diff options
| -rw-r--r-- | base/main.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
| diff --git a/base/main.cpp b/base/main.cpp index 20a7d80ebd..bfc54b2106 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -259,11 +259,11 @@ int main(int argc, char *argv[]) {  		// Set the window caption to the game name  		prop.caption = ConfMan.get("description", detector._targetName).c_str(); -		if (prop.caption == NULL) +		if (strnlen(prop.caption, 3) == 0)	  			prop.caption = detector._game.description; -		if (prop.caption == NULL) +		if (strnlen(prop.caption, 3) == 0)	  			prop.caption = detector._targetName.c_str(); -		if (prop.caption != NULL) +		if (strnlen(prop.caption, 3) != 0)	  			system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);  		// FIXME: It seem not logical that we first might set the gfx mode to | 
