation->call_special(3); // Zap! _vm->_gyro->_dna._takenPen = true; _vm->_gyro->_dna._objects[_vm->_gyro->kObjectPen - 1] = true; _vm->_lucerna->refreshObjectList(); @@ -1213,7 +1213,7 @@ void Acci::getProc(char thing) { } break; case r__robins: - if ((thing == _vm->_gyro->kObjectMushroom) & (_vm->_trip->infield(1)) & (_vm->_gyro->_dna._mushroomGrowing)) { + if ((thing == _vm->_gyro->kObjectMushroom) & (_vm->_animation->infield(1)) & (_vm->_gyro->_dna._mushroomGrowing)) { _vm->_celer->drawBackgroundSprite(-1, -1, 3); _vm->_scrolls->display("Got it!"); _vm->_gyro->_dna._mushroomGrowing = false; @@ -1247,7 +1247,7 @@ void Acci::giveGeidaTheLute() { } void Acci::playHarp() { - if (_vm->_trip->infield(7)) + if (_vm->_animation->infield(7)) _vm->_scrolls->musical_scroll(); else _vm->_scrolls->display("Get a bit closer to it, Avvy!"); @@ -1277,8 +1277,8 @@ void Acci::personSpeaks() { bool found = false; // The _person we're looking for's code is in _person. - for (byte i = 0; i < _vm->_trip->kSpriteNumbMax; i++) { - if (_vm->_trip->tr[i].quick && ((_vm->_trip->tr[i].a.accinum + 149) == _person)) { + for (byte i = 0; i < _vm->_animation->kSpriteNumbMax; i++) { + if (_vm->_animation->tr[i].quick && ((_vm->_animation->tr[i]._stat.accinum + 149) == _person)) { _vm->_scrolls->display(Common::String(_vm->_scrolls->kControlRegister) + byte(i + 49) + _vm->_scrolls->kControlToBuffer); found = true; } @@ -1568,13 +1568,13 @@ void Acci::doThat() { i = 3; else i = 0; - if (_vm->_trip->tr[0].whichsprite != i) { - int16 x = _vm->_trip->tr[0].x; - int16 y = _vm->_trip->tr[0].y; - _vm->_trip->tr[0].done(); - _vm->_trip->tr[0].init(i, true, _vm->_trip); - _vm->_trip->tr[0].appear(x, y, _vm->_trip->kDirLeft); - _vm->_trip->tr[0].visible = false; + if (_vm->_animation->tr[0].whichsprite != i) { + int16 x = _vm->_animation->tr[0]._x; + int16 y = _vm->_animation->tr[0]._y; + _vm->_animation->tr[0].done(); + _vm->_animation->tr[0].init(i, true, _vm->_animation); + _vm->_animation->tr[0].appear(x, y, Animation::kDirLeft); + _vm->_animation->tr[0]._visible = false; } } break; @@ -1695,16 +1695,16 @@ void Acci::doThat() { if (_vm->_gyro->_dna._avariciusTalk > 0) _vm->_visa->dixi('q', 19); else { - if ((_vm->_gyro->_dna._room == 12) & (_vm->_trip->infield(2))) { // Avaricius appears! + if ((_vm->_gyro->_dna._room == 12) & (_vm->_animation->infield(2))) { // Avaricius appears! _vm->_visa->dixi('q', 17); if (_vm->_gyro->_whereIs[1] == 12) _vm->_visa->dixi('q', 18); else { - _vm->_trip->tr[1].init(1, false, _vm->_trip); // Avaricius - _vm->_trip->apped(2, 4); - _vm->_trip->tr[1].walkto(5); - _vm->_trip->tr[1].call_eachstep = true; - _vm->_trip->tr[1].eachstep = _vm->_trip->procback_and_forth; + _vm->_animation->tr[1].init(1, false, _vm->_animation); // Avaricius + _vm->_animation->apped(2, 4); + _vm->_animation->tr[1].walkto(5); + _vm->_animation->tr[1].call_eachstep = true; + _vm->_animation->tr[1].eachstep = _vm->_animation->procback_and_forth; _vm->_gyro->_dna._avariciusTalk = 14; _vm->_timeout->set_up_timer(177, _vm->_timeout->procavaricius_talks, _vm->_timeout->reason_avariciustalks); } @@ -1744,7 +1744,7 @@ void Acci::doThat() { case kVerbCodeBuy: // What are they trying to buy? switch (_vm->_gyro->_dna._room) { case r__argentpub: - if (_vm->_trip->infield(6)) { // We're in a pub, and near the bar. + if (_vm->_animation->infield(6)) { // We're in a pub, and near the bar. switch (_thing) { case 51: case 53: @@ -1804,7 +1804,7 @@ void Acci::doThat() { break; case r__outsideducks: - if (_vm->_trip->infield(6)) { + if (_vm->_animation->infield(6)) { if (_thing == _vm->_gyro->kObjectOnion) { if (_vm->_gyro->_dna._objects[_vm->_gyro->kObjectOnion - 1]) _vm->_visa->dixi('D', 10); // Not planning to juggle with the things! @@ -1861,9 +1861,9 @@ void Acci::doThat() { _vm->_lucerna->refreshObjectList(); _vm->_gyro->_magics[11]._operation = _vm->_gyro->kMagicNothing; _vm->_lucerna->incScore(7); - _vm->_trip->tr[1].walkto(2); - _vm->_trip->tr[1].vanishifstill = true; - _vm->_trip->tr[1].call_eachstep = false; + _vm->_animation->tr[1].walkto(2); + _vm->_animation->tr[1].vanishifstill = true; + _vm->_animation->tr[1].call_eachstep = false; _vm->_gyro->_whereIs[7] = 177; break; default: @@ -1984,7 +1984,7 @@ void Acci::doThat() { if (_vm->_gyro->_dna._sittingInPub) _vm->_scrolls->display("You're already sitting!"); else { - _vm->_trip->tr[0].walkto(4); // Move Avvy to the place, and sit him down. + _vm->_animation->tr[0].walkto(4); // Move Avvy to the place, and sit him down. _vm->_timeout->set_up_timer(1, _vm->_timeout->procavvy_sit_down, _vm->_timeout->reason_sitting_down); } } else { // Default doodah. diff --git a/engines/avalanche/trip6.cpp b/engines/avalanche/animation.cpp index b94697f385..5679e1b715 100644 --- a/engines/avalanche/trip6.cpp +++ b/engines/avalanche/animation.cpp @@ -29,7 +29,7 @@ #include "avalanche/avalanche.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/scrolls2.h" #include "avalanche/lucerna2.h" #include "avalanche/visa2.h" @@ -45,7 +45,7 @@ namespace Avalanche { -void triptype::init(byte spritenum, bool do_check, Trip *tr) { +void AnimationType::init(byte spritenum, bool do_check, Animation *tr) { _tr = tr; const int32 idshould = -1317732048; @@ -74,33 +74,33 @@ void triptype::init(byte spritenum, bool do_check, Trip *tr) { inf.skip(2); // Replace variable named 'soa' in the original code. - if (!a.name.empty()) - a.name.clear(); + if (!_stat._name.empty()) + _stat._name.clear(); byte nameSize = inf.readByte(); for (byte i = 0; i < nameSize; i++) - a.name += inf.readByte(); + _stat._name += inf.readByte(); inf.skip(12 - nameSize); //inf.skip(1); // Same as above. byte commentSize = inf.readByte(); for (byte i = 0; i < commentSize; i++) - a.comment += inf.readByte(); + _stat._comment += inf.readByte(); inf.skip(16 - commentSize); - a.num = inf.readByte(); + _stat._frameNum = inf.readByte(); _info._xLength = inf.readByte(); _info._yLength = inf.readByte(); - a.seq = inf.readByte(); + _stat.seq = inf.readByte(); _info._size = inf.readUint16LE(); - a.fgc = inf.readByte(); - a.bgc = inf.readByte(); - a.accinum = inf.readByte(); + _stat._fgBubbleCol = inf.readByte(); + _stat._bgBubbleCol = inf.readByte(); + _stat.accinum = inf.readByte(); totalnum = 0; // = 1; _info._xWidth = _info._xLength / 8; if ((_info._xLength % 8) > 0) _info._xWidth++; - for (byte aa = 0; aa < /*nds*seq*/a.num; aa++) { + for (byte aa = 0; aa < _stat._frameNum; aa++) { _info._sil[totalnum] = new SilType[11 * (_info._yLength + 1)]; //getmem(sil[totalnum-1], 11 * (a.yl + 1)); @@ -117,10 +117,10 @@ void triptype::init(byte spritenum, bool do_check, Trip *tr) { totalnum++; // on; - x = 0; - y = 0; + _x = 0; + _y = 0; quick = true; - visible = false; + _visible = false; xs = 3; ys = 1; if (spritenum == 1) @@ -139,71 +139,71 @@ void triptype::init(byte spritenum, bool do_check, Trip *tr) { inf.close(); } -void triptype::original() { +void AnimationType::original() { quick = false; whichsprite = 177; } -void triptype::andexor() { +void AnimationType::andexor() { if ((vanishifstill) && (ix == 0) && (iy == 0)) return; - byte picnum = face * a.seq + step; // There'll maybe problem because of the different array indexes in Pascal (starting from 1). + byte picnum = face * _stat.seq + step; // There'll maybe problem because of the different array indexes in Pascal (starting from 1). - _tr->_vm->_graphics->drawSprite(_info, picnum, x, y); + _tr->_vm->_graphics->drawSprite(_info, picnum, _x, _y); } -void triptype::turn(byte whichway) { +void AnimationType::turn(byte whichway) { if (whichway == 8) - face = 0; + face = Animation::kDirUp; else face = whichway; } -void triptype::appear(int16 wx, int16 wy, byte wf) { - x = (wx / 8) * 8; - y = wy; - ox[_tr->_vm->_gyro->_cp] = wx; - oy[_tr->_vm->_gyro->_cp] = wy; +void AnimationType::appear(int16 wx, int16 wy, byte wf) { + _x = (wx / 8) * 8; + _y = wy; + _oldX[_tr->_vm->_gyro->_cp] = wx; + _oldY[_tr->_vm->_gyro->_cp] = wy; turn(wf); - visible = true; + _visible = true; ix = 0; iy = 0; } -bool triptype::collision_check() { +bool AnimationType::collision_check() { for (byte fv = 0; fv < _tr->kSpriteNumbMax; fv++) if (_tr->tr[fv].quick && (_tr->tr[fv].whichsprite != whichsprite) && - ((x + _info._xLength) > _tr->tr[fv].x) && - (x < (_tr->tr[fv].x + _tr->tr[fv]._info._xLength)) && - (_tr->tr[fv].y == y)) + ((_x + _info._xLength) > _tr->tr[fv]._x) && + (_x < (_tr->tr[fv]._x + _tr->tr[fv]._info._xLength)) && + (_tr->tr[fv]._y == _y)) return true; return false; } -void triptype::walk() { +void AnimationType::walk() { byte tc; ByteField r; - if (visible) { - r._x1 = (x / 8) - 1; + if (_visible) { + r._x1 = (_x / 8) - 1; if (r._x1 == 255) r._x1 = 0; - r._y1 = y - 2; - r._x2 = ((x + _info._xLength) / 8) + 1; - r._y2 = y + _info._yLength + 2; + r._y1 = _y - 2; + r._x2 = ((_x + _info._xLength) / 8) + 1; + r._y2 = _y + _info._yLength + 2; _tr->getset[1 - _tr->_vm->_gyro->_cp].remember(r); } if (!_tr->_vm->_gyro->_doingSpriteRun) { - ox[_tr->_vm->_gyro->_cp] = x; - oy[_tr->_vm->_gyro->_cp] = y; + _oldX[_tr->_vm->_gyro->_cp] = _x; + _oldY[_tr->_vm->_gyro->_cp] = _y; if (homing) homestep(); - x = x + ix; - y = y + iy; + _x = _x + ix; + _y = _y + iy; } if (check_me) { @@ -212,7 +212,7 @@ void triptype::walk() { return; } - tc = _tr->checkfeet(x, x + _info._xLength, oy[_tr->_vm->_gyro->_cp], y, _info._yLength) - 1; + tc = _tr->checkfeet(_x, _x + _info._xLength, _oldY[_tr->_vm->_gyro->_cp], _y, _info._yLength) - 1; // -1 is because the modified array indexes of magics[] compared to Pascal . if ((tc != 255) & (!_tr->_vm->_gyro->_doingSpriteRun)) { @@ -248,16 +248,16 @@ void triptype::walk() { count++; if (((ix != 0) || (iy != 0)) && (count > 1)) { step++; - if (step == a.seq) + if (step == _stat.seq) step = 0; count = 0; } } } -void triptype::bounce() { - x = ox[_tr->_vm->_gyro->_cp]; - y = oy[_tr->_vm->_gyro->_cp]; +void AnimationType::bounce() { + _x = _oldX[_tr->_vm->_gyro->_cp]; + _y = _oldY[_tr->_vm->_gyro->_cp]; if (check_me) _tr->stopwalking(); else @@ -267,7 +267,7 @@ void triptype::bounce() { _tr->_vm->_gyro->_onCanDoPageSwap = true; } -int8 triptype::sgn(int16 val) { +int8 AnimationType::sgn(int16 val) { if (val > 0) return 1; else if (val < 0) @@ -276,30 +276,30 @@ int8 triptype::sgn(int16 val) { return 0; } -void triptype::walkto(byte pednum) { +void AnimationType::walkto(byte pednum) { pednum--; // Pascal -> C conversion: different array indexes. - speed(sgn(_tr->_vm->_gyro->_peds[pednum]._x - x) * 4, sgn(_tr->_vm->_gyro->_peds[pednum]._y - y)); + speed(sgn(_tr->_vm->_gyro->_peds[pednum]._x - _x) * 4, sgn(_tr->_vm->_gyro->_peds[pednum]._y - _y)); hx = _tr->_vm->_gyro->_peds[pednum]._x - _info._xLength / 2; hy = _tr->_vm->_gyro->_peds[pednum]._y - _info._yLength; homing = true; } -void triptype::stophoming() { +void AnimationType::stophoming() { homing = false; } -void triptype::homestep() { +void AnimationType::homestep() { int16 temp; - if ((hx == x) && (hy == y)) { + if ((hx == _x) && (hy == _y)) { // touching the target stopwalk(); return; } ix = 0; iy = 0; - if (hy != y) { - temp = hy - y; + if (hy != _y) { + temp = hy - _y; if (temp > 4) iy = 4; else if (temp < -4) @@ -307,8 +307,8 @@ void triptype::homestep() { else iy = temp; } - if (hx != x) { - temp = hx - x; + if (hx != _x) { + temp = hx - _x; if (temp > 4) ix = 4; else if (temp < -4) @@ -318,7 +318,7 @@ void triptype::homestep() { } } -void triptype::speed(int8 xx, int8 yy) { +void AnimationType::speed(int8 xx, int8 yy) { ix = xx; iy = yy; if ((ix == 0) && (iy == 0)) @@ -337,28 +337,28 @@ void triptype::speed(int8 xx, int8 yy) { } } -void triptype::stopwalk() { +void AnimationType::stopwalk() { ix = 0; iy = 0; homing = false; } -void triptype::chatter() { - _tr->_vm->_gyro->_talkX = x + _info._xLength / 2; - _tr->_vm->_gyro->_talkY = y; - _tr->_vm->_gyro->_talkFontColor = a.fgc; - _tr->_vm->_gyro->_talkBackgroundColor = a.bgc; +void AnimationType::chatter() { + _tr->_vm->_gyro->_talkX = _x + _info._xLength / 2; + _tr->_vm->_gyro->_talkY = _y; + _tr->_vm->_gyro->_talkFontColor = _stat._fgBubbleCol; + _tr->_vm->_gyro->_talkBackgroundColor = _stat._bgBubbleCol; } -void triptype::set_up_saver(trip_saver_type &v) { +void AnimationType::set_up_saver(trip_saver_type &v) { v.whichsprite = whichsprite; v.face = face; v.step = step; - v.x = x; - v.y = y; + v.x = _x; + v.y = _y; v.ix = ix; v.iy = iy; - v.visible = visible; + v.visible = _visible; v.homing = homing; v.check_me = check_me; v.count = count; @@ -373,15 +373,15 @@ void triptype::set_up_saver(trip_saver_type &v) { v.vanishifstill = vanishifstill; } -void triptype::unload_saver(trip_saver_type v) { +void AnimationType::unload_saver(trip_saver_type v) { whichsprite = v.whichsprite; face = v.face; step = v.step; - x = v.x; - y = v.y; + _x = v.x; + _y = v.y; ix = v.ix; iy = v.iy; - visible = v.visible; + _visible = v.visible; homing = v.homing; check_me = v.check_me; count = v.count; @@ -396,23 +396,23 @@ void triptype::unload_saver(trip_saver_type v) { vanishifstill = v.vanishifstill; } -void triptype::savedata(Common::File &f) { +void AnimationType::savedata(Common::File &f) { warning("STUB: triptype::savedata()"); } -void triptype::loaddata(Common::File &f) { +void AnimationType::loaddata(Common::File &f) { warning("STUB: triptype::loaddata()"); } -void triptype::save_data_to_mem(uint16 &where) { +void AnimationType::save_data_to_mem(uint16 &where) { warning("STUB: triptype::save_data_to_mem()"); } -void triptype::load_data_from_mem(uint16 &where) { +void AnimationType::load_data_from_mem(uint16 &where) { warning("STUB: triptype::load_data_from_mem()"); } -triptype *triptype::done() { +AnimationType *AnimationType::done() { Common::String xx; // nds:=num div seq; @@ -420,7 +420,7 @@ triptype *triptype::done() { _info._xWidth = _info._xLength / 8; if ((_info._xLength % 8) > 0) _info._xWidth++; - for (byte aa = 0; aa < /*nds*seq*/ a.num; aa++) { + for (byte aa = 0; aa < _stat._frameNum; aa++) { totalnum--; delete[] _info._mani[totalnum]; delete[] _info._sil[totalnum]; @@ -453,21 +453,21 @@ void getsettype::recall(ByteField &r) { -Trip::Trip(AvalancheEngine *vm) { +Animation::Animation(AvalancheEngine *vm) { _vm = vm; getsetclear(); mustexclaim = false; } -Trip::~Trip() { +Animation::~Animation() { for (byte i = 0; i < kSpriteNumbMax; i++) { if (tr[i].quick) tr[i].done(); } } -void Trip::loadtrip() { +void Animation::loadtrip() { for (int16 gm = 0; gm < kSpriteNumbMax; gm++) tr[gm].original(); @@ -475,7 +475,7 @@ void Trip::loadtrip() { aa[i] = 0; } -byte Trip::checkfeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) { +byte Animation::checkfeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) { byte a, c; int16 fv, ff; @@ -509,7 +509,7 @@ byte Trip::checkfeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) { return a; } -byte Trip::geida_ped(byte which) { +byte Animation::geida_ped(byte which) { switch (which) { case 1: return 7; @@ -526,7 +526,7 @@ byte Trip::geida_ped(byte which) { } } -void Trip::catamove(byte ped) { +void Animation::catamove(byte ped) { /* When you enter a new position in the catacombs, this procedure should be called. It changes the Also codes so that they may match the picture on the screen. (Coming soon: It draws up the screen, too.) */ @@ -840,11 +840,11 @@ void Trip::catamove(byte ped) { // This proc gets called whenever you touch a line defined as _vm->_gyro->special. -void Trip::dawndelay() { +void Animation::dawndelay() { _vm->_timeout->set_up_timer(2, _vm->_timeout->procdawn_delay, _vm->_timeout->reason_dawndelay); } -void Trip::call_special(uint16 which) { +void Animation::call_special(uint16 which) { switch (which) { case 1: // _vm->_gyro->special 1: Room 22: top of stairs. _vm->_celer->drawBackgroundSprite(-1, -1, 1); @@ -871,7 +871,7 @@ void Trip::call_special(uint16 which) { _vm->_gyro->_dna._arrowTriggered = true; apped(2, 4); // The dart starts at ped 4, and... tr[1].walkto(5); // flies to ped 5. - tr[1].face = 0; // Only face. + tr[1].face = kDirUp; // Only face. // Should call some kind of Eachstep procedure which will deallocate // the sprite when it hits the wall, and replace it with the chunk // graphic of the arrow buried in the plaster. */ @@ -913,7 +913,7 @@ void Trip::call_special(uint16 which) { _vm->_timeout->set_up_timer(1, _vm->_timeout->procfall_down_oubliette, _vm->_timeout->reason_falling_down_oubliette); break; case 7: // _vm->_gyro->special 7: stop falling down oubliette. - tr[0].visible = false; + tr[0]._visible = false; _vm->_gyro->_magics[9]._operation = _vm->_gyro->kMagicNothing; stopwalking(); _vm->_timeout->lose_timer(_vm->_timeout->reason_falling_down_oubliette); @@ -1003,7 +1003,7 @@ void Trip::call_special(uint16 which) { -void Trip::open_the_door(byte whither, byte ped, byte magicnum) { +void Animation::open_the_door(byte whither, byte ped, byte magicnum) { // This slides the door open. (The data really ought to be saved in // the Also file, and will be next time. However, for now, they're // here.) @@ -1060,7 +1060,7 @@ void Trip::open_the_door(byte whither, byte ped, byte magicnum) { _vm->_sequence->start_to_open(); } -void Trip::newspeed() { +void Animation::newspeed() { // Given that you've just changed the speed in triptype.xs, this adjusts ix. const ByteField lightspace = {40, 199, 47, 199}; byte page_; @@ -1086,7 +1086,7 @@ void Trip::newspeed() { } -void Trip::rwsp(byte t, byte dir) { +void Animation::rwsp(byte t, byte dir) { switch (dir) { case kDirUp: tr[t].speed(0, -tr[t].ys); @@ -1115,7 +1115,7 @@ void Trip::rwsp(byte t, byte dir) { } } -void Trip::apped(byte trn, byte np) { +void Animation::apped(byte trn, byte np) { trn--; np--; tr[trn].appear(_vm->_gyro->_peds[np]._x - tr[trn]._info._xLength / 2, _vm->_gyro->_peds[np]._y - tr[trn]._info._yLength, _vm->_gyro->_peds[np]._direction); @@ -1131,7 +1131,7 @@ void Trip::apped(byte trn, byte np) { //x1,x2 - as _vm->_gyro->bytefield, but *8. y1,y2 - as _vm->_gyro->bytefield. //x3,y3 = mx,my. x4,y4 = mx+16,my+16. -void Trip::getback() { +void Animation::getback() { // Super_Off; #if 0 while (getset[1 - _vm->_gyro->cp].numleft > 0) { @@ -1155,28 +1155,28 @@ void Trip::getback() { } // Eachstep procedures: -void Trip::follow_avvy_y(byte tripnum) { +void Animation::follow_avvy_y(byte tripnum) { if (tr[0].face == kDirLeft) return; if (tr[tripnum].homing) - tr[tripnum].hy = tr[1].y; + tr[tripnum].hy = tr[1]._y; else { - if (tr[tripnum].y < tr[1].y) - tr[tripnum].y += 1; - else if (tr[tripnum].y > tr[1].y) - tr[tripnum].y -= 1; + if (tr[tripnum]._y < tr[1]._y) + tr[tripnum]._y += 1; + else if (tr[tripnum]._y > tr[1]._y) + tr[tripnum]._y -= 1; else return; if (tr[tripnum].ix == 0) { tr[tripnum].step += 1; - if (tr[tripnum].step == tr[tripnum].a.seq) + if (tr[tripnum].step == tr[tripnum]._stat.seq) tr[tripnum].step = 0; tr[tripnum].count = 0; } } } -void Trip::back_and_forth(byte tripnum) { +void Animation::back_and_forth(byte tripnum) { if (!tr[tripnum].homing) { if (tr[tripnum].face == kDirRight) tr[tripnum].walkto(4); @@ -1185,25 +1185,25 @@ void Trip::back_and_forth(byte tripnum) { } } -void Trip::face_avvy(byte tripnum) { +void Animation::face_avvy(byte tripnum) { if (!tr[tripnum].homing) { - if (tr[0].x >= tr[tripnum].x) + if (tr[0]._x >= tr[tripnum]._x) tr[tripnum].face = kDirRight; else tr[tripnum].face = kDirLeft; } } -void Trip::arrow_procs(byte tripnum) { +void Animation::arrow_procs(byte tripnum) { if (tr[tripnum].homing) { // Arrow is still in flight. // We must check whether or not the arrow has collided tr[tripnum] Avvy's head. // This is so if: a) the bottom of the arrow is below Avvy's head, // b) the left of the arrow is left of the right of Avvy's head, and // c) the right of the arrow is right of the left of Avvy's head. - if (((tr[tripnum].y + tr[tripnum]._info._yLength) >= tr[0].y) // A - && (tr[tripnum].x <= (tr[0].x + tr[0]._info._xLength)) // B - && ((tr[tripnum].x + tr[tripnum]._info._xLength) >= tr[0].x)) { // C + if (((tr[tripnum]._y + tr[tripnum]._info._yLength) >= tr[0]._y) // A + && (tr[tripnum]._x <= (tr[0]._x + tr[0]._info._xLength)) // B + && ((tr[tripnum]._x + tr[tripnum]._info._xLength) >= tr[0]._x)) { // C // OK, it's hit him... what now? tr[1].call_eachstep = false; // prevent recursion. @@ -1249,39 +1249,39 @@ begin end; #endif -void Trip::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham. - int16 tox = tr[0].x + 17; - int16 toy = tr[0].y - 1; - if ((tr[tripnum].x == tox) && (tr[tripnum].y == toy)) { +void Animation::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham. + int16 tox = tr[0]._x + 17; + int16 toy = tr[0]._y - 1; + if ((tr[tripnum]._x == tox) && (tr[tripnum]._y == toy)) { tr[tripnum].call_eachstep = false; tr[tripnum].face = kDirLeft; tr[tripnum].stopwalk(); // ... whatever ... } else { // Still some way to go. - if (tr[tripnum].x < tox) { - tr[tripnum].x += 5; - if (tr[tripnum].x > tox) - tr[tripnum].x = tox; + if (tr[tripnum]._x < tox) { + tr[tripnum]._x += 5; + if (tr[tripnum]._x > tox) + tr[tripnum]._x = tox; } - if (tr[tripnum].y < toy) - tr[tripnum].y++; + if (tr[tripnum]._y < toy) + tr[tripnum]._y++; tr[tripnum].step++; - if (tr[tripnum].step == tr[tripnum].a.seq) + if (tr[tripnum].step == tr[tripnum]._stat.seq) tr[tripnum].step = 0; } } -void Trip::take_a_step(byte &tripnum) { +void Animation::take_a_step(byte &tripnum) { if (tr[tripnum].ix == 0) { tr[tripnum].step++; - if (tr[tripnum].step == tr[tripnum].a.seq) + if (tr[tripnum].step == tr[tripnum]._stat.seq) tr[tripnum].step = 0; tr[tripnum].count = 0; } } -void Trip::spin(byte whichway, byte &tripnum) { +void Animation::spin(byte whichway, byte &tripnum) { if (tr[tripnum].face != whichway) { tr[tripnum].face = whichway; if (tr[tripnum].whichsprite == 2) @@ -1297,21 +1297,21 @@ void Trip::spin(byte whichway, byte &tripnum) { } } -void Trip::geida_procs(byte tripnum) { +void Animation::geida_procs(byte tripnum) { if (_vm->_gyro->_dna._geidaTime > 0) { _vm->_gyro->_dna._geidaTime--; if (_vm->_gyro->_dna._geidaTime == 0) _vm->_gyro->_dna._geidaSpin = 0; } - if (tr[tripnum].y < (tr[0].y - 2)) { + if (tr[tripnum]._y < (tr[0]._y - 2)) { // Geida is further from the screen than Avvy. spin(kDirDown, tripnum); tr[tripnum].iy = 1; tr[tripnum].ix = 0; take_a_step(tripnum); return; - } else if (tr[tripnum].y > (tr[0].y + 2)) { + } else if (tr[tripnum]._y > (tr[0]._y + 2)) { // Avvy is further from the screen than Geida. spin(kDirUp, tripnum); tr[tripnum].iy = -1; @@ -1323,11 +1323,11 @@ void Trip::geida_procs(byte tripnum) { tr[tripnum].iy = 0; // These 12-s are not in the original, I added them to make the following method more "smooth". // Now the NPC which is following Avvy won't block his way and will walk next to him properly. - if (tr[tripnum].x < tr[0].x - tr[0].xs * 8 - 12) { + if (tr[tripnum]._x < tr[0]._x - tr[0].xs * 8 - 12) { tr[tripnum].ix = tr[0].xs; spin(kDirRight, tripnum); take_a_step(tripnum); - } else if (tr[tripnum].x > tr[0].x + tr[0].xs * 8 + 12) { + } else if (tr[tripnum]._x > tr[0]._x + tr[0].xs * 8 + 12) { tr[tripnum].ix = -tr[0].xs; spin(kDirLeft, tripnum); take_a_step(tripnum); @@ -1337,7 +1337,7 @@ void Trip::geida_procs(byte tripnum) { // That's all... -void Trip::call_andexors() { +void Animation::call_andexors() { int8 order[5]; byte fv, temp; bool ok; @@ -1346,7 +1346,7 @@ void Trip::call_andexors() { order[i] = -1; for (fv = 0; fv < kSpriteNumbMax; fv++) { - if (tr[fv].quick && tr[fv].visible) + if (tr[fv].quick && tr[fv]._visible) order[fv] = fv; } @@ -1354,7 +1354,7 @@ void Trip::call_andexors() { ok = true; for (fv = 0; fv < 4; fv++) { if (((order[fv] != -1) && (order[fv + 1] != -1)) - && (tr[order[fv]].y > tr[order[fv + 1]].y)) { + && (tr[order[fv]]._y > tr[order[fv + 1]]._y)) { // Swap them! temp = order[fv]; order[fv] = order[fv + 1]; @@ -1373,13 +1373,13 @@ void Trip::call_andexors() { } } -void Trip::trippancy_link() { +void Animation::trippancy_link() { byte fv; if (_vm->_gyro->_dropdownActive | _vm->_gyro->_onToolbar | _vm->_gyro->_seeScroll) return; for (fv = 0; fv < kSpriteNumbMax; fv++) { - if (tr[fv].quick && tr[fv].visible) + if (tr[fv].quick && tr[fv]._visible) tr[fv].walk(); } @@ -1417,7 +1417,7 @@ void Trip::trippancy_link() { } } -void Trip::get_back_loretta() { +void Animation::get_back_loretta() { byte fv; for (fv = 0; fv < kSpriteNumbMax; fv++) { @@ -1429,32 +1429,32 @@ void Trip::get_back_loretta() { // for fv:=0 to 1 do begin cp:=1-cp; getback; end; } -void Trip::stopwalking() { +void Animation::stopwalking() { tr[0].stopwalk(); _vm->_gyro->_dna._direction = kDirStopped; if (_vm->_gyro->_alive) tr[0].step = 1; } -void Trip::tripkey(char dir) { +void Animation::tripkey(char dir) { warning("Replaced by Trip::handleMoveKey!"); } -void Trip::readstick() { +void Animation::readstick() { warning("STUB: Trip::readstick()"); } -void Trip::getsetclear() { +void Animation::getsetclear() { for (byte fv = 0; fv <= 1; fv++) getset[fv].init(); } -void Trip::hide_in_the_cupboard() { +void Animation::hide_in_the_cupboard() { if (_vm->_gyro->_dna._avvysInTheCupboard) { if (_vm->_gyro->_dna._wearing == Acci::kNothing) _vm->_scrolls->display(Common::String(_vm->_scrolls->kControlItalic) + "AVVY!" + _vm->_scrolls->kControlRoman + "Get dressed first!"); else { - tr[0].visible = true; + tr[0]._visible = true; _vm->_gyro->_dna._userMovesAvvy = true; apped(1, 3); // Walk out of the cupboard. _vm->_scrolls->display("You leave the cupboard. Nice to be out of there!"); @@ -1465,7 +1465,7 @@ void Trip::hide_in_the_cupboard() { } } else { // Not hiding in the cupboard - tr[0].visible = false; + tr[0]._visible = false; _vm->_gyro->_dna._userMovesAvvy = false; _vm->_scrolls->display(Common::String("You walk into the room...") + _vm->_scrolls->kControlParagraph + "It seems to be an empty, but dusty, cupboard. Hmmmm... you leave the door slightly open to avoid suffocation."); @@ -1474,7 +1474,7 @@ void Trip::hide_in_the_cupboard() { } } -void Trip::fliproom(byte room, byte ped) { +void Animation::fliproom(byte room, byte ped) { byte fv; if (!_vm->_gyro->_alive) { @@ -1525,24 +1525,24 @@ void Trip::fliproom(byte room, byte ped) { // tidy_after_mouse; } -bool Trip::infield(byte which) { +bool Animation::infield(byte which) { which--; // Pascal -> C: different array indexes. - int16 yy = tr[0].y + tr[0]._info._yLength; + int16 yy = tr[0]._y + tr[0]._info._yLength; - return (tr[0].x >= _vm->_gyro->_fields[which]._x1) && (tr[0].x <= _vm->_gyro->_fields[which]._x2) + return (tr[0]._x >= _vm->_gyro->_fields[which]._x1) && (tr[0]._x <= _vm->_gyro->_fields[which]._x2) && (yy >= _vm->_gyro->_fields[which]._y1) && (yy <= _vm->_gyro->_fields[which]._y2); } -bool Trip::neardoor() { +bool Animation::neardoor() { if (_vm->_gyro->_fieldNum < 8) { // there ARE no doors here! return false; } - int16 ux = tr[0].x; - int16 uy = tr[0].y + tr[0]._info._yLength; + int16 ux = tr[0]._x; + int16 uy = tr[0]._y + tr[0]._info._yLength; bool nd = false; for (byte fv = 8; fv < _vm->_gyro->_fieldNum; fv++) if ((ux >= _vm->_gyro->_fields[fv]._x1) && (ux <= _vm->_gyro->_fields[fv]._x2) @@ -1551,13 +1551,11 @@ bool Trip::neardoor() { return nd; } -void Trip::new_game_for_trippancy() { // Called by gyro.newgame - tr[0].visible = false; +void Animation::new_game_for_trippancy() { // Called by gyro.newgame + tr[0]._visible = false; } - - -void Trip::handleMoveKey(const Common::Event &event) { +void Animation::handleMoveKey(const Common::Event &event) { if (!_vm->_gyro->_dna._userMovesAvvy) return; diff --git a/engines/avalanche/trip6.h b/engines/avalanche/animation.h index 76b435b163..b8ae547d8c 100644 --- a/engines/avalanche/trip6.h +++ b/engines/avalanche/animation.h @@ -25,11 +25,10 @@ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ -/* TRIP5 Trippancy V - the sprite animation subsystem */ +/* Original name TRIP5 / Trippancy V - the sprite animation subsystem */ - -#ifndef AVALANCHE_TRIP6_H -#define AVALANCHE_TRIP6_H +#ifndef AVALANCHE_ANIMATION_H +#define AVALANCHE_ANIMATION_H #include "avalanche/graphics.h" @@ -40,11 +39,13 @@ namespace Avalanche { class AvalancheEngine; struct adxtype { // Second revision of ADX type - Common::String name; // [13] name of character // uruk: Note to self: TRAILING /0 !!! Real size: 12 - Common::String comment; // [17] comment // uruk: Same here, but 16. - byte num; // number of pictures + // CHECKME: Useless? + Common::String _name; // name of character + Common::String _comment; // comment + // + byte _frameNum; // number of pictures byte seq; // how many in one stride - byte fgc, bgc; // foreground & background bubble colors + byte _fgBubbleCol, _bgBubbleCol; // foreground & background bubble colors byte accinum; // the number according to Acci (1=Avvy, etc.) }; @@ -69,20 +70,19 @@ struct trip_saver_type { bool vanishifstill; }; +class Animation; -class Trip; - -class triptype { +class AnimationType { public: SpriteInfo _info; - adxtype a; // vital statistics + adxtype _stat; // vital statistics byte face, step; - int16 x, y; // current xy coords - int16 ox[2], oy[2]; // last xy coords + int16 _x, _y; // current xy coords + int16 _oldX[2], _oldY[2]; // last xy coords int8 ix, iy; // amount to move sprite by, each step byte whichsprite; - bool quick, visible, homing, check_me; + bool quick, _visible, homing, check_me; int16 hx, hy; // homing x & y coords byte count; // counts before changing step byte xs, ys; // x & y speed @@ -92,7 +92,7 @@ public: bool call_eachstep; // Do we call the eachstep procedure? byte eachstep; - void init(byte spritenum, bool do_check, Trip *tr); + void init(byte spritenum, bool do_check, Animation *tr); // loads & sets up the sprite void original(); // just sets Quick to false void andexor(); // drops sprite onto screen @@ -114,10 +114,10 @@ public: void save_data_to_mem(uint16 &where); void load_data_from_mem(uint16 &where); - triptype *done(); + AnimationType *done(); private: - Trip *_tr; + Animation *_tr; bool collision_check(); int8 sgn(int16 val); @@ -135,9 +135,9 @@ public: void recall(ByteField &r); }; -class Trip { +class Animation { public: - friend class triptype; + friend class AnimationType; friend class getsettype; static const int16 kDirUp = 0; @@ -160,8 +160,8 @@ public: static const int16 procgrab_avvy = 6; static const int16 procgeida_procs = 7; - Trip(AvalancheEngine *vm); - ~Trip(); + Animation(AvalancheEngine *vm); + ~Animation(); void trippancy_link(); void get_back_loretta(); @@ -183,7 +183,7 @@ public: void take_a_step(byte &tripnum); void handleMoveKey(const Common::Event &event); // To replace tripkey(). - triptype tr[kSpriteNumbMax]; + AnimationType tr[kSpriteNumbMax]; getsettype getset[2]; byte aa[1600]; @@ -214,4 +214,4 @@ private: } // End of namespace Avalanche. -#endif // AVALANCHE_TRIP6_H +#endif // AVALANCHE_ANIMATION_H diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 27cfdd1178..a7c8ea61db 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -70,7 +70,7 @@ AvalancheEngine::~AvalancheEngine() { delete _celer; delete _sequence; delete _timeout; - delete _trip; + delete _animation; delete _acci; delete _dropdown; delete _closing; @@ -91,7 +91,7 @@ Common::ErrorCode AvalancheEngine::initialize() { _celer = new Celer(this); _sequence = new Sequence(this); _timeout = new Timeout(this); - _trip = new Trip(this); + _animation = new Animation(this); _acci = new Acci(this); _dropdown = new Dropdown(this); _closing = new Closing(this); @@ -282,52 +282,52 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { byte spriteNum = 0; if (sz.isSaving()) { - for (byte i = 0; i < _trip->kSpriteNumbMax; i++) { - if (_trip->tr[i].quick) + for (byte i = 0; i < _animation->kSpriteNumbMax; i++) { + if (_animation->tr[i].quick) spriteNum++; } } sz.syncAsByte(spriteNum); if (sz.isLoading()) { - for (byte i = 0; i < _trip->kSpriteNumbMax; i++) { // Deallocate sprites. - if (_trip->tr[i].quick) - _trip->tr[i].done(); + for (byte i = 0; i < _animation->kSpriteNumbMax; i++) { // Deallocate sprites. + if (_animation->tr[i].quick) + _animation->tr[i].done(); } } for (byte i = 0; i < spriteNum; i++) { - sz.syncAsByte(_trip->tr[i].whichsprite); - sz.syncAsByte(_trip->tr[i].check_me); + sz.syncAsByte(_animation->tr[i].whichsprite); + sz.syncAsByte(_animation->tr[i].check_me); if (sz.isLoading()) { - _trip->tr[i].quick = true; - _trip->tr[i].init(_trip->tr[i].whichsprite, _trip->tr[i].check_me, _trip); + _animation->tr[i].quick = true; + _animation->tr[i].init(_animation->tr[i].whichsprite, _animation->tr[i].check_me, _animation); } - sz.syncAsByte(_trip->tr[i].ix); - sz.syncAsByte(_trip->tr[i].iy); - sz.syncAsByte(_trip->tr[i].face); - sz.syncAsByte(_trip->tr[i].step); - sz.syncAsByte(_trip->tr[i].visible); - sz.syncAsByte(_trip->tr[i].homing); - sz.syncAsByte(_trip->tr[i].count); - sz.syncAsByte(_trip->tr[i]._info._xWidth); - sz.syncAsByte(_trip->tr[i].xs); - sz.syncAsByte(_trip->tr[i].ys); - sz.syncAsByte(_trip->tr[i].totalnum); - sz.syncAsSint16LE(_trip->tr[i].hx); - sz.syncAsSint16LE(_trip->tr[i].hy); - sz.syncAsByte(_trip->tr[i].call_eachstep); - sz.syncAsByte(_trip->tr[i].eachstep); - sz.syncAsByte(_trip->tr[i].vanishifstill); - - sz.syncAsSint16LE(_trip->tr[i].x); - sz.syncAsSint16LE(_trip->tr[i].y); - - if (sz.isLoading() && _trip->tr[i].visible) - _trip->tr[i].appear(_trip->tr[i].x, _trip->tr[i].y, _trip->tr[i].face); + sz.syncAsByte(_animation->tr[i].ix); + sz.syncAsByte(_animation->tr[i].iy); + sz.syncAsByte(_animation->tr[i].face); + sz.syncAsByte(_animation->tr[i].step); + sz.syncAsByte(_animation->tr[i]._visible); + sz.syncAsByte(_animation->tr[i].homing); + sz.syncAsByte(_animation->tr[i].count); + sz.syncAsByte(_animation->tr[i]._info._xWidth); + sz.syncAsByte(_animation->tr[i].xs); + sz.syncAsByte(_animation->tr[i].ys); + sz.syncAsByte(_animation->tr[i].totalnum); + sz.syncAsSint16LE(_animation->tr[i].hx); + sz.syncAsSint16LE(_animation->tr[i].hy); + sz.syncAsByte(_animation->tr[i].call_eachstep); + sz.syncAsByte(_animation->tr[i].eachstep); + sz.syncAsByte(_animation->tr[i].vanishifstill); + + sz.syncAsSint16LE(_animation->tr[i]._x); + sz.syncAsSint16LE(_animation->tr[i]._y); + + if (sz.isLoading() && _animation->tr[i]._visible) + _animation->tr[i].appear(_animation->tr[i]._x, _animation->tr[i]._y, _animation->tr[i].face); } //groi = 177; @@ -470,12 +470,12 @@ bool AvalancheEngine::loadGame(const int16 slot) { _lucerna->refreshObjectList(); - _trip->newspeed(); + _animation->newspeed(); _lucerna->drawDirection(); _gyro->_onToolbar = false; - _trip->trippancy_link(); + _animation->trippancy_link(); _celer->updateBackgroundSprites(); @@ -484,8 +484,8 @@ bool AvalancheEngine::loadGame(const int16 slot) { + _gyro->_roomnName + _scrolls->kControlNewLine + _scrolls->kControlNewLine + "saved on " + expandDate(t.tm_mday, t.tm_mon, t.tm_year) + '.'); - if (_trip->tr[0].quick && _trip->tr[0].visible) - _trip->rwsp(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving. + if (_animation->tr[0].quick && _animation->tr[0]._visible) + _animation->rwsp(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving. return true; } diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index 639f4cca3d..1973f9b6ff 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -43,7 +43,7 @@ #include "avalanche/celer2.h" #include "avalanche/sequence2.h" #include "avalanche/timeout2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/acci2.h" #include "avalanche/dropdown2.h" #include "avalanche/closing2.h" @@ -80,7 +80,7 @@ public: Celer *_celer; Sequence *_sequence; Timeout *_timeout; - Trip *_trip; + Animation *_animation; Acci *_acci; Dropdown *_dropdown; Closing *_closing; diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index 814de6368a..c7ebb21422 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -32,7 +32,7 @@ #include "avalanche/graphics.h" #include "avalanche/avalot.h" #include "avalanche/gyro2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/gyro2.h" #include "avalanche/lucerna2.h" #include "avalanche/scrolls2.h" @@ -110,7 +110,7 @@ void Avalot::handleKeyDown(Common::Event &event) { case Common::KEYCODE_END: case Common::KEYCODE_KP5: if (_vm->_gyro->_alive && _vm->_gyro->_dna._avvyIsAwake) { - _vm->_trip->handleMoveKey(event); // Fallthroughs are intended. + _vm->_animation->handleMoveKey(event); // Fallthroughs are intended. _vm->_lucerna->drawDirection(); return; } @@ -156,15 +156,15 @@ void Avalot::setup() { for (byte i = 0; i < 3; i++) _vm->_gyro->_scoreToDisplay[i] = -1; // Impossible digits. - _vm->_trip->loadtrip(); + _vm->_animation->loadtrip(); - _vm->_trip->get_back_loretta(); + _vm->_animation->get_back_loretta(); _vm->_gyro->_holdTheDawn = false; _vm->_lucerna->dawn(); _vm->_parser->_cursorState = false; _vm->_parser->cursorOn(); - _vm->_trip->tr[0].xs = _vm->_gyro->kWalk; - _vm->_trip->newspeed(); + _vm->_animation->tr[0].xs = _vm->_gyro->kWalk; + _vm->_animation->newspeed(); @@ -201,9 +201,9 @@ void Avalot::run(Common::String arg) { _vm->_lucerna->_clock.update(); _vm->_dropdown->updateMenu(); _vm->_gyro->forceNumlock(); - _vm->_trip->get_back_loretta(); + _vm->_animation->get_back_loretta(); _vm->_celer->updateBackgroundSprites(); - _vm->_trip->trippancy_link(); + _vm->_animation->trippancy_link(); _vm->_lucerna->checkClick(); _vm->_timeout->one_tick(); diff --git a/engines/avalanche/celer2.cpp b/engines/avalanche/celer2.cpp index 8e1b13a22e..a261311f64 100644 --- a/engines/avalanche/celer2.cpp +++ b/engines/avalanche/celer2.cpp @@ -30,7 +30,7 @@ #include "avalanche/avalanche.h" #include "avalanche/celer2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/lucerna2.h" #include "avalanche/gyro2.h" #include "avalanche/roomnums.h" @@ -367,7 +367,7 @@ void Celer::drawBackgroundSprite(int16 destX, int16 destY, byte which) { warning("STUB: Celer::show_one()"); for (byte i = 0; i < 2; i++) - _vm->_trip->getset[i].remember(_r); + _vm->_animation->getset[i].remember(_r); } diff --git a/engines/avalanche/dropdown2.cpp b/engines/avalanche/dropdown2.cpp index 9894769d41..3c26496ecd 100644 --- a/engines/avalanche/dropdown2.cpp +++ b/engines/avalanche/dropdown2.cpp @@ -33,7 +33,7 @@ #include "avalanche/lucerna2.h" #include "avalanche/gyro2.h" #include "avalanche/acci2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/enid2.h" #include "common/textconsole.h" @@ -245,7 +245,7 @@ void MenuBar::draw() { _menuItems[i].draw(); for (byte page = 0; page <= 1; page++) - _dr->_vm->_trip->getset[page].remember(menuspace); + _dr->_vm->_animation->getset[page].remember(menuspace); _dr->_vm->_gyro->_cp = savecp; } @@ -455,12 +455,12 @@ void Dropdown::setupMenuAction() { _activeMenuItem.setupOption(f5Does, f5Does[0], "f5", true); _activeMenuItem.setupOption("Pause game", 'P', "f6", true); if (_vm->_gyro->_dna._room == 99) - _activeMenuItem.setupOption("Journey thither", 'J', "f7", _vm->_trip->neardoor()); + _activeMenuItem.setupOption("Journey thither", 'J', "f7", _vm->_animation->neardoor()); else - _activeMenuItem.setupOption("Open the door", 'O', "f7", _vm->_trip->neardoor()); + _activeMenuItem.setupOption("Open the door", 'O', "f7", _vm->_animation->neardoor()); _activeMenuItem.setupOption("Look around", 'L', "f8", true); _activeMenuItem.setupOption("Inventory", 'I', "Tab", true); - if (_vm->_trip->tr[0].xs == _vm->_gyro->kWalk) + if (_vm->_animation->tr[0].xs == _vm->_gyro->kWalk) _activeMenuItem.setupOption("Run fast", 'R', "^R", true); else _activeMenuItem.setupOption("Walk slowly", 'W', "^W", true); @@ -630,11 +630,11 @@ void Dropdown::runMenuAction() { _vm->_lucerna->callVerb(_vm->_acci->kVerbCodeInv); break; case 5: { - if (_vm->_trip->tr[0].xs == _vm->_gyro->kWalk) - _vm->_trip->tr[0].xs = _vm->_gyro->kRun; + if (_vm->_animation->tr[0].xs == _vm->_gyro->kWalk) + _vm->_animation->tr[0].xs = _vm->_gyro->kRun; else - _vm->_trip->tr[0].xs = _vm->_gyro->kWalk; - _vm->_trip->newspeed(); + _vm->_animation->tr[0].xs = _vm->_gyro->kWalk; + _vm->_animation->newspeed(); } break; } diff --git a/engines/avalanche/enid2.cpp b/engines/avalanche/enid2.cpp index d942177391..c3a195ecf4 100644 --- a/engines/avalanche/enid2.cpp +++ b/engines/avalanche/enid2.cpp @@ -32,7 +32,7 @@ #include "avalanche/enid2.h" #include "avalanche/scrolls2.h" #include "avalanche/lucerna2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/timeout2.h" #include "avalanche/celer2.h" #include "avalanche/sequence2.h" diff --git a/engines/avalanche/gyro2.cpp b/engines/avalanche/gyro2.cpp index fd36aded84..4ea4de776f 100644 --- a/engines/avalanche/gyro2.cpp +++ b/engines/avalanche/gyro2.cpp @@ -35,7 +35,7 @@ #include "avalanche/lucerna2.h" #include "avalanche/visa2.h" #include "avalanche/acci2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "common/file.h" #include "common/random.h" @@ -228,12 +228,12 @@ void Gyro::drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String void Gyro::newGame() { for (byte i = 0; i < kMaxSprites; i++) { - if (_vm->_trip->tr[i].quick) - _vm->_trip->tr[i].done(); + if (_vm->_animation->tr[i].quick) + _vm->_animation->tr[i].done(); } // Deallocate sprite. Sorry, beta testers! - _vm->_trip->tr[0].init(0, true, _vm->_trip); + _vm->_animation->tr[0].init(0, true, _vm->_animation); _alive = true; _score = 0; @@ -257,7 +257,7 @@ void Gyro::newGame() { _onToolbar = false; _seeScroll = false; - _vm->_trip->tr[0].appear(300,117,kDirectionRight); // Needed to initialize Avalot. + _vm->_animation->tr[0].appear(300,117,kDirectionRight); // Needed to initialize Avalot. //for (gd = 0; gd <= 30; gd++) for (gm = 0; gm <= 1; gm++) also[gd][gm] = nil; // fillchar(previous^,sizeof(previous^),#0); { blank out array } _him = 254; @@ -272,11 +272,11 @@ void Gyro::newGame() { for (byte i = 0; i <= 1; i++) { _cp = 1 - _cp; - _vm->_trip->getback(); + _vm->_animation->getback(); } _vm->_lucerna->enterRoom(1, 1); - _vm->_trip->new_game_for_trippancy(); + _vm->_animation->new_game_for_trippancy(); _vm->_lucerna->drawScore(); _vm->_dropdown->setupMenu(); _vm->_lucerna->_clock.update(); @@ -454,7 +454,7 @@ Common::String Gyro::f5Does() { return Common::String(_vm->_acci->kVerbCodeSit) + "SSit down"; break; case r__musicroom: - if (_vm->_trip->infield(7)) + if (_vm->_animation->infield(7)) return Common::String(_vm->_acci->kVerbCodePlay) + "PPlay the harp"; break; } diff --git a/engines/avalanche/lucerna2.cpp b/engines/avalanche/lucerna2.cpp index 0c2e01ae18..a034ace117 100644 --- a/engines/avalanche/lucerna2.cpp +++ b/engines/avalanche/lucerna2.cpp @@ -34,7 +34,7 @@ #include "avalanche/scrolls2.h" #include "avalanche/visa2.h" #include "avalanche/timeout2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/enid2.h" #include "avalanche/celer2.h" #include "avalanche/pingo2.h" @@ -396,10 +396,10 @@ void Lucerna::enterNewTown() { void Lucerna::putGeidaAt(byte whichPed, byte &ped) { if (ped == 0) return; - _vm->_trip->tr[1].init(5, false, _vm->_trip); // load Geida - _vm->_trip->apped(2, whichPed); - _vm->_trip->tr[1].call_eachstep = true; - _vm->_trip->tr[1].eachstep = _vm->_trip->procgeida_procs; + _vm->_animation->tr[1].init(5, false, _vm->_animation); // load Geida + _vm->_animation->apped(2, whichPed); + _vm->_animation->tr[1].call_eachstep = true; + _vm->_animation->tr[1].eachstep = _vm->_animation->procgeida_procs; } void Lucerna::enterRoom(byte room, byte ped) { @@ -441,25 +441,25 @@ void Lucerna::enterRoom(byte room, byte ped) { if (! _vm->_gyro->_dna._talkedToCrapulus) { _vm->_gyro->_whereIs[_vm->_gyro->kPeopleCrapulus - 150] = r__outsideyours; - _vm->_trip->tr[1].init(8, false, _vm->_trip); // load Crapulus + _vm->_animation->tr[1].init(8, false, _vm->_animation); // load Crapulus if (_vm->_gyro->_dna._roomCount[r__outsideyours] == 1) { - _vm->_trip->apped(2, 4); // Start on the right-hand side of the screen. - _vm->_trip->tr[1].walkto(5); // Walks up to greet you. + _vm->_animation->apped(2, 4); // Start on the right-hand side of the screen. + _vm->_animation->tr[1].walkto(5); // Walks up to greet you. } else { - _vm->_trip->apped(2, 5); // Starts where he was before. - _vm->_trip->tr[1].face = 3; + _vm->_animation->apped(2, 5); // Starts where he was before. + _vm->_animation->tr[1].face = Animation::kDirLeft; } - _vm->_trip->tr[1].call_eachstep = true; - _vm->_trip->tr[1].eachstep = _vm->_trip->procface_avvy; // He always faces Avvy. + _vm->_animation->tr[1].call_eachstep = true; + _vm->_animation->tr[1].eachstep = _vm->_animation->procface_avvy; // He always faces Avvy. } else _vm->_gyro->_whereIs[_vm->_gyro->kPeopleCrapulus - 150] = r__nowhere; if (_vm->_gyro->_dna._crapulusWillTell) { - _vm->_trip->tr[1].init(8, false, _vm->_trip); - _vm->_trip->apped(2, 2); - _vm->_trip->tr[1].walkto(4); + _vm->_animation->tr[1].init(8, false, _vm->_animation); + _vm->_animation->apped(2, 2); + _vm->_animation->tr[1].walkto(4); _vm->_timeout->set_up_timer(20, _vm->_timeout->proccrapulus_splud_out, _vm->_timeout->reason_crapulus_says_spludwick_out); _vm->_gyro->_dna._crapulusWillTell = false; } @@ -476,15 +476,15 @@ void Lucerna::enterRoom(byte room, byte ped) { case r__spludwicks: if (_vm->_gyro->_dna._spludwickAtHome) { if (ped > 0) { - _vm->_trip->tr[1].init(2, false, _vm->_trip); // load Spludwick - _vm->_trip->apped(2, 2); + _vm->_animation->tr[1].init(2, false, _vm->_animation); // load Spludwick + _vm->_animation->apped(2, 2); _vm->_gyro->_whereIs[1] = r__spludwicks; } _vm->_gyro->_dna._dogFoodPos = 0; // _vm->_gyro->also Spludwick pos. - _vm->_trip->tr[1].call_eachstep = true; - _vm->_trip->tr[1].eachstep = _vm->_trip->procgeida_procs; + _vm->_animation->tr[1].call_eachstep = true; + _vm->_animation->tr[1].eachstep = _vm->_animation->procgeida_procs; } else _vm->_gyro->_whereIs[1] = r__nowhere; break; @@ -497,18 +497,18 @@ void Lucerna::enterRoom(byte room, byte ped) { _vm->_gyro->_whereIs[_vm->_gyro->kPeopleCwytalot - 150] = r__nowhere; } else { if (ped > 0) { - _vm->_trip->tr[1].init(4, false, _vm->_trip); // 4 = Cwytalot - _vm->_trip->tr[1].call_eachstep = true; - _vm->_trip->tr[1].eachstep = _vm->_trip->procfollow_avvy_y; + _vm->_animation->tr[1].init(4, false, _vm->_animation); // 4 = Cwytalot + _vm->_animation->tr[1].call_eachstep = true; + _vm->_animation->tr[1].eachstep = _vm->_animation->procfollow_avvy_y; _vm->_gyro->_whereIs[_vm->_gyro->kPeopleCwytalot - 150] = r__brummieroad; if (_vm->_gyro->_dna._roomCount[r__brummieroad] == 1) { // First time here... - _vm->_trip->apped(2, 2); // He appears on the right of the screen... - _vm->_trip->tr[1].walkto(4); // ...and he walks up... + _vm->_animation->apped(2, 2); // He appears on the right of the screen... + _vm->_animation->tr[1].walkto(4); // ...and he walks up... } else { // You've been here before. - _vm->_trip->apped(2, 4); // He's standing in your way straight away... - _vm->_trip->tr[1].face = _vm->_trip->kDirLeft; + _vm->_animation->apped(2, 4); // He's standing in your way straight away... + _vm->_animation->tr[1].face = Animation::kDirLeft; } } } @@ -517,10 +517,10 @@ void Lucerna::enterRoom(byte room, byte ped) { case r__argentroad: if ((_vm->_gyro->_dna._cwytalotGone) && (! _vm->_gyro->_dna._passedCwytalotInHerts) && (ped == 2) && (_vm->_gyro->_dna._roomCount[r__argentroad] > 3)) { - _vm->_trip->tr[1].init(4, false, _vm->_trip); // 4 = Cwytalot again - _vm->_trip->apped(2, 1); - _vm->_trip->tr[1].walkto(2); - _vm->_trip->tr[1].vanishifstill = true; + _vm->_animation->tr[1].init(4, false, _vm->_animation); // 4 = Cwytalot again + _vm->_animation->apped(2, 1); + _vm->_animation->tr[1].walkto(2); + _vm->_animation->tr[1].vanishifstill = true; _vm->_gyro->_dna._passedCwytalotInHerts = true; // _vm->_gyro->whereis[#157] = r__Nowhere; // can we fit this in? _vm->_timeout->set_up_timer(20, _vm->_timeout->proc_cwytalot_in_herts, _vm->_timeout->reason_cwytalot_in_herts); @@ -541,9 +541,9 @@ void Lucerna::enterRoom(byte room, byte ped) { if (ped > 0) { if (! _vm->_gyro->_dna._beenTiedUp) { // A welcome party... or maybe not... - _vm->_trip->tr[1].init(6, false, _vm->_trip); - _vm->_trip->apped(2, 2); - _vm->_trip->tr[1].walkto(3); + _vm->_animation->tr[1].init(6, false, _vm->_animation); + _vm->_animation->apped(2, 2); + _vm->_animation->tr[1].walkto(3); _vm->_timeout->set_up_timer(36, _vm->_timeout->procget_tied_up, _vm->_timeout->reason_getting_tied_up); } } @@ -565,9 +565,9 @@ void Lucerna::enterRoom(byte room, byte ped) { if (ped > 0) switch (_vm->_gyro->_dna._cardiffQuestionNum) { case 0 : { // You've answered NONE of his questions. - _vm->_trip->tr[1].init(9, false, _vm->_trip); - _vm->_trip->apped(2, 2); - _vm->_trip->tr[1].walkto(3); + _vm->_animation->tr[1].init(9, false, _vm->_animation); + _vm->_animation->apped(2, 2); + _vm->_animation->tr[1].walkto(3); _vm->_timeout->set_up_timer(47, _vm->_timeout->proccardiffsurvey, _vm->_timeout->reason_cardiffsurvey); } break; @@ -575,9 +575,9 @@ void Lucerna::enterRoom(byte room, byte ped) { _vm->_gyro->_magics[1]._operation = _vm->_gyro->kMagicNothing; break; // You've answered ALL his questions. => nothing happens. default: { // You've answered SOME of his questions. - _vm->_trip->tr[1].init(9, false, _vm->_trip); - _vm->_trip->apped(2, 3); - _vm->_trip->tr[1].face = _vm->_trip->kDirRight; + _vm->_animation->tr[1].init(9, false, _vm->_animation); + _vm->_animation->apped(2, 3); + _vm->_animation->tr[1].face = Animation::kDirRight; _vm->_timeout->set_up_timer(3, _vm->_timeout->proccardiff_return, _vm->_timeout->reason_cardiffsurvey); } } @@ -627,7 +627,7 @@ void Lucerna::enterRoom(byte room, byte ped) { } _vm->_gyro->_dna._enterCatacombsFromLustiesRoom = true; - _vm->_trip->catamove(ped); + _vm->_animation->catamove(ped); _vm->_gyro->_dna._enterCatacombsFromLustiesRoom = false; } break; @@ -645,7 +645,7 @@ void Lucerna::enterRoom(byte room, byte ped) { case r__lustiesroom: _vm->_gyro->_dna._dogFoodPos = 1; // Actually, du Lustie pos. - if (_vm->_trip->tr[0].whichsprite == 0) // Avvy in his normal clothes + if (_vm->_animation->tr[0].whichsprite == 0) // Avvy in his normal clothes _vm->_timeout->set_up_timer(3, _vm->_timeout->proccallsguards, _vm->_timeout->reason_du_lustie_talks); else if (! _vm->_gyro->_dna._enteredLustiesRoomAsMonk) // already // Presumably, Avvy dressed as a monk. @@ -703,22 +703,22 @@ void Lucerna::enterRoom(byte room, byte ped) { break; case r__wisewomans: - _vm->_trip->tr[1].init(11, false, _vm->_trip); + _vm->_animation->tr[1].init(11, false, _vm->_animation); if ((_vm->_gyro->_dna._roomCount[r__wisewomans] == 1) && (ped > 0)) { - _vm->_trip->apped(2, 2); // Start on the right-hand side of the screen. - _vm->_trip->tr[1].walkto(4); // Walks up to greet you. + _vm->_animation->apped(2, 2); // Start on the right-hand side of the screen. + _vm->_animation->tr[1].walkto(4); // Walks up to greet you. } else { - _vm->_trip->apped(2, 4); // Starts where she was before. - _vm->_trip->tr[1].face = 3; + _vm->_animation->apped(2, 4); // Starts where she was before. + _vm->_animation->tr[1].face = Animation::kDirLeft; } - _vm->_trip->tr[1].call_eachstep = true; - _vm->_trip->tr[1].eachstep = _vm->_trip->procface_avvy; // She always faces Avvy. + _vm->_animation->tr[1].call_eachstep = true; + _vm->_animation->tr[1].eachstep = _vm->_animation->procface_avvy; // She always faces Avvy. break; case r__insidecardiffcastle: if (ped > 0) { - _vm->_trip->tr[1].init(10, false, _vm->_trip); // Define the dart. + _vm->_animation->tr[1].init(10, false, _vm->_animation); // Define the dart. _vm->_celer->drawBackgroundSprite(-1, -1, 1); _vm->_graphics->refreshBackground(); _vm->_sequence->first_show(1); @@ -969,37 +969,32 @@ void Lucerna::useCompass(const Common::Point &cursorPos) { byte color = *(byte *)_vm->_graphics->_surface.getBasePtr(cursorPos.x, cursorPos.y / 2); switch (color) { - case kColorGreen: { - _vm->_gyro->_dna._direction = _vm->_trip->kDirUp; - _vm->_trip->rwsp(0, _vm->_trip->kDirUp); - drawDirection(); - } + case kColorGreen: + _vm->_gyro->_dna._direction = Animation::kDirUp; + _vm->_animation->rwsp(0, Animation::kDirUp); + drawDirection(); break; - case kColorBrown: { - _vm->_gyro->_dna._direction = _vm->_trip->kDirDown; - _vm->_trip->rwsp(0, _vm->_trip->kDirDown); - drawDirection(); - } + case kColorBrown: + _vm->_gyro->_dna._direction = Animation::kDirDown; + _vm->_animation->rwsp(0, Animation::kDirDown); + drawDirection(); break; - case kColorCyan: { - _vm->_gyro->_dna._direction = _vm->_trip->kDirLeft; - _vm->_trip->rwsp(0, _vm->_trip->kDirLeft); - drawDirection(); - } + case kColorCyan: + _vm->_gyro->_dna._direction = Animation::kDirLeft; + _vm->_animation->rwsp(0, Animation::kDirLeft); + drawDirection(); break; - case kColorLightmagenta: { - _vm->_gyro->_dna._direction = _vm->_trip->kDirRight; - _vm->_trip->rwsp(0, _vm->_trip->kDirRight); - drawDirection(); - } + case kColorLightmagenta: + _vm->_gyro->_dna._direction = Animation::kDirRight; + _vm->_animation->rwsp(0, Animation::kDirRight); + drawDirection(); break; case kColorRed: case kColorWhite: case kColorLightcyan: - case kColorYellow: { // Fall-throughs are intended. - _vm->_trip->stopwalking(); - drawDirection(); - } + case kColorYellow: // Fall-throughs are intended. + _vm->_animation->stopwalking(); + drawDirection(); break; } } @@ -1026,46 +1021,46 @@ void Lucerna::guideAvvy(Common::Point cursorPos) { cursorPos.y /= 2; byte what; - // _vm->_trip->tr[0] is Avalot.) - if (cursorPos.x < _vm->_trip->tr[0].x) + // _vm->_animation->tr[0] is Avalot.) + if (cursorPos.x < _vm->_animation->tr[0]._x) what = 1; - else if (cursorPos.x > (_vm->_trip->tr[0].x + _vm->_trip->tr[0]._info._xLength)) + else if (cursorPos.x > (_vm->_animation->tr[0]._x + _vm->_animation->tr[0]._info._xLength)) what = 2; else what = 0; // On top - if (cursorPos.y < _vm->_trip->tr[0].y) + if (cursorPos.y < _vm->_animation->tr[0]._y) what += 3; - else if (cursorPos.y > (_vm->_trip->tr[0].y + _vm->_trip->tr[0]._info._yLength)) + else if (cursorPos.y > (_vm->_animation->tr[0]._y + _vm->_animation->tr[0]._info._yLength)) what += 6; switch (what) { case 0: - _vm->_trip->stopwalking(); + _vm->_animation->stopwalking(); break; // Clicked on Avvy: no movement. case 1: - _vm->_trip->rwsp(0, _vm->_trip->kDirLeft); + _vm->_animation->rwsp(0, Animation::kDirLeft); break; case 2: - _vm->_trip->rwsp(0, _vm->_trip->kDirRight); + _vm->_animation->rwsp(0, Animation::kDirRight); break; case 3: - _vm->_trip->rwsp(0, _vm->_trip->kDirUp); + _vm->_animation->rwsp(0, Animation::kDirUp); break; case 4: - _vm->_trip->rwsp(0, _vm->_trip->kDirUpLeft); + _vm->_animation->rwsp(0, Animation::kDirUpLeft); break; case 5: - _vm->_trip->rwsp(0, _vm->_trip->kDirUpRight); + _vm->_animation->rwsp(0, Animation::kDirUpRight); break; case 6: - _vm->_trip->rwsp(0, _vm->_trip->kDirDown); + _vm->_animation->rwsp(0, Animation::kDirDown); break; case 7: - _vm->_trip->rwsp(0, _vm->_trip->kDirDownLeft); + _vm->_animation->rwsp(0, Animation::kDirDownLeft); break; case 8: - _vm->_trip->rwsp(0, _vm->_trip->kDirDownRight); + _vm->_animation->rwsp(0, Animation::kDirDownRight); break; } // No other values are possible. @@ -1130,11 +1125,11 @@ void Lucerna::checkClick() { callVerb(_vm->_acci->kVerbCodeScore); } else if ((320 <= cursorPos.x) && (cursorPos.x <= 357)) { // Change speed. - _vm->_trip->tr[0].xs = _vm->_gyro->kWalk; - _vm->_trip->newspeed(); + _vm->_animation->tr[0].xs = _vm->_gyro->kWalk; + _vm->_animation->newspeed(); } else if ((358 <= cursorPos.x) && (cursorPos.x <= 395)) { // Change speed. - _vm->_trip->tr[0].xs = _vm->_gyro->kRun; - _vm->_trip->newspeed(); + _vm->_animation->tr[0].xs = _vm->_gyro->kRun; + _vm->_animation->newspeed(); } else if ((396 <= cursorPos.x) && (cursorPos.x <= 483)) fxToggle(); else if ((535 <= cursorPos.x) && (cursorPos.x <= 640)) @@ -1186,13 +1181,13 @@ void Lucerna::drawDirection() { // It's data is loaded in load_digits(). void Lucerna::gameOver() { _vm->_gyro->_dna._userMovesAvvy = false; - int16 sx = _vm->_trip->tr[0].x; - int16 sy = _vm->_trip->tr[0].y; + int16 sx = _vm->_animation->tr[0]._x; + int16 sy = _vm->_animation->tr[0]._y; - _vm->_trip->tr[0].done(); - _vm->_trip->tr[0].init(12, true, _vm->_trip); // 12 = Avalot falls - _vm->_trip->tr[0].step = 0; - _vm->_trip->tr[0].appear(sx, sy, 0); + _vm->_animation->tr[0].done(); + _vm->_animation->tr[0].init(12, true, _vm->_animation); // 12 = Avalot falls + _vm->_animation->tr[0].step = 0; + _vm->_animation->tr[0].appear(sx, sy, 0); _vm->_timeout->set_up_timer(3, _vm->_timeout->procavalot_falls, _vm->_timeout->reason_falling_over); _vm->_gyro->_alive = false; @@ -1205,7 +1200,7 @@ void Lucerna::minorRedraw() { for (byte i = 0; i <= 1; i++) { _vm->_gyro->_cp = 1 - _vm->_gyro->_cp; - _vm->_trip->getback(); + _vm->_animation->getback(); } for (byte i = 0; i < 3; i++) @@ -1224,22 +1219,22 @@ uint16 Lucerna::bearing(byte whichPed) { const double rad2deg = 180 / 3.14; // Pi - if (_vm->_trip->tr[0].x == _vm->_gyro->_peds[pedId]._x) + if (_vm->_animation->tr[0]._x == _vm->_gyro->_peds[pedId]._x) return 0; - else if (_vm->_trip->tr[0].x < _vm->_gyro->_peds[pedId]._x) { - return (uint16)((atan(double((_vm->_trip->tr[0].y - _vm->_gyro->_peds[pedId]._y)) - / (_vm->_trip->tr[0].x - _vm->_gyro->_peds[pedId]._x)) * rad2deg) + 90); + else if (_vm->_animation->tr[0]._x < _vm->_gyro->_peds[pedId]._x) { + return (uint16)((atan(double((_vm->_animation->tr[0]._y - _vm->_gyro->_peds[pedId]._y)) + / (_vm->_animation->tr[0]._x - _vm->_gyro->_peds[pedId]._x)) * rad2deg) + 90); } else { - return (uint16)((atan(double((_vm->_trip->tr[0].y - _vm->_gyro->_peds[pedId]._y)) - / (_vm->_trip->tr[0].x - _vm->_gyro->_peds[pedId]._x)) * rad2deg) + 270); + return (uint16)((atan(double((_vm->_animation->tr[0]._y - _vm->_gyro->_peds[pedId]._y)) + / (_vm->_animation->tr[0]._x - _vm->_gyro->_peds[pedId]._x)) * rad2deg) + 270); } } void Lucerna::spriteRun() { _vm->_gyro->_doingSpriteRun = true; - _vm->_trip->get_back_loretta(); - _vm->_trip->trippancy_link(); + _vm->_animation->get_back_loretta(); + _vm->_animation->trippancy_link(); _vm->_gyro->_doingSpriteRun = false; } diff --git a/engines/avalanche/module.mk b/engines/avalanche/module.mk index 993e1cae2f..c46f8e21f1 100644 --- a/engines/avalanche/module.mk +++ b/engines/avalanche/module.mk @@ -16,7 +16,7 @@ MODULE_OBJS = \ celer2.o \ sequence2.o \ timeout2.o \ - trip6.o \ + animation.o \ acci2.o \ dropdown2.o \ closing2.o diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp index fc505e4984..e20413b2f6 100644 --- a/engines/avalanche/parser.cpp +++ b/engines/avalanche/parser.cpp @@ -156,7 +156,7 @@ void Parser::drawCursor() { bf._y1 = 168; bf._y2 = 168; for (byte fv = 0; fv <= 1; fv++) - _vm->_trip->getset[fv].remember(bf); + _vm->_animation->getset[fv].remember(bf); } void Parser::wipeText() { diff --git a/engines/avalanche/pingo2.cpp b/engines/avalanche/pingo2.cpp index c61b6bbabd..e522254ab2 100644 --- a/engines/avalanche/pingo2.cpp +++ b/engines/avalanche/pingo2.cpp @@ -32,7 +32,7 @@ #include "avalanche/pingo2.h" #include "avalanche/gyro2.h" #include "avalanche/lucerna2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/scrolls2.h" #include "common/textconsole.h" diff --git a/engines/avalanche/scrolls2.cpp b/engines/avalanche/scrolls2.cpp index 56f605a9d4..c445a7e164 100644 --- a/engines/avalanche/scrolls2.cpp +++ b/engines/avalanche/scrolls2.cpp @@ -32,7 +32,7 @@ #include "avalanche/scrolls2.h" #include "avalanche/gyro2.h" #include "avalanche/lucerna2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/acci2.h" #include "avalanche/visa2.h" #include "avalanche/timeout2.h" @@ -689,11 +689,11 @@ void Scrolls::calldrivers() { if (param == 0) natural(); else if ((1 <= param) && (param <= 9)) { - if ((param > _vm->_trip->kSpriteNumbMax) || (!_vm->_trip->tr[param - 1].quick)) { // Not valid. + if ((param > _vm->_animation->kSpriteNumbMax) || (!_vm->_animation->tr[param - 1].quick)) { // Not valid. _vm->_lucerna->errorLed(); natural(); } else - _vm->_trip->tr[param - 1].chatter(); // Normal sprite talking routine. + _vm->_animation->tr[param - 1].chatter(); // Normal sprite talking routine. } else if ((10 <= param) && (param <= 36)) { // Quasi-peds. (This routine performs the same // thing with QPs as triptype.chatter does with the diff --git a/engines/avalanche/sequence2.cpp b/engines/avalanche/sequence2.cpp index 4e51cf91a7..8e64dbc7bd 100644 --- a/engines/avalanche/sequence2.cpp +++ b/engines/avalanche/sequence2.cpp @@ -33,7 +33,7 @@ #include "avalanche/gyro2.h" #include "avalanche/timeout2.h" #include "avalanche/celer2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "common/scummsys.h" @@ -76,7 +76,7 @@ void Sequence::start_to_close() { void Sequence::start_to_open() { _vm->_gyro->_dna._userMovesAvvy = false; // They can't move. - _vm->_trip->stopwalking(); // And they're not moving now. + _vm->_animation->stopwalking(); // And they're not moving now. start_to_close(); // Apart from that, it's the same thing. } @@ -94,7 +94,7 @@ void Sequence::call_sequencer() { break; case 177: // Flip room. _vm->_gyro->_dna._userMovesAvvy = true; - _vm->_trip->fliproom(_vm->_gyro->_dna._flipToWhere, _vm->_gyro->_dna._flipToPed); + _vm->_animation->fliproom(_vm->_gyro->_dna._flipToWhere, _vm->_gyro->_dna._flipToPed); if (seq[0] == 177) shove_left(); break; diff --git a/engines/avalanche/timeout2.cpp b/engines/avalanche/timeout2.cpp index bc5a534eb7..38f276b042 100644 --- a/engines/avalanche/timeout2.cpp +++ b/engines/avalanche/timeout2.cpp @@ -32,7 +32,7 @@ #include "avalanche/timeout2.h" #include "avalanche/visa2.h" #include "avalanche/lucerna2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "avalanche/scrolls2.h" #include "avalanche/acci2.h" #include "avalanche/sequence2.h" @@ -243,8 +243,8 @@ void Timeout::avaricius_talks() { } void Timeout::urinate() { - _vm->_trip->tr[0].turn(_vm->_trip->kDirUp); - _vm->_trip->stopwalking(); + _vm->_animation->tr[0].turn(Animation::kDirUp); + _vm->_animation->stopwalking(); _vm->_lucerna->drawDirection(); set_up_timer(14, proctoilet2, reason_gototoilet); } @@ -264,7 +264,7 @@ void Timeout::bang2() { void Timeout::stairs() { _vm->_gyro->blip(); - _vm->_trip->tr[0].walkto(4); + _vm->_animation->tr[0].walkto(4); _vm->_celer->drawBackgroundSprite(-1, -1, 2); _vm->_gyro->_dna._brummieStairs = 2; _vm->_gyro->_magics[10]._operation = _vm->_gyro->kMagicSpecial; @@ -298,39 +298,39 @@ void Timeout::get_tied_up() { _vm->_visa->dixi('q', 34); // ...Trouble! _vm->_gyro->_dna._userMovesAvvy = false; _vm->_gyro->_dna._beenTiedUp = true; - _vm->_trip->stopwalking(); - _vm->_trip->tr[1].stopwalk(); - _vm->_trip->tr[1].stophoming(); - _vm->_trip->tr[1].call_eachstep = true; - _vm->_trip->tr[1].eachstep = _vm->_trip->procgrab_avvy; + _vm->_animation->stopwalking(); + _vm->_animation->tr[1].stopwalk(); + _vm->_animation->tr[1].stophoming(); + _vm->_animation->tr[1].call_eachstep = true; + _vm->_animation->tr[1].eachstep = _vm->_animation->procgrab_avvy; set_up_timer(70, procget_tied_up2, reason_getting_tied_up); } void Timeout::get_tied_up2() { - _vm->_trip->tr[0].walkto(4); - _vm->_trip->tr[1].walkto(5); + _vm->_animation->tr[0].walkto(4); + _vm->_animation->tr[1].walkto(5); _vm->_gyro->_magics[3]._operation = _vm->_gyro->kMagicNothing; // No effect when you touch the boundaries. _vm->_gyro->_dna._friarWillTieYouUp = true; } void Timeout::hang_around() { - _vm->_trip->tr[1].check_me = false; - _vm->_trip->tr[0].init(7, true, _vm->_trip); // Robin Hood + _vm->_animation->tr[1].check_me = false; + _vm->_animation->tr[0].init(7, true, _vm->_animation); // Robin Hood _vm->_gyro->_whereIs[_vm->_gyro->kPeopleRobinHood - 150] = r__robins; - _vm->_trip->apped(1, 2); + _vm->_animation->apped(1, 2); _vm->_visa->dixi('q', 39); - _vm->_trip->tr[0].walkto(7); + _vm->_animation->tr[0].walkto(7); set_up_timer(55, prochang_around2, reason_hanging_around); } void Timeout::hang_around2() { _vm->_visa->dixi('q', 40); - _vm->_trip->tr[1].vanishifstill = false; - _vm->_trip->tr[1].walkto(4); + _vm->_animation->tr[1].vanishifstill = false; + _vm->_animation->tr[1].walkto(4); _vm->_gyro->_whereIs[_vm->_gyro->kPeopleFriarTuck - 150] = r__robins; _vm->_visa->dixi('q', 41); - _vm->_trip->tr[0].done(); - _vm->_trip->tr[1].done(); // Get rid of Robin Hood and Friar Tuck. + _vm->_animation->tr[0].done(); + _vm->_animation->tr[1].done(); // Get rid of Robin Hood and Friar Tuck. set_up_timer(1, procafter_the_shootemup, reason_hanging_around); // Immediately call the following proc (when you have a chance). @@ -342,11 +342,11 @@ void Timeout::hang_around2() { void Timeout::after_the_shootemup() { - _vm->_trip->fliproom(_vm->_gyro->_dna._room, 0); + _vm->_animation->fliproom(_vm->_gyro->_dna._room, 0); // Only placed this here to replace the minigame. TODO: Remove it when the shoot em' up is implemented! - _vm->_trip->tr[0].init(0, true, _vm->_trip); // Avalot. - _vm->_trip->apped(1, 2); + _vm->_animation->tr[0].init(0, true, _vm->_animation); // Avalot. + _vm->_animation->apped(1, 2); _vm->_gyro->_dna._userMovesAvvy = true; _vm->_gyro->_dna._objects[_vm->_gyro->kObjectCrossbow - 1] = true; _vm->_lucerna->refreshObjectList(); @@ -415,9 +415,9 @@ void Timeout::jacques_wakes_up() { } void Timeout::naughty_duke() { // This is when the Duke comes in and takes your money. - _vm->_trip->tr[1].init(9, false, _vm->_trip); // Here comes the Duke. - _vm->_trip->apped(2, 1); // He starts at the door... - _vm->_trip->tr[1].walkto(3); // He walks over to you. + _vm->_animation->tr[1].init(9, false, _vm->_animation); // Here comes the Duke. + _vm->_animation->apped(2, 1); // He starts at the door... + _vm->_animation->tr[1].walkto(3); // He walks over to you. // Let's get the door opening. _vm->_celer->drawBackgroundSprite(-1, -1, 1); @@ -429,8 +429,8 @@ void Timeout::naughty_duke() { // This is when the Duke comes in and takes your void Timeout::naughty_duke2() { _vm->_visa->dixi('q', 48); // "Ha ha, it worked again!" - _vm->_trip->tr[1].walkto(1); // Walk to the door. - _vm->_trip->tr[1].vanishifstill = true; // Then go away! + _vm->_animation->tr[1].walkto(1); // Walk to the door. + _vm->_animation->tr[1].vanishifstill = true; // Then go away! set_up_timer(32, procnaughty_duke3, reason_naughty_duke); } @@ -450,7 +450,7 @@ void Timeout::jump() { case 5: case 7: case 9: - _vm->_trip->tr[0].y--; + _vm->_animation->tr[0]._y--; break; case 12: case 13: @@ -458,7 +458,7 @@ void Timeout::jump() { case 16: case 18: case 19: - _vm->_trip->tr[0].y++; + _vm->_animation->tr[0]._y++; break; } @@ -472,7 +472,7 @@ void Timeout::jump() { if ((_vm->_gyro->_dna._jumpStatus == 10) // You're at the highest point of your jump. && (_vm->_gyro->_dna._room == r__insidecardiffcastle) && (_vm->_gyro->_dna._arrowInTheDoor == true) - && (_vm->_trip->infield(3))) { // Beside the wall + && (_vm->_animation->infield(3))) { // Beside the wall // Grab the arrow! if (_vm->_gyro->_dna._carryNum >= kCarryLimit) _vm->_scrolls->display("You fail to grab it, because your hands are full."); @@ -530,8 +530,8 @@ void Timeout::greetsmonk() { void Timeout::fall_down_oubliette() { _vm->_gyro->_magics[8]._operation = _vm->_gyro->kMagicNothing; - _vm->_trip->tr[0].iy++; // Increments dx/dy! - _vm->_trip->tr[0].y += _vm->_trip->tr[0].iy; // Dowwwn we go... + _vm->_animation->tr[0].iy++; // Increments dx/dy! + _vm->_animation->tr[0]._y += _vm->_animation->tr[0].iy; // Dowwwn we go... set_up_timer(3, procfall_down_oubliette, reason_falling_down_oubliette); } @@ -545,62 +545,62 @@ void Timeout::meet_avaroid() { _vm->_gyro->_dna._metAvaroid = true; set_up_timer(1, procrise_up_oubliette, reason_rising_up_oubliette); - _vm->_trip->tr[0].face = _vm->_trip->kDirLeft; - _vm->_trip->tr[0].x = 151; - _vm->_trip->tr[0].ix = -3; - _vm->_trip->tr[0].iy = -5; + _vm->_animation->tr[0].face = Animation::kDirLeft; + _vm->_animation->tr[0]._x = 151; + _vm->_animation->tr[0].ix = -3; + _vm->_animation->tr[0].iy = -5; _vm->_gyro->setBackgroundColor(2); } } void Timeout::rise_up_oubliette() { - _vm->_trip->tr[0].visible = true; - _vm->_trip->tr[0].iy++; // Decrements dx/dy! - _vm->_trip->tr[0].y -= _vm->_trip->tr[0].iy; // Uuuupppp we go... - if (_vm->_trip->tr[0].iy > 0) + _vm->_animation->tr[0]._visible = true; + _vm->_animation->tr[0].iy++; // Decrements dx/dy! + _vm->_animation->tr[0]._y -= _vm->_animation->tr[0].iy; // Uuuupppp we go... + if (_vm->_animation->tr[0].iy > 0) set_up_timer(3, procrise_up_oubliette, reason_rising_up_oubliette); else _vm->_gyro->_dna._userMovesAvvy = true; } void Timeout::robin_hood_and_geida() { - _vm->_trip->tr[0].init(7, true, _vm->_trip); - _vm->_trip->apped(1, 7); - _vm->_trip->tr[0].walkto(6); - _vm->_trip->tr[1].stopwalk(); - _vm->_trip->tr[1].face = _vm->_trip->kDirLeft; + _vm->_animation->tr[0].init(7, true, _vm->_animation); + _vm->_animation->apped(1, 7); + _vm->_animation->tr[0].walkto(6); + _vm->_animation->tr[1].stopwalk(); + _vm->_animation->tr[1].face = Animation::kDirLeft; set_up_timer(20, procrobin_hood_and_geida_talk, reason_robin_hood_and_geida); _vm->_gyro->_dna._geidaFollows = false; } void Timeout::robin_hood_and_geida_talk() { _vm->_visa->dixi('q', 66); - _vm->_trip->tr[0].walkto(2); - _vm->_trip->tr[1].walkto(2); - _vm->_trip->tr[0].vanishifstill = true; - _vm->_trip->tr[1].vanishifstill = true; + _vm->_animation->tr[0].walkto(2); + _vm->_animation->tr[1].walkto(2); + _vm->_animation->tr[0].vanishifstill = true; + _vm->_animation->tr[1].vanishifstill = true; set_up_timer(162, procavalot_returns, reason_robin_hood_and_geida); } void Timeout::avalot_returns() { - _vm->_trip->tr[0].done(); - _vm->_trip->tr[1].done(); - _vm->_trip->tr[0].init(0, true, _vm->_trip); - _vm->_trip->apped(1, 1); + _vm->_animation->tr[0].done(); + _vm->_animation->tr[1].done(); + _vm->_animation->tr[0].init(0, true, _vm->_animation); + _vm->_animation->apped(1, 1); _vm->_visa->dixi('q', 67); _vm->_gyro->_dna._userMovesAvvy = true; } void Timeout::avvy_sit_down() { // This is used when you sit down in the pub in Notts. It loops around so that it will happen when Avvy stops walking. - if (_vm->_trip->tr[0].homing) // Still walking. + if (_vm->_animation->tr[0].homing) // Still walking. set_up_timer(1, procavvy_sit_down, reason_sitting_down); else { _vm->_celer->drawBackgroundSprite(-1, -1, 3); _vm->_gyro->_dna._sittingInPub = true; _vm->_gyro->_dna._userMovesAvvy = false; - _vm->_trip->tr[0].visible = false; + _vm->_animation->tr[0]._visible = false; } } @@ -636,8 +636,8 @@ void Timeout::winning() { } void Timeout::avalot_falls() { - if (_vm->_trip->tr[0].step < 5) { - _vm->_trip->tr[0].step++; + if (_vm->_animation->tr[0].step < 5) { + _vm->_animation->tr[0].step++; set_up_timer(3, procavalot_falls, reason_falling_over); } else { Common::String toDisplay; @@ -651,14 +651,14 @@ void Timeout::avalot_falls() { } void Timeout::spludwick_goes_to_cauldron() { - if (_vm->_trip->tr[1].homing) + if (_vm->_animation->tr[1].homing) set_up_timer(1, procspludwick_goes_to_cauldron, reason_spludwalk); else set_up_timer(17, procspludwick_leaves_cauldron, reason_spludwalk); } void Timeout::spludwick_leaves_cauldron() { - _vm->_trip->tr[1].call_eachstep = true; // So that normal procs will continue. + _vm->_animation->tr[1].call_eachstep = true; // So that normal procs will continue. } void Timeout::give_lute_to_geida() { // Moved here from Acci. diff --git a/engines/avalanche/visa2.cpp b/engines/avalanche/visa2.cpp index 635e14db6e..f3288ddd76 100644 --- a/engines/avalanche/visa2.cpp +++ b/engines/avalanche/visa2.cpp @@ -34,7 +34,7 @@ #include "avalanche/scrolls2.h" #include "avalanche/acci2.h" #include "avalanche/lucerna2.h" -#include "avalanche/trip6.h" +#include "avalanche/animation.h" #include "common/textconsole.h" @@ -252,8 +252,8 @@ void Visa::talkto(byte whom) { whom -= 149; no_matches = true; - for (fv = 0; fv <= _vm->_trip->kSpriteNumbMax; fv++) - if (_vm->_trip->tr[fv].a.accinum == whom) { + for (fv = 0; fv <= _vm->_animation->kSpriteNumbMax; fv++) + if (_vm->_animation->tr[fv]._stat.accinum == whom) { _vm->_scrolls->display(Common::String(_vm->_scrolls->kControlRegister) + (fv + 49) + _vm->_scrolls->kControlToBuffer); no_matches = false; break; @@ -275,8 +275,8 @@ void Visa::talkto(byte whom) { _vm->_gyro->_whereIs[_vm->_gyro->kPeopleCrapulus - 150] = 177; // Crapulus walks off. - _vm->_trip->tr[1].vanishifstill = true; - _vm->_trip->tr[1].walkto(3); // Walks away. + _vm->_animation->tr[1].vanishifstill = true; + _vm->_animation->tr[1].walkto(3); // Walks away. _vm->_lucerna->incScore(2); } |