diff options
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 1b8d89bad8..5763b1e4af 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -120,6 +120,7 @@ static const char *const selectorNameTable[] = { "loop", // Laura Bow 1 Colonel's Bequest, QFG4 "setLoop", // Laura Bow 1 Colonel's Bequest, QFG4 "ignoreActors", // Laura Bow 1 Colonel's Bequest + "setVol", // Laura Bow 2 CD "at", // Longbow, QFG4 "owner", // Longbow "delete", // EcoQuest 1 @@ -215,6 +216,7 @@ enum ScriptPatcherSelectors { SELECTOR_loop, SELECTOR_setLoop, SELECTOR_ignoreActors, + SELECTOR_setVol, SELECTOR_at, SELECTOR_owner, SELECTOR_delete, @@ -5901,6 +5903,62 @@ static const uint16 laurabow2PatchDisableSpeedTest[] = { PATCH_END }; +// LB2CD reduces the music volume significantly during the introduction when +// characters talk while disembarking the ship in room 120. This is done so +// that their speech can be heard but it also occurs in text-only mode. +// +// Interestingly, this is the only script that manually reduces volume during +// speech, as it's a workaround for bugs in the Narrator and Talker scripts. +// They're supposed to automatically reduce music volume, but this scheme fails +// when multiple appear at once, which seems to only occur in the introduction. +// +// We patch the introduction to skip the volume reduction when in text-only mode +// so that the music doesn't abruptly go away and come back. +// +// Applies to: All CD versions +// Responsible method: sDisembark:changeState +// Fixes bug #10916 +static const uint16 laurabow2CDSignatureIntroVolumeChange[] = { + 0x31, 0x2a, // bnt 2a [ state 3 ] + SIG_ADDTOOFFSET(+2), + 0x31, 0x1f, // bnt 1f + SIG_ADDTOOFFSET(+28), + 0x32, SIG_UINT16(0x00f7), // jmp 00f7 [ end of method ] + 0x35, 0x02, // ldi 02 + 0x65, 0x1a, // aTop cycles [ cycles = 2 ] + 0x32, SIG_UINT16(0x00f0), // jmp 00f0 [ end of method ] + 0x3c, // dup + 0x35, 0x03, // ldi 03 + 0x1a, // eq? + 0x31, 0x25, // bnt 25 [ state 4 ] + 0x38, SIG_SELECTOR16(setVol), // pushi setVol + 0x78, // push1 + SIG_MAGICDWORD, + 0x39, 0x28, // pushi 28 + 0x81, 0x66, // lag 66 + 0x4a, 0x06, // send 06 [ gameMusic1 setVol: 40 ] + SIG_END +}; + +static const uint16 laurabow2CDPatchIntroVolumeChange[] = { + 0x31, 0x25, // bnt 25 [ state 3 ] + PATCH_ADDTOOFFSET(+2), + 0x31, 0x1e, // bnt 1e + PATCH_ADDTOOFFSET(+28), + 0x3a, // toss + 0x48, // ret + 0x7a, // push2 + 0x69, 0x1a, // sTop cycles [ cycles = 2 ] + 0x3c, // dup + 0x35, 0x03, // ldi 03 + 0x1a, // eq? + 0x31, 0x2a, // bnt 2a [ state 4 ] + 0x89, 0x5a, // lsg 5a [ message mode ] + 0x1a, // eq? [ is text-only mode? ] + 0x2f, 0x0a, // bt 0a [ skip volume reduction ] + PATCH_END +}; + // Laura Bow 2 CD resets the audio mode to speech on init/restart // We already sync the settings from ScummVM (see SciEngine::syncIngameAudioOptions()) // and this script code would make it impossible to see the intro using "dual" mode w/o using debugger command @@ -6007,6 +6065,7 @@ static const SciScriptPatcherEntry laurabow2Signatures[] = { { true, 600, "CD: fix bugs with meat", 1, laurabow2CDSignatureFixBugsWithMeat, laurabow2CDPatchFixBugsWithMeat }, { true, 480, "CD: fix act 5 finale music", 1, laurabow2CDSignatureFixAct5FinaleMusic, laurabow2CDPatchFixAct5FinaleMusic }, { true, 28, "CD/Floppy: disable speed test", 1, laurabow2SignatureDisableSpeedTest, laurabow2PatchDisableSpeedTest }, + { true, 120, "CD: disable intro volume change in text mode", 1, laurabow2CDSignatureIntroVolumeChange, laurabow2CDPatchIntroVolumeChange }, // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support { false, 924, "CD: audio + text support 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, { false, 924, "CD: audio + text support 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, |