diff options
-rw-r--r-- | engines/sci/gui/gui_view.cpp | 60 |
1 files changed, 37 insertions, 23 deletions
diff --git a/engines/sci/gui/gui_view.cpp b/engines/sci/gui/gui_view.cpp index 10d2c0c0a0..3442f32eb8 100644 --- a/engines/sci/gui/gui_view.cpp +++ b/engines/sci/gui/gui_view.cpp @@ -73,7 +73,8 @@ void SciGuiView::initData(GuiResourceId resourceId) { uint16 loopSize = 0, celSize = 0; int loopNo, celNo, EGAmapNr; byte seekEntry; - bool IsEGA = false; + bool isEGA = false; + bool isCompressed = true; _loopCount = 0; _embeddedPal = false; @@ -81,13 +82,15 @@ void SciGuiView::initData(GuiResourceId resourceId) { switch (_resMan->getViewType()) { case kViewEga: // View-format SCI0 (and Amiga 16 colors) - IsEGA = true; + isEGA = true; case kViewAmiga: // View-format Amiga (32 colors) case kViewVga: // View-format SCI1 // LoopCount:WORD MirrorMask:WORD Version:WORD PaletteOffset:WORD LoopOffset0:WORD LoopOffset1:WORD... - // bit 0x8000 of _resourceData[1] means palette is set _loopCount = _resourceData[0]; + // bit 0x8000 of _resourceData[1] means palette is set + if (_resourceData[1] & 0x40) + isCompressed = false; mirrorBits = READ_LE_UINT16(_resourceData + 2); palOffset = READ_LE_UINT16(_resourceData + 6); @@ -96,7 +99,7 @@ void SciGuiView::initData(GuiResourceId resourceId) { // but on those games using that mapping will actually screw things up. // On the other side: vga sci1 games have this pointing to a VGA palette // and ega sci1 games have this pointing to a 8x16 byte mapping table that needs to get applied then - if (!IsEGA) { + if (!isEGA) { _palette->createFromData(&_resourceData[palOffset], &_viewPalette); _embeddedPal = true; } else { @@ -143,14 +146,20 @@ void SciGuiView::initData(GuiResourceId resourceId) { cel->displaceX = celData[4]; cel->displaceY = celData[5]; cel->clearKey = celData[6]; - if (IsEGA) { + if (isEGA) { cel->offsetEGA = celOffset + 7; cel->offsetRLE = 0; + cel->offsetLiteral = 0; } else { cel->offsetEGA = 0; - cel->offsetRLE = celOffset + 8; + if (isCompressed) { + cel->offsetRLE = celOffset + 8; + cel->offsetLiteral = 0; + } else { + cel->offsetRLE = 0; + cel->offsetLiteral = celOffset + 8; + } } - cel->offsetLiteral = 0; cel->rawBitmap = 0; if (_loop[loopNo].mirrorFlag) cel->displaceX = -cel->displaceX; @@ -316,24 +325,29 @@ void SciGuiView::unpackCel(GuiViewLoopNo loopNo, GuiViewCelNo celNo, byte *outPt return; } } else { - // decompression for data that has separate rle and literal streams literalPtr = _resourceData + celInfo->offsetLiteral; - while (pixelNo < pixelCount) { - pixel = *rlePtr++; - runLength = pixel & 0x3F; - switch (pixel & 0xC0) { - case 0: // copy bytes as-is - while (runLength-- && pixelNo < pixelCount) - outPtr[pixelNo++] = *literalPtr++; - break; - case 0x80: // fill with color - memset(outPtr + pixelNo, *literalPtr++, MIN<uint16>(runLength, pixelCount - pixelNo)); - pixelNo += runLength; - break; - case 0xC0: // fill with transparent - pixelNo += runLength; - break; + if (celInfo->offsetRLE) { + // decompression for data that has separate rle and literal streams + while (pixelNo < pixelCount) { + pixel = *rlePtr++; + runLength = pixel & 0x3F; + switch (pixel & 0xC0) { + case 0: // copy bytes as-is + while (runLength-- && pixelNo < pixelCount) + outPtr[pixelNo++] = *literalPtr++; + break; + case 0x80: // fill with color + memset(outPtr + pixelNo, *literalPtr++, MIN<uint16>(runLength, pixelCount - pixelNo)); + pixelNo += runLength; + break; + case 0xC0: // fill with transparent + pixelNo += runLength; + break; + } } + } else { + // literal stream only, so no compression + memcpy(outPtr, literalPtr, pixelCount); } return; } |