diff options
-rw-r--r-- | engines/glk/quest/quest.cpp | 8 | ||||
-rw-r--r-- | engines/glk/quest/quest.h | 19 |
2 files changed, 14 insertions, 13 deletions
diff --git a/engines/glk/quest/quest.cpp b/engines/glk/quest/quest.cpp index 15d5eda8d0..cbddedaba8 100644 --- a/engines/glk/quest/quest.cpp +++ b/engines/glk/quest/quest.cpp @@ -145,13 +145,5 @@ void Quest::deinitialize() { Streams::deinitialize(); } -Common::Error Quest::readSaveData(Common::SeekableReadStream *rs) { - return Common::kNoError; -} - -Common::Error Quest::writeGameData(Common::WriteStream *ws) { - return Common::kNoError; -} - } // End of namespace Quest } // End of namespace Glk diff --git a/engines/glk/quest/quest.h b/engines/glk/quest/quest.h index 87775600a8..cb0994db5e 100644 --- a/engines/glk/quest/quest.h +++ b/engines/glk/quest/quest.h @@ -71,15 +71,24 @@ public: } /** - * Load a savegame from the passed Quetzal file chunk stream + * Savegames aren't supported for Quest games */ - virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override; + virtual bool canLoadGameStateCurrently() override { return false; } /** - * Save the game. The passed write stream represents access to the UMem chunk - * in the Quetzal save file that will be created + * Savegames aren't supported for Quest games */ - virtual Common::Error writeGameData(Common::WriteStream *ws) override; + virtual bool canSaveGameStateCurrently() override { return false; } + + /** + * Savegames aren't supported for Quest games + */ + virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override { return Common::kUnknownError; } + + /** + * Savegames aren't supported for Quest games + */ + virtual Common::Error writeGameData(Common::WriteStream *ws) override { return Common::kUnknownError; } }; extern Quest *g_vm; |