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-rw-r--r--engines/agi/motion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp
index 8aae0e5924..9de1b44720 100644
--- a/engines/agi/motion.cpp
+++ b/engines/agi/motion.cpp
@@ -65,7 +65,7 @@ void AgiEngine::changePos(ScreenObjEntry *screenObj) {
// WORKAROUND:
// A motion was just activated, check if "end.of.loop"/"reverse.loop" is currently active for the same screen object
// If this is the case, it would result in some random flag getting overwritten in original AGI after the loop was
-// completed, because in original AGI loop_flag + move_flag shared the same memory location.
+// completed, because in original AGI loop_flag + wander_count/follow_stepSize/move_X shared the same memory location.
// This is basically an implementation error in the original interpreter.
// Happens in at least KQ1, when grabbing the eagle (room 22).
void AgiEngine::motionActivated(ScreenObjEntry *screenObj) {