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-rw-r--r--engines/sci/graphics/frameout.cpp3
-rw-r--r--engines/sci/graphics/frameout.h3
-rw-r--r--engines/sci/sci.cpp2
3 files changed, 3 insertions, 5 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index e690a3eb4c..4e0aa22669 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -57,11 +57,10 @@
namespace Sci {
-GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 *cursor) :
+GfxFrameout::GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 *cursor) :
_isHiRes(ConfMan.getBool("enable_high_resolution_graphics")),
_palette(palette),
_cursor(cursor),
- _resMan(resMan),
_segMan(segMan),
_transitions(transitions),
_benchmarkingFinished(false),
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index 05e9e4e638..e4caffd9e5 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -42,11 +42,10 @@ class GfxFrameout {
private:
GfxCursor32 *_cursor;
GfxPalette32 *_palette;
- ResourceManager *_resMan;
SegManager *_segMan;
public:
- GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 *cursor);
+ GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 *cursor);
~GfxFrameout();
bool _isHiRes;
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index cb825389b2..6c51060296 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -736,7 +736,7 @@ void SciEngine::initGraphics() {
_gfxCompare = new GfxCompare(_gamestate->_segMan, _gfxCache, nullptr, _gfxCoordAdjuster);
_gfxPaint32 = new GfxPaint32(_gamestate->_segMan);
_gfxTransitions32 = new GfxTransitions32(_gamestate->_segMan);
- _gfxFrameout = new GfxFrameout(_gamestate->_segMan, _resMan, _gfxPalette32, _gfxTransitions32, _gfxCursor32);
+ _gfxFrameout = new GfxFrameout(_gamestate->_segMan, _gfxPalette32, _gfxTransitions32, _gfxCursor32);
_gfxCursor32->init(_gfxFrameout->getCurrentBuffer());
_gfxText32 = new GfxText32(_gamestate->_segMan, _gfxCache);
_gfxControls32 = new GfxControls32(_gamestate->_segMan, _gfxCache, _gfxText32);