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-rw-r--r--engines/configure.engines1
-rw-r--r--engines/plugins_table.h3
-rw-r--r--engines/voyeur/detection.cpp170
-rw-r--r--engines/voyeur/detection_tables.h45
-rw-r--r--engines/voyeur/module.mk13
-rw-r--r--engines/voyeur/voyeur.cpp83
-rw-r--r--engines/voyeur/voyeur.h88
7 files changed, 403 insertions, 0 deletions
diff --git a/engines/configure.engines b/engines/configure.engines
index 15aa11d0ef..7325b105ad 100644
--- a/engines/configure.engines
+++ b/engines/configure.engines
@@ -50,4 +50,5 @@ add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes
add_engine tony "Tony Tough and the Night of Roasted Moths" yes "" "" "16bit"
add_engine tsage "TsAGE" yes
add_engine tucker "Bud Tucker in Double Trouble" yes
+add_engine voyeur "Voyeur" yes
add_engine wintermute "Wintermute" no "" "" "png zlib vorbis 16bit"
diff --git a/engines/plugins_table.h b/engines/plugins_table.h
index 44979458ca..c68aa05e58 100644
--- a/engines/plugins_table.h
+++ b/engines/plugins_table.h
@@ -113,6 +113,9 @@ LINK_PLUGIN(TOUCHE)
#if PLUGIN_ENABLED_STATIC(TUCKER)
LINK_PLUGIN(TUCKER)
#endif
+#if PLUGIN_ENABLED_STATIC(VOYEUR)
+LINK_PLUGIN(VOYEUR)
+#endif
#if PLUGIN_ENABLED_STATIC(WINTERMUTE)
LINK_PLUGIN(WINTERMUTE)
#endif
diff --git a/engines/voyeur/detection.cpp b/engines/voyeur/detection.cpp
new file mode 100644
index 0000000000..e9a5b8d982
--- /dev/null
+++ b/engines/voyeur/detection.cpp
@@ -0,0 +1,170 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "voyeur/voyeur.h"
+
+#include "base/plugins.h"
+#include "common/savefile.h"
+#include "common/str-array.h"
+#include "common/memstream.h"
+#include "engines/advancedDetector.h"
+#include "common/system.h"
+#include "graphics/colormasks.h"
+#include "graphics/surface.h"
+
+#define MAX_SAVES 99
+
+namespace Voyeur {
+
+struct VoyeurGameDescription {
+ ADGameDescription desc;
+};
+
+uint32 VoyeurEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+Common::Language VoyeurEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
+Common::Platform VoyeurEngine::getPlatform() const {
+ return _gameDescription->desc.platform;
+}
+
+bool VoyeurEngine::getIsDemo() const {
+ return _gameDescription->desc.flags & ADGF_DEMO;
+}
+
+} // End of namespace Voyeur
+
+static const PlainGameDescriptor voyeurGames[] = {
+ {"voyeur", "Voyeur"},
+ {0, 0}
+};
+
+#include "voyeur/detection_tables.h"
+
+class VoyeurMetaEngine : public AdvancedMetaEngine {
+public:
+ VoyeurMetaEngine() : AdvancedMetaEngine(Voyeur::gameDescriptions, sizeof(Voyeur::VoyeurGameDescription), voyeurGames) {
+ _maxScanDepth = 3;
+ }
+
+ virtual const char *getName() const {
+ return "Voyeur Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Voyeur (c)";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual void removeSaveState(const char *target, int slot) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+};
+
+bool VoyeurMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail);
+}
+
+bool Voyeur::VoyeurEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+}
+
+bool VoyeurMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const Voyeur::VoyeurGameDescription *gd = (const Voyeur::VoyeurGameDescription *)desc;
+ if (gd) {
+ *engine = new Voyeur::VoyeurEngine(syst, gd);
+ }
+ return gd != 0;
+}
+
+SaveStateList VoyeurMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String saveDesc;
+ Common::String pattern = Common::String::format("%s.0??", target);
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ const char *ext = strrchr(file->c_str(), '.');
+ int slot = ext ? atoi(ext + 1) : -1;
+
+ if (slot >= 0 && slot < MAX_SAVES) {
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
+
+ if (in) {
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+int VoyeurMetaEngine::getMaximumSaveSlot() const {
+ return MAX_SAVES;
+}
+
+void VoyeurMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String filename = Common::String::format("%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(filename);
+}
+
+SaveStateDescriptor VoyeurMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String filename = Common::String::format("%s.%03d", target, slot);
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
+
+ if (f) {
+ delete f;
+
+ // Create the return descriptor
+ SaveStateDescriptor desc(slot, "");
+
+ return desc;
+ }
+
+ return SaveStateDescriptor();
+}
+
+
+#if PLUGIN_ENABLED_DYNAMIC(VOYEUR)
+REGISTER_PLUGIN_DYNAMIC(VOYEUR, PLUGIN_TYPE_ENGINE, VoyeurMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(VOYEUR, PLUGIN_TYPE_ENGINE, VoyeurMetaEngine);
+#endif
diff --git a/engines/voyeur/detection_tables.h b/engines/voyeur/detection_tables.h
new file mode 100644
index 0000000000..8f85b9273a
--- /dev/null
+++ b/engines/voyeur/detection_tables.h
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+namespace Voyeur {
+
+static const VoyeurGameDescription gameDescriptions[] = {
+ {
+ // Voyeur
+ {
+ "voyeur",
+ 0,
+ {
+ {"Voyeur.exe", 0, "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", 292864},
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ },
+
+ { AD_TABLE_END_MARKER }
+};
+
+} // End of namespace Voyeur
diff --git a/engines/voyeur/module.mk b/engines/voyeur/module.mk
new file mode 100644
index 0000000000..c4dad92c37
--- /dev/null
+++ b/engines/voyeur/module.mk
@@ -0,0 +1,13 @@
+MODULE := engines/voyeur
+
+MODULE_OBJS := \
+ detection.o \
+ voyeur.o
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_VOYEUR), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/engines/voyeur/voyeur.cpp b/engines/voyeur/voyeur.cpp
new file mode 100644
index 0000000000..43e7f51540
--- /dev/null
+++ b/engines/voyeur/voyeur.cpp
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "voyeur/voyeur.h"
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "common/debug-channels.h"
+
+namespace Voyeur {
+
+VoyeurEngine *g_vm;
+
+VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc) : Engine(syst),
+ _gameDescription(gameDesc), _randomSource("Voyeur") {
+ DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
+}
+
+VoyeurEngine::~VoyeurEngine() {
+}
+
+Common::String VoyeurEngine::generateSaveName(int slot) {
+ return Common::String::format("%s.%03d", _targetName.c_str(), slot);
+}
+
+/**
+ * Returns true if it is currently okay to restore a game
+ */
+bool VoyeurEngine::canLoadGameStateCurrently() {
+ return true;
+}
+
+/**
+ * Returns true if it is currently okay to save the game
+ */
+bool VoyeurEngine::canSaveGameStateCurrently() {
+ return true;
+}
+
+/**
+ * Load the savegame at the specified slot index
+ */
+Common::Error VoyeurEngine::loadGameState(int slot) {
+ return Common::kNoError;
+}
+
+/**
+ * Save the game to the given slot index, and with the given name
+ */
+Common::Error VoyeurEngine::saveGameState(int slot, const Common::String &desc) {
+ //TODO
+ return Common::kNoError;
+}
+
+Common::Error VoyeurEngine::run() {
+
+
+ return Common::kNoError;
+}
+
+int VoyeurEngine::getRandomNumber(int maxNumber) {
+ return _randomSource.getRandomNumber(maxNumber);
+}
+
+} // End of namespace Voyeur
diff --git a/engines/voyeur/voyeur.h b/engines/voyeur/voyeur.h
new file mode 100644
index 0000000000..fe82c9116c
--- /dev/null
+++ b/engines/voyeur/voyeur.h
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef VOYEUR_VOYEUR_H
+#define VOYEUR_VOYEUR_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/error.h"
+#include "common/random.h"
+#include "common/util.h"
+#include "engines/engine.h"
+#include "graphics/surface.h"
+
+/**
+ * This is the namespace of the Voyeur engine.
+ *
+ * Status of this engine: In Development
+ *
+ * Games using this engine:
+ * - Voyeur
+ */
+namespace Voyeur {
+
+#define DEBUG_BASIC 1
+#define DEBUG_INTERMEDIATE 2
+#define DEBUG_DETAILED 3
+
+#define SCREEN_WIDTH 320
+#define SCREEN_HEIGHT 200
+
+enum VoyeurDebugChannels {
+ kDebugPath = 1 << 0
+};
+
+struct VoyeurGameDescription;
+
+class VoyeurEngine : public Engine {
+private:
+ const VoyeurGameDescription *_gameDescription;
+ Common::RandomSource _randomSource;
+
+protected:
+ // Engine APIs
+ virtual Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+
+public:
+ VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc);
+ virtual ~VoyeurEngine();
+ void GUIError(const Common::String &msg);
+
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ Common::Platform getPlatform() const;
+ uint16 getVersion() const;
+ bool getIsDemo() const;
+
+ int getRandomNumber(int maxNumber);
+ Common::String generateSaveName(int slotNumber);
+ virtual bool canLoadGameStateCurrently();
+ virtual bool canSaveGameStateCurrently();
+ virtual Common::Error loadGameState(int slot);
+ virtual Common::Error saveGameState(int slot, const Common::String &desc);
+};
+
+} // End of namespace Voyeur
+
+#endif /* VOYEUR_VOYEUR_H */