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-rw-r--r--engines/supernova/rooms.cpp112
-rw-r--r--engines/supernova/rooms.h13
2 files changed, 69 insertions, 56 deletions
diff --git a/engines/supernova/rooms.cpp b/engines/supernova/rooms.cpp
index 9410be533c..74f9c435c2 100644
--- a/engines/supernova/rooms.cpp
+++ b/engines/supernova/rooms.cpp
@@ -2576,82 +2576,82 @@ bool AxacussCorridor4::interact(Action verb, Object &obj1, Object &obj2) {
}
void AxacussCorridor5::onEntrance() {
-
}
-bool AxacussCorridor5::interact(Action verb, Object &obj1, Object &obj2) {
- // TODO: needs to be refactored
- static byte rows[6] = {1, 1, 1, 1, 0, 0};
+bool AxacussCorridor5::handleMoneyDialog() {
+ if (_gm->dialog(2, _rows, _dialog2, 0) == 0) {
+ _gm->reply(kStringAxacussCorridor5_5, 1, 1 + 128);
+ setSectionVisible(kMaxSection - 2, false);
+ if (_gm->_state._money == 0) {
+ _gm->removeSentence(2, 2);
+ _gm->removeSentence(3, 2);
+ } else {
+ // TODO: Handle string manipulation in dialogs
+ // _dialog3[2] and _dialog3[3] are both using kStringDialogAxacussCorridor5_7
+ // ("Wenn Sie mich durchlassen gebe ich Ihnen %d Xa.")
+ // One way could be to keep an array of string[6], replace the %d of the previous sentence by a %s,
+ // and format the dialog string when the associated parameter string isn't empty.
+ // The following code is broken and only kept in order to remember the values used.
+ // _dialog3[2] += Common::String::format(kStringDialogAxacussCorridor5_7, _gm->_state._money - 200);
+ // _dialog3[3] += Common::String::format(kStringDialogAxacussCorridor5_7, _gm->_state._money);
+ }
+ switch (_gm->dialog(4, _rows, _dialog3, 2)) {
+ case 1:
+ _gm->wait2(3);
+ _gm->drawImage(1);
+ _vm->playSound(kAudioVoiceHalt);
+ _gm->drawImage(_gm->invertSection(1));
+ _gm->wait2(5);
+ _gm->drawImage(2);
+ _gm->wait2(2);
+ _gm->shot(3, _gm->invertSection(3));
+ break;
+ case 3:
+ if (_gm->_state._money >= 900) {
+ stopInteract(_gm->_state._money);
+ return true;
+ }
+ case 2:
+ if (_gm->_state._money > 1100) {
+ stopInteract(_gm->_state._money - 200);
+ return true;
+ }
+ _gm->reply(kStringAxacussCorridor5_6, 1, 1 + 128);
+ }
+ }
+ return false;
+}
- int sum;
+void AxacussCorridor5::stopInteract(int sum) {
+ _gm->reply(kStringAxacussCorridor5_7, 1, 1 + 128);
+ _gm->great(0);
+ _gm->changeRoom(ELEVATOR);
+ _gm->_newRoom = true;
+ _gm->takeMoney(-sum);
+}
+bool AxacussCorridor5::interact(Action verb, Object &obj1, Object &obj2) {
if ((verb == ACTION_WALK) && (obj1._id == DOOR)) {
g_system->fillScreen(kColorBlack);
_vm->renderImage(41, 0);
_vm->paletteBrightness();
if (_gm->_guiEnabled) {
_gm->reply(kStringAxacussCorridor5_1, 1, 1 + 128);
- goto bestechen;
+ if (handleMoneyDialog())
+ return true;
} else {
_gm->_guiEnabled = true;
_gm->reply(kStringAxacussCorridor5_2, 1, 1 + 128);
- if (_gm->dialog(2, rows, _dialog1, 0))
+ if (_gm->dialog(2, _rows, _dialog1, 0))
_gm->reply(kStringAxacussCorridor5_3, 1, 1 + 128);
else {
_gm->reply(kStringAxacussCorridor5_4, 1, 1 + 128);
-bestechen:
- if (_gm->dialog(2, rows, _dialog2, 0) == 0) {
- _gm->reply(kStringAxacussCorridor5_5, 1, 1 + 128);
- setSectionVisible(kMaxSection - 2, false);
- if (_gm->_state._money == 0) {
- _gm->removeSentence(2, 2);
- _gm->removeSentence(3, 2);
- } else {
- // TODO: Handle string manipulation in dialogs
- // _dialog3[2] and _dialog3[3] are both using kStringDialogAxacussCorridor5_7
- // ("Wenn Sie mich durchlassen gebe ich Ihnen %d Xa.")
- // One way could be to keep an array of string[6], replace the %d of the previous sentence by a %s,
- // and format the dialog string when the associated parameter string isn't empty.
- // The following code is broken and only kept in order to remember the values used.
- // _dialog3[2] += Common::String::format(kStringDialogAxacussCorridor5_7, _gm->_state._money - 200);
- // _dialog3[3] += Common::String::format(kStringDialogAxacussCorridor5_7, _gm->_state._money);
- }
- switch (_gm->dialog(4, rows, _dialog3, 2)) {
- case 1:
- _gm->wait2(3);
- _gm->drawImage(1);
- _vm->playSound(kAudioVoiceHalt);
- _gm->drawImage(_gm->invertSection(1));
- _gm->wait2(5);
- _gm->drawImage(2);
- _gm->wait2(2);
- _gm->shot(3, _gm->invertSection(3));
- break;
- case 3:
- if (_gm->_state._money >= 900) {
- sum = _gm->_state._money;
- goto genug;
- }
- case 2:
- if (_gm->_state._money > 1100) {
- sum = _gm->_state._money - 200;
- goto genug;
- }
- _gm->reply(kStringAxacussCorridor5_6, 1, 1 + 128);
- }
- }
+ if (handleMoneyDialog())
+ return true;
}
}
g_system->fillScreen(kColorBlack);
return true;
-
-genug:
- _gm->reply(kStringAxacussCorridor5_7, 1, 1 + 128);
- _gm->great(0);
- _gm->changeRoom(ELEVATOR);
- _gm->_newRoom = true;
- _gm->takeMoney(-sum);
- return true;
}
return false;
}
diff --git a/engines/supernova/rooms.h b/engines/supernova/rooms.h
index d609b0d470..e3b30f8826 100644
--- a/engines/supernova/rooms.h
+++ b/engines/supernova/rooms.h
@@ -973,17 +973,30 @@ public:
_dialog3[1] = kStringDialogAxacussCorridor5_6;
_dialog3[2] = kStringDialogAxacussCorridor5_7;
_dialog3[3] = kStringDialogAxacussCorridor5_7;
+
+ _rows[0] = 1;
+ _rows[1] = 1;
+ _rows[2] = 1;
+ _rows[3] = 1;
+ _rows[4] = 0;
+ _rows[5] = 0;
}
virtual void onEntrance();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
+ void stopInteract(int sum);
+ bool handleMoneyDialog();
+
// TODO: Change to 6, or change struct, and fix initialization
StringID _dialog1[2];
StringID _dialog2[2];
StringID _dialog3[4];
+
+ byte _rows[6];
};
+
class AxacussCorridor6 : public Room {
public:
AxacussCorridor6(SupernovaEngine *vm, GameManager *gm) {