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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp318
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h6
2 files changed, 162 insertions, 162 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 0800e28ede..fb57dd0ada 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -2235,11 +2235,11 @@ void Scene1337::unkObj1337_1::synchronize(Serializer &s) {
Scene1337::Scene1337() {
_autoplay = false;
- _field3E24 = 0;
+ _cardsAvailableNumb = 0;
_field3E26 = 0;
for (int i = 0; i < 100; i++)
- _field3E28[i] = 0;
+ _availableCardsPile[i] = 0;
_field423C = 0;
_field423E = 0;
@@ -3105,7 +3105,7 @@ void Scene1337::Action3::signal() {
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_animatedCard._card.show();
- scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 1: {
@@ -3122,7 +3122,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 2: {
@@ -3149,7 +3149,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 3: {
@@ -3166,7 +3166,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 4: {
@@ -3183,7 +3183,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 5: {
@@ -3200,7 +3200,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 6: {
@@ -3229,7 +3229,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 7: {
@@ -3246,7 +3246,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 8: {
@@ -3263,7 +3263,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 9: {
@@ -3280,7 +3280,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 10: {
@@ -3309,7 +3309,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 11: {
@@ -3326,7 +3326,7 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 12:
@@ -3348,8 +3348,8 @@ void Scene1337::Action3::signal() {
scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->subC20F9();
} else if (_actionIndex >= 1) {
- scene->_field3E28[scene->_field3E24] = 0;
- scene->_field3E24--;
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
}
}
@@ -3359,7 +3359,7 @@ void Scene1337::Action4::signal() {
switch (_actionIndex++) {
case 0:
if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId))) {
- if (scene->_field3E24 < 0)
+ if (scene->_cardsAvailableNumb < 0)
scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId);
scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
scene->_animatedCard._card.show();
@@ -3368,11 +3368,11 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB94, this);
- scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
- scene->_field3E28[scene->_field3E24] = 0;
- scene->_field3E24--;
+ scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
- if (scene->_field3E24 < 0)
+ if (scene->_cardsAvailableNumb < 0)
scene->_background2.remove();
} else {
// Self call, forcing next actionIndex
@@ -3396,7 +3396,7 @@ void Scene1337::Action4::signal() {
scene->_animatedCard._card.hide();
if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId == 0))) {
- if (scene->_field3E24 < 0)
+ if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
scene->_animatedCard._card.show();
@@ -3406,10 +3406,10 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB98, this);
- scene->_gameBoardSide[scene->_field423E]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
- scene->_field3E28[scene->_field3E24] = 0;
- scene->_field3E24--;
- if (scene->_field3E24 < 0)
+ scene->_gameBoardSide[scene->_field423E]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+ if (scene->_cardsAvailableNumb < 0)
scene->_background2.remove();
} else
signal();
@@ -3431,7 +3431,7 @@ void Scene1337::Action4::signal() {
scene->_animatedCard._card.hide();
if ((scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId == 0))) {
- if (scene->_field3E24 < 0)
+ if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
scene->_animatedCard._card.show();
@@ -3441,10 +3441,10 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB9C, this);
- scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
- scene->_field3E28[scene->_field3E24] = 0;
- scene->_field3E24--;
- if (scene->_field3E24 < 0)
+ scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+ if (scene->_cardsAvailableNumb < 0)
scene->_background2.remove();
} else
signal();
@@ -3466,7 +3466,7 @@ void Scene1337::Action4::signal() {
scene->_animatedCard._card.hide();
if ((scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId == 0))) {
- if (scene->_field3E24 < 0)
+ if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
scene->_animatedCard._card.show();
@@ -3476,10 +3476,10 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldBA0, this);
- scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId = scene->_field3E28[scene->_field3E24];
- scene->_field3E28[scene->_field3E24] = 0;
- scene->_field3E24--;
- if (scene->_field3E24 < 0)
+ scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+ if (scene->_cardsAvailableNumb < 0)
scene->_background2.remove();
} else
signal();
@@ -3527,7 +3527,7 @@ void Scene1337::Action5::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3E28[scene->_field3E26] = scene->_field3EF0->_cardId;
+ scene->_availableCardsPile[scene->_field3E26] = scene->_field3EF0->_cardId;
scene->_field3E26--;
if (!g_globals->_sceneObjects->contains(&scene->_discardPile._card)) {
scene->_discardPile._card.postInit();
@@ -3642,7 +3642,7 @@ void Scene1337::Action8::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_cardId;
+ scene->_availableCardsPile[scene->_field3E26] = scene->_field3EF4->_cardId;
scene->_field3E26--;
scene->_field3EF4->_cardId = scene->_field3EF0->_cardId;
@@ -3857,7 +3857,7 @@ void Scene1337::Action10::signal() {
}
}
- scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_cardId;
+ scene->_availableCardsPile[scene->_field3E26] = scene->_field3EF4->_cardId;
scene->_field3E26--;
scene->_field3EF4->_cardId = 0;
scene->_field3EF4->_card.remove();
@@ -4122,7 +4122,7 @@ void Scene1337::Action12::signal() {
signal();
break;
case 1: {
- scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_cardId;
+ scene->_availableCardsPile[scene->_field3E26] = scene->_field3EF4->_cardId;
scene->_field3EF4->_cardId = scene->_field3EF0->_cardId;
scene->_field3EF0->_cardId = 0;
scene->_field3EF0->_card.remove();
@@ -4290,7 +4290,7 @@ void Scene1337::Action13::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_cardId;
+ scene->_availableCardsPile[scene->_field3E26] = scene->_field3EF4->_cardId;
scene->_field3E26--;
scene->_field3EF4->_cardId = scene->_field3EF0->_cardId;
@@ -5387,108 +5387,108 @@ void Scene1337::subPostInit() {
R2_GLOBALS._scenePalette.addRotation(224, 235, 1);
- _field3E28[0] = 1;
- _field3E28[1] = 1;
- _field3E28[2] = 1;
- _field3E28[3] = 1;
- _field3E28[4] = 1;
- _field3E28[5] = 1;
- _field3E28[6] = 1;
- _field3E28[7] = 1;
- _field3E28[8] = 26;
- _field3E28[9] = 2;
- _field3E28[10] = 2;
- _field3E28[11] = 2;
- _field3E28[12] = 2;
- _field3E28[13] = 2;
- _field3E28[14] = 26;
- _field3E28[15] = 3;
- _field3E28[16] = 3;
- _field3E28[17] = 3;
- _field3E28[18] = 3;
- _field3E28[19] = 3;
- _field3E28[20] = 28;
- _field3E28[21] = 4;
- _field3E28[22] = 4;
- _field3E28[23] = 4;
- _field3E28[24] = 4;
- _field3E28[25] = 4;
- _field3E28[26] = 28;
- _field3E28[27] = 5;
- _field3E28[28] = 5;
- _field3E28[29] = 5;
- _field3E28[30] = 5;
- _field3E28[31] = 5;
- _field3E28[32] = 30;
- _field3E28[33] = 6;
- _field3E28[34] = 6;
- _field3E28[35] = 6;
- _field3E28[36] = 6;
- _field3E28[37] = 6;
- _field3E28[38] = 30;
- _field3E28[39] = 7;
- _field3E28[40] = 7;
- _field3E28[41] = 7;
- _field3E28[42] = 7;
- _field3E28[43] = 7;
- _field3E28[44] = 32;
- _field3E28[45] = 8;
- _field3E28[46] = 8;
- _field3E28[47] = 8;
- _field3E28[48] = 8;
- _field3E28[49] = 8;
- _field3E28[50] = 32;
- _field3E28[51] = 9;
- _field3E28[52] = 9;
- _field3E28[53] = 9;
- _field3E28[54] = 9;
- _field3E28[55] = 9;
- _field3E28[56] = 10;
- _field3E28[57] = 11;
- _field3E28[58] = 12;
- _field3E28[59] = 13;
- _field3E28[60] = 13;
- _field3E28[61] = 14;
- _field3E28[62] = 15;
- _field3E28[63] = 16;
- _field3E28[64] = 17;
- _field3E28[65] = 18;
- _field3E28[66] = 19;
- _field3E28[67] = 20;
- _field3E28[68] = 21;
- _field3E28[69] = 26;
- _field3E28[70] = 28;
- _field3E28[71] = 24;
- _field3E28[72] = 25;
- _field3E28[73] = 25;
- _field3E28[74] = 25;
- _field3E28[75] = 25;
- _field3E28[76] = 26;
- _field3E28[77] = 26;
- _field3E28[78] = 26;
- _field3E28[79] = 27;
- _field3E28[80] = 27;
- _field3E28[81] = 28;
- _field3E28[82] = 28;
- _field3E28[83] = 28;
- _field3E28[84] = 29;
- _field3E28[85] = 29;
- _field3E28[86] = 29;
- _field3E28[87] = 30;
- _field3E28[88] = 30;
- _field3E28[89] = 30;
- _field3E28[90] = 30;
- _field3E28[91] = 32;
- _field3E28[92] = 1;
- _field3E28[93] = 32;
- _field3E28[94] = 32;
- _field3E28[95] = 32;
- _field3E28[96] = 1;
- _field3E28[97] = 1;
- _field3E28[98] = 1;
- _field3E28[99] = 0;
-
- _field3E24 = 98;
+ _availableCardsPile[0] = 1;
+ _availableCardsPile[1] = 1;
+ _availableCardsPile[2] = 1;
+ _availableCardsPile[3] = 1;
+ _availableCardsPile[4] = 1;
+ _availableCardsPile[5] = 1;
+ _availableCardsPile[6] = 1;
+ _availableCardsPile[7] = 1;
+ _availableCardsPile[8] = 26;
+ _availableCardsPile[9] = 2;
+ _availableCardsPile[10] = 2;
+ _availableCardsPile[11] = 2;
+ _availableCardsPile[12] = 2;
+ _availableCardsPile[13] = 2;
+ _availableCardsPile[14] = 26;
+ _availableCardsPile[15] = 3;
+ _availableCardsPile[16] = 3;
+ _availableCardsPile[17] = 3;
+ _availableCardsPile[18] = 3;
+ _availableCardsPile[19] = 3;
+ _availableCardsPile[20] = 28;
+ _availableCardsPile[21] = 4;
+ _availableCardsPile[22] = 4;
+ _availableCardsPile[23] = 4;
+ _availableCardsPile[24] = 4;
+ _availableCardsPile[25] = 4;
+ _availableCardsPile[26] = 28;
+ _availableCardsPile[27] = 5;
+ _availableCardsPile[28] = 5;
+ _availableCardsPile[29] = 5;
+ _availableCardsPile[30] = 5;
+ _availableCardsPile[31] = 5;
+ _availableCardsPile[32] = 30;
+ _availableCardsPile[33] = 6;
+ _availableCardsPile[34] = 6;
+ _availableCardsPile[35] = 6;
+ _availableCardsPile[36] = 6;
+ _availableCardsPile[37] = 6;
+ _availableCardsPile[38] = 30;
+ _availableCardsPile[39] = 7;
+ _availableCardsPile[40] = 7;
+ _availableCardsPile[41] = 7;
+ _availableCardsPile[42] = 7;
+ _availableCardsPile[43] = 7;
+ _availableCardsPile[44] = 32;
+ _availableCardsPile[45] = 8;
+ _availableCardsPile[46] = 8;
+ _availableCardsPile[47] = 8;
+ _availableCardsPile[48] = 8;
+ _availableCardsPile[49] = 8;
+ _availableCardsPile[50] = 32;
+ _availableCardsPile[51] = 9;
+ _availableCardsPile[52] = 9;
+ _availableCardsPile[53] = 9;
+ _availableCardsPile[54] = 9;
+ _availableCardsPile[55] = 9;
+ _availableCardsPile[56] = 10;
+ _availableCardsPile[57] = 11;
+ _availableCardsPile[58] = 12;
+ _availableCardsPile[59] = 13;
+ _availableCardsPile[60] = 13;
+ _availableCardsPile[61] = 14;
+ _availableCardsPile[62] = 15;
+ _availableCardsPile[63] = 16;
+ _availableCardsPile[64] = 17;
+ _availableCardsPile[65] = 18;
+ _availableCardsPile[66] = 19;
+ _availableCardsPile[67] = 20;
+ _availableCardsPile[68] = 21;
+ _availableCardsPile[69] = 26;
+ _availableCardsPile[70] = 28;
+ _availableCardsPile[71] = 24;
+ _availableCardsPile[72] = 25;
+ _availableCardsPile[73] = 25;
+ _availableCardsPile[74] = 25;
+ _availableCardsPile[75] = 25;
+ _availableCardsPile[76] = 26;
+ _availableCardsPile[77] = 26;
+ _availableCardsPile[78] = 26;
+ _availableCardsPile[79] = 27;
+ _availableCardsPile[80] = 27;
+ _availableCardsPile[81] = 28;
+ _availableCardsPile[82] = 28;
+ _availableCardsPile[83] = 28;
+ _availableCardsPile[84] = 29;
+ _availableCardsPile[85] = 29;
+ _availableCardsPile[86] = 29;
+ _availableCardsPile[87] = 30;
+ _availableCardsPile[88] = 30;
+ _availableCardsPile[89] = 30;
+ _availableCardsPile[90] = 30;
+ _availableCardsPile[91] = 32;
+ _availableCardsPile[92] = 1;
+ _availableCardsPile[93] = 32;
+ _availableCardsPile[94] = 32;
+ _availableCardsPile[95] = 32;
+ _availableCardsPile[96] = 1;
+ _availableCardsPile[97] = 1;
+ _availableCardsPile[98] = 1;
+ _availableCardsPile[99] = 0;
+
+ _cardsAvailableNumb = 98;
_field3E26 = 98;
_discardPile._cardId = 0;
@@ -5537,7 +5537,7 @@ void Scene1337::suggestInstructions() {
if (MessageDialog::show(NEED_INSTRUCTIONS, NO_MSG, YES_MSG) == 0) {
if (R2_GLOBALS._v57709 == 0)
subD18F5();
- subCCF26();
+ firstShuffle();
} else {
if (R2_GLOBALS._v57709 == 0)
subD18F5();
@@ -5552,35 +5552,35 @@ void Scene1337::displayInstructions() {
void Scene1337::shuffleCards() {
R2_GLOBALS._sceneObjects->draw();
+ // Remove holes in card pile
for (int i = 0; i <= 98; i++) {
- if (_field3E28[i] == 0) {
+ if (_availableCardsPile[i] == 0) {
for (int j = i + 1; j <= 98; j ++) {
- if (_field3E28[j] != 0) {
- _field3E28[i] = _field3E28[j];
- _field3E28[j] = 0;
+ if (_availableCardsPile[j] != 0) {
+ _availableCardsPile[i] = _availableCardsPile[j];
+ _availableCardsPile[j] = 0;
break;
}
}
}
}
+ // Compute the number of available cards
for (int i = 0; i <= 99; i ++) {
- if (_field3E28[i] == 0) {
- _field3E24 = i - 1;
+ if (_availableCardsPile[i] == 0) {
+ // CHECKME: This will fail if i == 0, which shouldn't happen
+ // as we don't shuffle cards when no card is available.
+ _cardsAvailableNumb = i - 1;
_field3E26 = 98;
break;
}
}
- // tmpVal is never modified in the original. It looks weird but it works: at the end, the cards are suffled!
- int tmpVal = 0;
- int randIndx;
- int swap;
for (int i = 0; i < 2000; i ++) {
- randIndx = R2_GLOBALS._randomSource.getRandomNumber(_field3E24);
- swap = _field3E28[tmpVal];
- _field3E28[tmpVal] = _field3E28[randIndx];
- _field3E28[randIndx] = swap;
+ int randIndx = R2_GLOBALS._randomSource.getRandomNumber(_cardsAvailableNumb);
+ int swap = _availableCardsPile[0];
+ _availableCardsPile[0] = _availableCardsPile[randIndx];
+ _availableCardsPile[randIndx] = swap;
}
_field423C = 0;
@@ -5598,7 +5598,7 @@ void Scene1337::shuffleCards() {
}
}
-void Scene1337::subCCF26() {
+void Scene1337::firstShuffle() {
_animatedCard._card._moveDiff = Common::Point(30, 30);
shuffleCards();
_item1.setAction(&_action3);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 33c4549f7a..2cd7f65bd4 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -296,9 +296,9 @@ public:
unkObj1337sub1 _item3;
unkObj1337sub1 _item4;
BackgroundSceneObject _background2;
- int _field3E24;
+ int _cardsAvailableNumb;
int _field3E26;
- int _field3E28[100];
+ int _availableCardsPile[100];
unkObj1337sub1 *_field3EF0;
unkObj1337sub1 *_field3EF4;
unkObj1337sub1 *_field3EF8;
@@ -360,7 +360,7 @@ public:
void displayInstructions();
void suggestInstructions();
void shuffleCards();
- void subCCF26();
+ void firstShuffle();
void subCD193();
void subCDB90(int arg1, Common::Point pt);
void subCF31D();