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-rw-r--r--engines/sci/sound/soundcmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 96d839c672..5ddd4f329d 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -512,7 +512,7 @@ void SoundCommandParser::cmdStopSound(reg_t obj, int16 value) {
}
// Don't modify the objects of sound slots that are already stopped,
- // as the associated objects could have been disposed
+ // as the associated objects could be disposed by the game scripts
if (musicSlot->status != kSoundStopped) {
PUT_SEL32V(_segMan, obj, handle, 0);
if (_soundVersion <= SCI_VERSION_0_LATE)
@@ -908,7 +908,7 @@ void SoundCommandParser::cmdStopAllSounds(reg_t obj, int16 value) {
const MusicList::iterator end = _music->getPlayListEnd();
for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) {
// Don't modify the objects of sound slots that are already stopped,
- // as the associated objects could have been disposed
+ // as the associated objects could be disposed by the game scripts
if ((*i)->status != kSoundStopped) {
if (_soundVersion <= SCI_VERSION_0_LATE)
PUT_SEL32V(_segMan, (*i)->soundObj, state, kSoundStopped);