diff options
| -rw-r--r-- | scumm/actor.cpp | 3 | ||||
| -rw-r--r-- | scumm/costume.cpp | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 8943fc6b34..7b38c06ea4 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1215,6 +1215,9 @@ void Actor::setActorCostume(int c) { if (_vm->_features & GF_NEW_COSTUMES) { for (i = 0; i < 256; i++) palette[i] = 0xFF; + } else if (_vm->_features & GF_OLD_BUNDLE) { + for (i = 0; i < 16; i++) + palette[i] = i; } else { for (i = 0; i < 32; i++) palette[i] = 0xFF; diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 1155f80b8f..50192f54ad 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -1333,6 +1333,9 @@ void CostumeRenderer::setPalette(byte *palette) { int i; byte color; + if (_vm->_features & GF_OLD_BUNDLE) + palette[_loaded._ptr[8]] = palette[0]; + for (i = 0; i < _loaded._numColors; i++) { if ((_vm->_vars[_vm->VAR_CURRENT_LIGHTS] & LIGHTMODE_actor_color) || (_vm->_features & GF_AFTER_V6)) { color = palette[i]; |
