diff options
-rw-r--r-- | engines/agi/checks.cpp | 2 | ||||
-rw-r--r-- | engines/agi/picture.cpp | 4 | ||||
-rw-r--r-- | engines/agi/sprite.cpp | 18 |
3 files changed, 14 insertions, 10 deletions
diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp index c9fafbbbbf..5d71af10cf 100644 --- a/engines/agi/checks.cpp +++ b/engines/agi/checks.cpp @@ -117,7 +117,7 @@ int AgiEngine::checkPriority(VtEntry *v) { water = 1; - p0 = &_game.sbuf[v->xPos + v->yPos * _WIDTH]; + p0 = &_game.sbuf16c[v->xPos + v->yPos * _WIDTH]; for (i = 0; i < v->xSize; i++, p0++) { pri = *p0 >> 4; diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp index 7a30d9c094..cd8ef83de0 100644 --- a/engines/agi/picture.cpp +++ b/engines/agi/picture.cpp @@ -86,7 +86,7 @@ void PictureMgr::putVirtPixel(int x, int y) { if (x < 0 || y < 0 || x >= _WIDTH || y >= _HEIGHT) return; - p = &_vm->_game.sbuf[y * _WIDTH + x]; + p = &_vm->_game.sbuf16c[y * _WIDTH + x]; if (priOn) *p = (priColour << 4) | (*p & 0x0f); @@ -281,7 +281,7 @@ INLINE int PictureMgr::isOkFillHere(int x, int y) { if (!scrOn && !priOn) return false; - p = _vm->_game.sbuf[y * _WIDTH + x]; + p = _vm->_game.sbuf16c[y * _WIDTH + x]; if (!priOn && scrOn && scrColour != 15) return (p & 0x0f) == 15; diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp index 2d8bb38741..7938d05052 100644 --- a/engines/agi/sprite.cpp +++ b/engines/agi/sprite.cpp @@ -117,7 +117,11 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, /* Keep control line information visible, but put our * priority over water (0x30) surface */ - *p = (pr < 0x30 ? pr : spr) | col; + if (_vm->getFeatures() & (GF_AGI256 | GF_AGI256_2)) + *(p + FROM_SBUF16_TO_SBUF256_OFFSET) = col; // Write to 256 color buffer + else + *p = (pr < 0x30 ? pr : spr) | col; // Write to 16 color (+control line/priority info) buffer + *hidden = false; /* Except if our priority is 15, which should never happen @@ -151,9 +155,9 @@ int SpritesMgr::blitCel(int x, int y, int spr, ViewCel *c) { t = c->transparency; m = c->mirror; spr <<= 4; - p0 = &_vm->_game.sbuf[x + y * _WIDTH + m * (c->width - 1)]; + p0 = &_vm->_game.sbuf16c[x + y * _WIDTH + m * (c->width - 1)]; - end = _vm->_game.sbuf + _WIDTH * _HEIGHT; + end = _vm->_game.sbuf16c + _WIDTH * _HEIGHT; for (i = 0; i < c->height; i++) { p = p0; @@ -629,8 +633,8 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in // don't let box extend below y. if (y3 > y2) y3 = y2; - p1 = &_vm->_game.sbuf[x1 + y3 * _WIDTH]; - p2 = &_vm->_game.sbuf[x2 + y3 * _WIDTH]; + p1 = &_vm->_game.sbuf16c[x1 + y3 * _WIDTH]; + p2 = &_vm->_game.sbuf16c[x2 + y3 * _WIDTH]; for (y = y3; y <= y2; y++) { if ((*p1 >> 4) >= 4) @@ -642,8 +646,8 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in } debugC(4, kDebugLevelSprites, "pri box: %d %d %d %d (%d)", x1, y3, x2, y2, mar); - p1 = &_vm->_game.sbuf[x1 + y3 * _WIDTH]; - p2 = &_vm->_game.sbuf[x1 + y2 * _WIDTH]; + p1 = &_vm->_game.sbuf16c[x1 + y3 * _WIDTH]; + p2 = &_vm->_game.sbuf16c[x1 + y2 * _WIDTH]; for (x = x1; x <= x2; x++) { if ((*p1 >> 4) >= 4) *p1 = (mar << 4) | (*p1 & 0x0f); |