diff options
| -rw-r--r-- | TODO | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -156,7 +156,10 @@ SCUMM * Make it possible to restart games properly * Add support for handling Kanji in FM Towns games (foreground is rendered on a second plane at 640x480), text uses Shift_JIS encoding + [implementation now that currently depends on font rom, not needing the rom + would be preferable] * Figure out how to extract resources from Apple II and Commodore 64 versions +* Figure out how to extract resources from Turbografx/PC Engine version of Loom * Document and fix AKOS differences in Humongous Entertainment games * Support various newer Humongous Entertainment games * Implement file related opcode stubs needed for Humongous games @@ -192,6 +195,7 @@ SCUMM Or constantly (well, at least whenever the camera moves) redraw the text. That would require buffering the text; maybe the blast text code could be reused for this... +* Add support for NES version of Maniac Mansion Broken Sword 2 ============== @@ -241,6 +245,5 @@ Backends X11 backend =========== -* Verify that it still actually works * Make it work with multiple bitdepths * Add frills used by SDL backend like graphic filters usage and CD audio |
