diff options
| -rw-r--r-- | scumm/actor.cpp | 3 | ||||
| -rw-r--r-- | scumm/costume.cpp | 3 | 
2 files changed, 6 insertions, 0 deletions
| diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 8943fc6b34..7b38c06ea4 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1215,6 +1215,9 @@ void Actor::setActorCostume(int c) {  	if (_vm->_features & GF_NEW_COSTUMES) {  		for (i = 0; i < 256; i++)  			palette[i] = 0xFF; +	} else if (_vm->_features & GF_OLD_BUNDLE) { +		for (i = 0; i < 16; i++) +			palette[i] = i;  	} else {  		for (i = 0; i < 32; i++)  			palette[i] = 0xFF; diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 1155f80b8f..50192f54ad 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -1333,6 +1333,9 @@ void CostumeRenderer::setPalette(byte *palette) {  	int i;  	byte color; +	if (_vm->_features & GF_OLD_BUNDLE) +		palette[_loaded._ptr[8]] = palette[0]; +	  	for (i = 0; i < _loaded._numColors; i++) {  		if ((_vm->_vars[_vm->VAR_CURRENT_LIGHTS] & LIGHTMODE_actor_color) || (_vm->_features & GF_AFTER_V6)) {  			color = palette[i]; | 
