diff options
| -rw-r--r-- | scummvm.spec | 18 | 
1 files changed, 17 insertions, 1 deletions
diff --git a/scummvm.spec b/scummvm.spec index 79d3f7f8e7..73a9a12744 100644 --- a/scummvm.spec +++ b/scummvm.spec @@ -8,7 +8,7 @@  #   Prologue information  #------------------------------------------------------------------------------  Name		: scummvm -Version		: 0.2.0 +Version		: 0.3.0  Release		: @RELEASE@  Summary		: SCUMM graphic adventure game interpreter  Group		: Interpreters @@ -56,6 +56,22 @@ rm -Rf %{buildroot}  #   Change Log  #------------------------------------------------------------------------------  %changelog +* 0.3.0 (2002-12-01) +  - massive cleanup work for iMUSE. Sam and Max music now plays correctly +  - many bugfixes for Zak256, + sound and music support +  - music support for Simon the Sorcerer on any platform with real MIDI +  - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade +  - completed support for Monkey1 VGA Floppy, The Dig +  - added akos16 implementation for The Dig and Full Throttle costumes +  - added digital iMUSE implementation for The Dig and Full Throttle music. +  - Loom CD speech+music syncronisation improved greatly +  - added midi-emulation via adlib, for platforms without sequencer support +  - code seperation of various engine parts into several libraries +  - several fixes to prevent Simon the Sorcerer crashing and hanging +  - hundreds of bugfixes for many other games +  - new SMUSH video engine, for Full Throttle and The Dig +  - new in-game GUI +  - launcher dialog  * 0.2.0 (2002-04-14)    - core engine rewrite    - enhanced ingame GUI, including options/volume settings.  | 
