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-rw-r--r--TODO1
-rw-r--r--scumm/akos.cpp7
2 files changed, 1 insertions, 7 deletions
diff --git a/TODO b/TODO
index 0a3ababf38..604e680f4a 100644
--- a/TODO
+++ b/TODO
@@ -290,7 +290,6 @@ SCUMM
- Document and fix AKOS differences in Humongous Entertainment games
- Support various newer Humongous Entertainment games
* Humongous entertainment >= v7 titles:
- - Determine when AKOS codec16 should use 0 or 255 for transparency colour
- Fix palette for AKOS (seems to be codec 1 only?)
- Fix inventory flashing at times
- Add support for PCM music
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index d88d348e69..7a3104c2c5 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -934,12 +934,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
Common::Rect clip;
int32 maxw, maxh;
int32 skip_x, skip_y, cur_x, cur_y;
- byte transparency;
- //FIXME There should be better method to determine transparency in HE games
- if (_vm->_features & GF_HUMONGOUS) {
- transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
- } else
- transparency = 255;
+ byte transparency = (_vm->_features & GF_HUMONGOUS) ? palette[0] : 255;
if (_actorHitMode) {
warning("codec16: _actorHitMode not yet implemented");