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-rw-r--r--queen/display.cpp114
-rw-r--r--queen/display.h18
-rw-r--r--queen/input.cpp7
-rw-r--r--queen/input.h7
-rw-r--r--queen/logic.cpp3
5 files changed, 140 insertions, 9 deletions
diff --git a/queen/display.cpp b/queen/display.cpp
index 32464e67fb..5e7e7c0cc0 100644
--- a/queen/display.cpp
+++ b/queen/display.cpp
@@ -109,12 +109,15 @@ Display::Display(QueenEngine *vm, Language language, OSystem *system)
_buffer[RB_BACKDROP] = new uint8[BACKDROP_W * BACKDROP_H];
_buffer[RB_PANEL] = new uint8[PANEL_W * PANEL_H];
_buffer[RB_SCREEN] = new uint8[SCREEN_W * SCREEN_H];
+ _buffer[RB_MINI] = new uint8[MINI_W * MINI_H];
memset(_buffer[RB_BACKDROP], 0, BACKDROP_W * BACKDROP_H);
memset(_buffer[RB_PANEL], 0, PANEL_W * PANEL_H);
memset(_buffer[RB_SCREEN], 0, SCREEN_W * SCREEN_H);
+ memset(_buffer[RB_MINI], 0, MINI_W * MINI_H);
_bufPitch[RB_BACKDROP] = BACKDROP_W;
_bufPitch[RB_PANEL] = PANEL_W;
_bufPitch[RB_SCREEN] = SCREEN_W;
+ _bufPitch[RB_MINI] = MINI_H;
_pal.room = new uint8[ 256 * 3 ];
_pal.screen = new uint8[ 256 * 3 ];
@@ -125,6 +128,7 @@ Display::Display(QueenEngine *vm, Language language, OSystem *system)
_pal.scrollable = true;
_horizontalScroll = 0;
+ _curBlankingEffect = 0;
}
@@ -133,6 +137,7 @@ Display::~Display() {
delete[] _buffer[RB_BACKDROP];
delete[] _buffer[RB_PANEL];
delete[] _buffer[RB_SCREEN];
+ delete[] _buffer[RB_MINI];
delete[] _pal.room;
delete[] _pal.screen;
@@ -691,9 +696,7 @@ void Display::update(bool dynalum, int16 dynaX, int16 dynaY) {
_pal.dirtyMin = 144;
_pal.dirtyMax = 144;
}
- _system->copy_rect(_buffer[RB_SCREEN], _bufPitch[RB_SCREEN], 0, 0, SCREEN_W, SCREEN_H);
- _system->update_screen();
- waitForTimer();
+ drawScreen();
}
@@ -880,6 +883,111 @@ void Display::drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col) {
}
+void Display::drawScreen() {
+
+ _system->copy_rect(_buffer[RB_SCREEN], _bufPitch[RB_SCREEN], 0, 0, SCREEN_W, SCREEN_H);
+ _system->update_screen();
+ waitForTimer();
+}
+
+
+
+void Display::blankScreen() {
+
+ typedef void (Display::*BlankerEffect)();
+ static const BlankerEffect effects[] = {
+ &Display::blankScreenEffect1,
+ &Display::blankScreenEffect2,
+ &Display::blankScreenEffect3
+ };
+ (this->*effects[_curBlankingEffect])();
+ _curBlankingEffect = (_curBlankingEffect + 1) % 3;
+}
+
+
+void Display::blankScreenEffect1() {
+
+ while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
+ for(int i = 0; i < 2; ++i) {
+ uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - MINI_W - 2) + 1;
+ uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - MINI_H - 2) + 1;
+ uint8 *p = _buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x;
+ blit(RB_MINI, 0, 0, p, MINI_W, MINI_H, _bufPitch[RB_SCREEN], false, false);
+ if (_vm->randomizer.getRandomNumber(1) & 1) {
+ --x;
+ } else {
+ ++x;
+ }
+ if (_vm->randomizer.getRandomNumber(1) & 1) {
+ --y;
+ } else {
+ ++y;
+ }
+ blit(RB_SCREEN, x, y, _buffer[RB_MINI], MINI_W, MINI_H, _bufPitch[RB_MINI], false, false);
+ drawScreen();
+ }
+ }
+}
+
+
+void Display::blankScreenEffect2() {
+
+ while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
+ uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - 2);
+ uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - 2);
+ uint8 c = 0;
+ switch (_vm->randomizer.getRandomNumber(3)) {
+ case 0:
+ c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x);
+ break;
+ case 1:
+ c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x + 1);
+ break;
+ case 2:
+ c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * (y + 1) + x);
+ break;
+ case 3:
+ c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * (y + 1) + x + 1);
+ break;
+ default:
+ break;
+ }
+ uint8 *p = _buffer[RB_SCREEN] + y * _bufPitch[RB_SCREEN] + x;
+ int j = 2;
+ while (j--) {
+ memset(p, c, 2);
+ p += _bufPitch[RB_SCREEN];
+ }
+ drawScreen();
+ }
+}
+
+
+void Display::blankScreenEffect3() {
+
+ uint32 i = 0;
+ while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
+ uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - 2);
+ uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - 2);
+ uint8 *p = _buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x;
+ uint8 p0 = *p;
+ uint8 p1 = *(p + 1);
+ uint8 p2 = *(p + _bufPitch[RB_SCREEN]);
+ uint8 p3 = *(p + _bufPitch[RB_SCREEN] + 1);
+ uint8 c = (p0 + p1 + p2 + p3) / 4;
+ int j = 2;
+ while (j--) {
+ memset(p, c, 2);
+ p += _bufPitch[RB_SCREEN];
+ }
+ if (i > 4000000) {
+ memset(_buffer[RB_SCREEN], 0, SCREEN_W * SCREEN_H);
+ }
+ drawScreen();
+ ++i;
+ }
+}
+
const uint8 TextRenderer::_font[] = {
0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
diff --git a/queen/display.h b/queen/display.h
index da92cd2baf..16dc3fb281 100644
--- a/queen/display.h
+++ b/queen/display.h
@@ -31,7 +31,8 @@ namespace Queen {
enum RenderingBuffer {
RB_BACKDROP = 0,
RB_PANEL = 1,
- RB_SCREEN = 2
+ RB_SCREEN = 2,
+ RB_MINI = 3
};
enum JoePalette {
@@ -112,6 +113,12 @@ public:
void showMouseCursor(bool show);
void drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col);
+ void drawScreen();
+
+ void blankScreen();
+ void blankScreenEffect1();
+ void blankScreenEffect2();
+ void blankScreenEffect3();
private:
@@ -125,7 +132,9 @@ private:
SCREEN_W = 320,
SCREEN_H = 200,
PANEL_W = 320,
- PANEL_H = 50
+ PANEL_H = 50,
+ MINI_W = 32,
+ MINI_H = 32
};
TextRenderer _textRenderer;
@@ -137,8 +146,8 @@ private:
bool scrollable;
} _pal;
- uint8 *_buffer[3];
- uint16 _bufPitch[3];
+ uint8 *_buffer[4];
+ uint16 _bufPitch[4];
bool _fullscreen;
@@ -146,6 +155,7 @@ private:
uint16 _bdWidth, _bdHeight;
bool _gotTick;
+ int _curBlankingEffect;
Dynalum _dynalum;
OSystem *_system;
diff --git a/queen/input.cpp b/queen/input.cpp
index cf964dd3ad..a7bb6972f8 100644
--- a/queen/input.cpp
+++ b/queen/input.cpp
@@ -37,7 +37,7 @@ Input::Input(Language language, OSystem *system) :
_system(system), _fastMode(false), _keyVerb(VERB_NONE),
_cutawayRunning(false), _cutawayQuit(false), _talkQuit(false),
_quickSave(false), _quickLoad(false), _debugger(false),
- _inKey(0), _mouse_x(0), _mouse_y(0), _mouseButton(0) {
+ _inKey(0), _mouse_x(0), _mouse_y(0), _mouseButton(0), _idleTime(0) {
switch (language) {
case ENGLISH:
@@ -75,8 +75,13 @@ void Input::delay(uint amount) {
uint32 start = _system->get_msecs();
uint32 cur = start;
+ if (_idleTime < DELAY_SCREEN_BLANKER) {
+ _idleTime += amount;
+ }
+
do {
while (_system->poll_event(&event)) {
+ _idleTime = 0;
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
debug(1, "event.kbd.keycode = %i (%c)",
diff --git a/queen/input.h b/queen/input.h
index 5936efd11c..91ef573036 100644
--- a/queen/input.h
+++ b/queen/input.h
@@ -34,7 +34,8 @@ class Input {
//! Adjust here to change delays!
enum {
DELAY_SHORT = 10,
- DELAY_NORMAL = 100
+ DELAY_NORMAL = 100,
+ DELAY_SCREEN_BLANKER = 5 * 60 * 1000
};
enum {
@@ -87,6 +88,8 @@ class Input {
int mouseButton() const { return _mouseButton; }
void clearMouseButton() { _mouseButton = 0; }
+ uint32 idleTime() const { return _idleTime; }
+
private:
enum KeyCode {
@@ -155,6 +158,8 @@ class Input {
//! Set by delay();
int _mouseButton;
+ uint32 _idleTime;
+
//! Command keys for current language
const char *_currentCommandKeys;
diff --git a/queen/logic.cpp b/queen/logic.cpp
index 9fa31bc03d..fa2826fca6 100644
--- a/queen/logic.cpp
+++ b/queen/logic.cpp
@@ -2258,6 +2258,9 @@ void Logic::update() {
_vm->input()->quickLoadReset();
gameLoad(0);
}
+ if (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
+ _vm->display()->blankScreen();
+ }
}
}