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-rw-r--r--engines/cge2/cge2.h2
-rw-r--r--engines/cge2/cge2_main.cpp4
-rw-r--r--engines/cge2/saveload.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h
index aade31f2b8..dddf0c3e23 100644
--- a/engines/cge2/cge2.h
+++ b/engines/cge2/cge2.h
@@ -157,7 +157,7 @@ public:
void sceneDown();
void closePocket();
void switchScene(int scene);
- void saveHeroPos();
+ void storeHeroPos();
void showBak(int ref);
void loadTab();
int newRandom(int range);
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp
index 071340508c..804294d478 100644
--- a/engines/cge2/cge2_main.cpp
+++ b/engines/cge2/cge2_main.cpp
@@ -503,7 +503,7 @@ void CGE2Engine::switchScene(int scene) {
_req = scene;
- saveHeroPos();
+ storeHeroPos();
*(_eyeTab[_now]) = *_eye;
if (scene < 0)
@@ -522,7 +522,7 @@ void CGE2Engine::switchScene(int scene) {
}
}
-void CGE2Engine::saveHeroPos() {
+void CGE2Engine::storeHeroPos() {
for (int i = 0; i < 2; i++) {
Hero *h = _heroTab[i]->_ptr;
if (h->_scene == _now) {
diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp
index cb1e981318..f6cbbf93e1 100644
--- a/engines/cge2/saveload.cpp
+++ b/engines/cge2/saveload.cpp
@@ -196,7 +196,7 @@ Common::Error CGE2Engine::saveGameState(int slot, const Common::String &desc) {
writeSavegameHeader(saveFile, header);
// Write out the data of the savegame
- saveHeroPos();
+ storeHeroPos();
sceneDown();
syncGame(nullptr, saveFile);
sceneUp(_now);