diff options
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_dialogs.cpp | 6 | ||||
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 8 | 
2 files changed, 7 insertions, 7 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp index 997f8ccd6d..54a15f3d98 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp +++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp @@ -50,7 +50,7 @@ RightClickDialog::RightClickDialog() : GfxDialog() {  	_btnList[5] = Common::Point(83, 47);  	// Set the palette and change the cursor -	BF_GLOBALS._events.setCursor(CURSOR_ARROW); +	R2_GLOBALS._events.setCursor(CURSOR_ARROW);  	setPalette(); @@ -185,7 +185,7 @@ void RightClickDialog::execute() {  	}  	if (cursorNum != CURSOR_NONE) -		BF_GLOBALS._events.setCursor(cursorNum); +		R2_GLOBALS._events.setCursor(cursorNum);  	_gfxManager.deactivate();  } @@ -345,7 +345,7 @@ CharacterDialog::CharacterDialog() {  void HelpDialog::show() {  	// Set the palette and change the cursor -	BF_GLOBALS._events.setCursor(CURSOR_ARROW); +	R2_GLOBALS._events.setCursor(CURSOR_ARROW);  	// Create the dialog and draw it  	HelpDialog *dlg = new HelpDialog(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index ad45735dc2..be96b1e010 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -557,7 +557,7 @@ void Scene2000::Exit1::changeScene() {  	warning("TODO: Check sub_22D26");  	Common::Point pt(-10, 129);  	NpcMover *mover = new NpcMover(); -	BF_GLOBALS._player.addMover(mover, &pt, scene); +	R2_GLOBALS._player.addMover(mover, &pt, scene);  	scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL);  } @@ -575,7 +575,7 @@ void Scene2000::Exit2::changeScene() {  	warning("TODO: Check sub_22D26");  	Common::Point pt(330, 129);  	NpcMover *mover = new NpcMover(); -	BF_GLOBALS._player.addMover(mover, &pt, scene); +	R2_GLOBALS._player.addMover(mover, &pt, scene);  }  void Scene2000::Exit3::changeScene() { @@ -1028,7 +1028,7 @@ void Scene2000::process(Event &event) {  		Common::Point pt(event.mousePos.x, 129);  		PlayerMover *mover = new PlayerMover(); -		BF_GLOBALS._player.addMover(mover, &pt, this); +		R2_GLOBALS._player.addMover(mover, &pt, this);  		event.handled = true;  	} @@ -1215,7 +1215,7 @@ void Scene2350::process(Event &event) {  			(R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)){  		Common::Point pt(event.mousePos.x, 129);  		PlayerMover *mover = new PlayerMover(); -		BF_GLOBALS._player.addMover(mover, &pt); +		R2_GLOBALS._player.addMover(mover, &pt);  		event.handled = true;  	}  	Scene::process(event);  | 
