diff options
-rw-r--r-- | engines/configure.engines | 1 | ||||
-rw-r--r-- | engines/plugins_table.h | 3 | ||||
-rw-r--r-- | engines/voyeur/detection.cpp | 170 | ||||
-rw-r--r-- | engines/voyeur/detection_tables.h | 45 | ||||
-rw-r--r-- | engines/voyeur/module.mk | 13 | ||||
-rw-r--r-- | engines/voyeur/voyeur.cpp | 83 | ||||
-rw-r--r-- | engines/voyeur/voyeur.h | 88 |
7 files changed, 403 insertions, 0 deletions
diff --git a/engines/configure.engines b/engines/configure.engines index 15aa11d0ef..7325b105ad 100644 --- a/engines/configure.engines +++ b/engines/configure.engines @@ -50,4 +50,5 @@ add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes add_engine tony "Tony Tough and the Night of Roasted Moths" yes "" "" "16bit" add_engine tsage "TsAGE" yes add_engine tucker "Bud Tucker in Double Trouble" yes +add_engine voyeur "Voyeur" yes add_engine wintermute "Wintermute" no "" "" "png zlib vorbis 16bit" diff --git a/engines/plugins_table.h b/engines/plugins_table.h index 44979458ca..c68aa05e58 100644 --- a/engines/plugins_table.h +++ b/engines/plugins_table.h @@ -113,6 +113,9 @@ LINK_PLUGIN(TOUCHE) #if PLUGIN_ENABLED_STATIC(TUCKER) LINK_PLUGIN(TUCKER) #endif +#if PLUGIN_ENABLED_STATIC(VOYEUR) +LINK_PLUGIN(VOYEUR) +#endif #if PLUGIN_ENABLED_STATIC(WINTERMUTE) LINK_PLUGIN(WINTERMUTE) #endif diff --git a/engines/voyeur/detection.cpp b/engines/voyeur/detection.cpp new file mode 100644 index 0000000000..e9a5b8d982 --- /dev/null +++ b/engines/voyeur/detection.cpp @@ -0,0 +1,170 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + */ + +#include "voyeur/voyeur.h" + +#include "base/plugins.h" +#include "common/savefile.h" +#include "common/str-array.h" +#include "common/memstream.h" +#include "engines/advancedDetector.h" +#include "common/system.h" +#include "graphics/colormasks.h" +#include "graphics/surface.h" + +#define MAX_SAVES 99 + +namespace Voyeur { + +struct VoyeurGameDescription { + ADGameDescription desc; +}; + +uint32 VoyeurEngine::getFeatures() const { + return _gameDescription->desc.flags; +} + +Common::Language VoyeurEngine::getLanguage() const { + return _gameDescription->desc.language; +} + +Common::Platform VoyeurEngine::getPlatform() const { + return _gameDescription->desc.platform; +} + +bool VoyeurEngine::getIsDemo() const { + return _gameDescription->desc.flags & ADGF_DEMO; +} + +} // End of namespace Voyeur + +static const PlainGameDescriptor voyeurGames[] = { + {"voyeur", "Voyeur"}, + {0, 0} +}; + +#include "voyeur/detection_tables.h" + +class VoyeurMetaEngine : public AdvancedMetaEngine { +public: + VoyeurMetaEngine() : AdvancedMetaEngine(Voyeur::gameDescriptions, sizeof(Voyeur::VoyeurGameDescription), voyeurGames) { + _maxScanDepth = 3; + } + + virtual const char *getName() const { + return "Voyeur Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Voyeur (c)"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool VoyeurMetaEngine::hasFeature(MetaEngineFeature f) const { + return + (f == kSupportsListSaves) || + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail); +} + +bool Voyeur::VoyeurEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +bool VoyeurMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Voyeur::VoyeurGameDescription *gd = (const Voyeur::VoyeurGameDescription *)desc; + if (gd) { + *engine = new Voyeur::VoyeurEngine(syst, gd); + } + return gd != 0; +} + +SaveStateList VoyeurMetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::StringArray filenames; + Common::String saveDesc; + Common::String pattern = Common::String::format("%s.0??", target); + + filenames = saveFileMan->listSavefiles(pattern); + sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order + + SaveStateList saveList; + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + const char *ext = strrchr(file->c_str(), '.'); + int slot = ext ? atoi(ext + 1) : -1; + + if (slot >= 0 && slot < MAX_SAVES) { + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); + + if (in) { + delete in; + } + } + } + + return saveList; +} + +int VoyeurMetaEngine::getMaximumSaveSlot() const { + return MAX_SAVES; +} + +void VoyeurMetaEngine::removeSaveState(const char *target, int slot) const { + Common::String filename = Common::String::format("%s.%03d", target, slot); + g_system->getSavefileManager()->removeSavefile(filename); +} + +SaveStateDescriptor VoyeurMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + Common::String filename = Common::String::format("%s.%03d", target, slot); + Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); + + if (f) { + delete f; + + // Create the return descriptor + SaveStateDescriptor desc(slot, ""); + + return desc; + } + + return SaveStateDescriptor(); +} + + +#if PLUGIN_ENABLED_DYNAMIC(VOYEUR) +REGISTER_PLUGIN_DYNAMIC(VOYEUR, PLUGIN_TYPE_ENGINE, VoyeurMetaEngine); +#else +REGISTER_PLUGIN_STATIC(VOYEUR, PLUGIN_TYPE_ENGINE, VoyeurMetaEngine); +#endif diff --git a/engines/voyeur/detection_tables.h b/engines/voyeur/detection_tables.h new file mode 100644 index 0000000000..8f85b9273a --- /dev/null +++ b/engines/voyeur/detection_tables.h @@ -0,0 +1,45 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +namespace Voyeur { + +static const VoyeurGameDescription gameDescriptions[] = { + { + // Voyeur + { + "voyeur", + 0, + { + {"Voyeur.exe", 0, "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", 292864}, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO1(GUIO_NONE) + }, + }, + + { AD_TABLE_END_MARKER } +}; + +} // End of namespace Voyeur diff --git a/engines/voyeur/module.mk b/engines/voyeur/module.mk new file mode 100644 index 0000000000..c4dad92c37 --- /dev/null +++ b/engines/voyeur/module.mk @@ -0,0 +1,13 @@ +MODULE := engines/voyeur + +MODULE_OBJS := \ + detection.o \ + voyeur.o + +# This module can be built as a plugin +ifeq ($(ENABLE_VOYEUR), DYNAMIC_PLUGIN) +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk diff --git a/engines/voyeur/voyeur.cpp b/engines/voyeur/voyeur.cpp new file mode 100644 index 0000000000..43e7f51540 --- /dev/null +++ b/engines/voyeur/voyeur.cpp @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "voyeur/voyeur.h" +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" + +namespace Voyeur { + +VoyeurEngine *g_vm; + +VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc) : Engine(syst), + _gameDescription(gameDesc), _randomSource("Voyeur") { + DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); +} + +VoyeurEngine::~VoyeurEngine() { +} + +Common::String VoyeurEngine::generateSaveName(int slot) { + return Common::String::format("%s.%03d", _targetName.c_str(), slot); +} + +/** + * Returns true if it is currently okay to restore a game + */ +bool VoyeurEngine::canLoadGameStateCurrently() { + return true; +} + +/** + * Returns true if it is currently okay to save the game + */ +bool VoyeurEngine::canSaveGameStateCurrently() { + return true; +} + +/** + * Load the savegame at the specified slot index + */ +Common::Error VoyeurEngine::loadGameState(int slot) { + return Common::kNoError; +} + +/** + * Save the game to the given slot index, and with the given name + */ +Common::Error VoyeurEngine::saveGameState(int slot, const Common::String &desc) { + //TODO + return Common::kNoError; +} + +Common::Error VoyeurEngine::run() { + + + return Common::kNoError; +} + +int VoyeurEngine::getRandomNumber(int maxNumber) { + return _randomSource.getRandomNumber(maxNumber); +} + +} // End of namespace Voyeur diff --git a/engines/voyeur/voyeur.h b/engines/voyeur/voyeur.h new file mode 100644 index 0000000000..fe82c9116c --- /dev/null +++ b/engines/voyeur/voyeur.h @@ -0,0 +1,88 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef VOYEUR_VOYEUR_H +#define VOYEUR_VOYEUR_H + +#include "common/scummsys.h" +#include "common/system.h" +#include "common/error.h" +#include "common/random.h" +#include "common/util.h" +#include "engines/engine.h" +#include "graphics/surface.h" + +/** + * This is the namespace of the Voyeur engine. + * + * Status of this engine: In Development + * + * Games using this engine: + * - Voyeur + */ +namespace Voyeur { + +#define DEBUG_BASIC 1 +#define DEBUG_INTERMEDIATE 2 +#define DEBUG_DETAILED 3 + +#define SCREEN_WIDTH 320 +#define SCREEN_HEIGHT 200 + +enum VoyeurDebugChannels { + kDebugPath = 1 << 0 +}; + +struct VoyeurGameDescription; + +class VoyeurEngine : public Engine { +private: + const VoyeurGameDescription *_gameDescription; + Common::RandomSource _randomSource; + +protected: + // Engine APIs + virtual Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; + +public: + VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc); + virtual ~VoyeurEngine(); + void GUIError(const Common::String &msg); + + uint32 getFeatures() const; + Common::Language getLanguage() const; + Common::Platform getPlatform() const; + uint16 getVersion() const; + bool getIsDemo() const; + + int getRandomNumber(int maxNumber); + Common::String generateSaveName(int slotNumber); + virtual bool canLoadGameStateCurrently(); + virtual bool canSaveGameStateCurrently(); + virtual Common::Error loadGameState(int slot); + virtual Common::Error saveGameState(int slot, const Common::String &desc); +}; + +} // End of namespace Voyeur + +#endif /* VOYEUR_VOYEUR_H */ |