diff options
-rw-r--r-- | engines/supernova/rooms.cpp | 112 | ||||
-rw-r--r-- | engines/supernova/rooms.h | 13 |
2 files changed, 69 insertions, 56 deletions
diff --git a/engines/supernova/rooms.cpp b/engines/supernova/rooms.cpp index 9410be533c..74f9c435c2 100644 --- a/engines/supernova/rooms.cpp +++ b/engines/supernova/rooms.cpp @@ -2576,82 +2576,82 @@ bool AxacussCorridor4::interact(Action verb, Object &obj1, Object &obj2) { } void AxacussCorridor5::onEntrance() { - } -bool AxacussCorridor5::interact(Action verb, Object &obj1, Object &obj2) { - // TODO: needs to be refactored - static byte rows[6] = {1, 1, 1, 1, 0, 0}; +bool AxacussCorridor5::handleMoneyDialog() { + if (_gm->dialog(2, _rows, _dialog2, 0) == 0) { + _gm->reply(kStringAxacussCorridor5_5, 1, 1 + 128); + setSectionVisible(kMaxSection - 2, false); + if (_gm->_state._money == 0) { + _gm->removeSentence(2, 2); + _gm->removeSentence(3, 2); + } else { + // TODO: Handle string manipulation in dialogs + // _dialog3[2] and _dialog3[3] are both using kStringDialogAxacussCorridor5_7 + // ("Wenn Sie mich durchlassen gebe ich Ihnen %d Xa.") + // One way could be to keep an array of string[6], replace the %d of the previous sentence by a %s, + // and format the dialog string when the associated parameter string isn't empty. + // The following code is broken and only kept in order to remember the values used. + // _dialog3[2] += Common::String::format(kStringDialogAxacussCorridor5_7, _gm->_state._money - 200); + // _dialog3[3] += Common::String::format(kStringDialogAxacussCorridor5_7, _gm->_state._money); + } + switch (_gm->dialog(4, _rows, _dialog3, 2)) { + case 1: + _gm->wait2(3); + _gm->drawImage(1); + _vm->playSound(kAudioVoiceHalt); + _gm->drawImage(_gm->invertSection(1)); + _gm->wait2(5); + _gm->drawImage(2); + _gm->wait2(2); + _gm->shot(3, _gm->invertSection(3)); + break; + case 3: + if (_gm->_state._money >= 900) { + stopInteract(_gm->_state._money); + return true; + } + case 2: + if (_gm->_state._money > 1100) { + stopInteract(_gm->_state._money - 200); + return true; + } + _gm->reply(kStringAxacussCorridor5_6, 1, 1 + 128); + } + } + return false; +} - int sum; +void AxacussCorridor5::stopInteract(int sum) { + _gm->reply(kStringAxacussCorridor5_7, 1, 1 + 128); + _gm->great(0); + _gm->changeRoom(ELEVATOR); + _gm->_newRoom = true; + _gm->takeMoney(-sum); +} +bool AxacussCorridor5::interact(Action verb, Object &obj1, Object &obj2) { if ((verb == ACTION_WALK) && (obj1._id == DOOR)) { g_system->fillScreen(kColorBlack); _vm->renderImage(41, 0); _vm->paletteBrightness(); if (_gm->_guiEnabled) { _gm->reply(kStringAxacussCorridor5_1, 1, 1 + 128); - goto bestechen; + if (handleMoneyDialog()) + return true; } else { _gm->_guiEnabled = true; _gm->reply(kStringAxacussCorridor5_2, 1, 1 + 128); - if (_gm->dialog(2, rows, _dialog1, 0)) + if (_gm->dialog(2, _rows, _dialog1, 0)) _gm->reply(kStringAxacussCorridor5_3, 1, 1 + 128); else { _gm->reply(kStringAxacussCorridor5_4, 1, 1 + 128); -bestechen: - if (_gm->dialog(2, rows, _dialog2, 0) == 0) { - _gm->reply(kStringAxacussCorridor5_5, 1, 1 + 128); - setSectionVisible(kMaxSection - 2, false); - if (_gm->_state._money == 0) { - _gm->removeSentence(2, 2); - _gm->removeSentence(3, 2); - } else { - // TODO: Handle string manipulation in dialogs - // _dialog3[2] and _dialog3[3] are both using kStringDialogAxacussCorridor5_7 - // ("Wenn Sie mich durchlassen gebe ich Ihnen %d Xa.") - // One way could be to keep an array of string[6], replace the %d of the previous sentence by a %s, - // and format the dialog string when the associated parameter string isn't empty. - // The following code is broken and only kept in order to remember the values used. - // _dialog3[2] += Common::String::format(kStringDialogAxacussCorridor5_7, _gm->_state._money - 200); - // _dialog3[3] += Common::String::format(kStringDialogAxacussCorridor5_7, _gm->_state._money); - } - switch (_gm->dialog(4, rows, _dialog3, 2)) { - case 1: - _gm->wait2(3); - _gm->drawImage(1); - _vm->playSound(kAudioVoiceHalt); - _gm->drawImage(_gm->invertSection(1)); - _gm->wait2(5); - _gm->drawImage(2); - _gm->wait2(2); - _gm->shot(3, _gm->invertSection(3)); - break; - case 3: - if (_gm->_state._money >= 900) { - sum = _gm->_state._money; - goto genug; - } - case 2: - if (_gm->_state._money > 1100) { - sum = _gm->_state._money - 200; - goto genug; - } - _gm->reply(kStringAxacussCorridor5_6, 1, 1 + 128); - } - } + if (handleMoneyDialog()) + return true; } } g_system->fillScreen(kColorBlack); return true; - -genug: - _gm->reply(kStringAxacussCorridor5_7, 1, 1 + 128); - _gm->great(0); - _gm->changeRoom(ELEVATOR); - _gm->_newRoom = true; - _gm->takeMoney(-sum); - return true; } return false; } diff --git a/engines/supernova/rooms.h b/engines/supernova/rooms.h index d609b0d470..e3b30f8826 100644 --- a/engines/supernova/rooms.h +++ b/engines/supernova/rooms.h @@ -973,17 +973,30 @@ public: _dialog3[1] = kStringDialogAxacussCorridor5_6; _dialog3[2] = kStringDialogAxacussCorridor5_7; _dialog3[3] = kStringDialogAxacussCorridor5_7; + + _rows[0] = 1; + _rows[1] = 1; + _rows[2] = 1; + _rows[3] = 1; + _rows[4] = 0; + _rows[5] = 0; } virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: + void stopInteract(int sum); + bool handleMoneyDialog(); + // TODO: Change to 6, or change struct, and fix initialization StringID _dialog1[2]; StringID _dialog2[2]; StringID _dialog3[4]; + + byte _rows[6]; }; + class AxacussCorridor6 : public Room { public: AxacussCorridor6(SupernovaEngine *vm, GameManager *gm) { |