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-rw-r--r--Makefile.common8
-rw-r--r--backends/fs/posix/posix-fs.cpp3
-rw-r--r--gui/browser.cpp51
-rw-r--r--gui/browser.h45
-rw-r--r--gui/launcher.cpp11
5 files changed, 113 insertions, 5 deletions
diff --git a/Makefile.common b/Makefile.common
index b17140a930..4309cdcca9 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -3,12 +3,15 @@
# common rules, a list of common object files etc.
# List of all sub modules
-MODULES += common gui scumm simon sound scumm/smush
+MODULES += backends/fs/posix common gui scumm simon sound scumm/smush
ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
INCS = scumm/scumm.h common/scummsys.h common/stdafx.h
+BACKEND_OBJS = \
+ backends/fs/posix/posix-fs.o
+
COMMON_OBJS = \
common/config-file.o \
common/engine.o \
@@ -21,6 +24,7 @@ COMMON_OBJS = \
common/util.o
GUI_OBJS = \
+ gui/browser.o \
gui/dialog.o \
gui/launcher.o \
gui/ListWidget.o \
@@ -81,7 +85,7 @@ SMUSH_OBJS = \
SOUND_OBJS = sound/fmopl.o sound/mididrv.o sound/mixer.o
-OBJS += $(COMMON_OBJS) $(GUI_OBJS) scumm/libscumm.a simon/libsimon.a $(SOUND_OBJS)
+OBJS += $(BACKEND_OBJS) $(COMMON_OBJS) $(GUI_OBJS) scumm/libscumm.a simon/libsimon.a $(SOUND_OBJS)
DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \
debugrl.h NEWS README COPYING \
diff --git a/backends/fs/posix/posix-fs.cpp b/backends/fs/posix/posix-fs.cpp
index a9c70673bd..60aa6de59c 100644
--- a/backends/fs/posix/posix-fs.cpp
+++ b/backends/fs/posix/posix-fs.cpp
@@ -97,6 +97,9 @@ FSList *POSIXFilesystemNode::listDir() const {
entry._displayName = dp->d_name;
entry._isDirectory = (dp->d_type == DT_DIR); // TODO - add support for symlinks to dirs?
+ // FIXME - skip any non-directories for now
+ if (!entry._isDirectory) continue;
+
entry._path = _path;
entry._path += dp->d_name;
if (entry._isDirectory)
diff --git a/gui/browser.cpp b/gui/browser.cpp
new file mode 100644
index 0000000000..dd20b6c01c
--- /dev/null
+++ b/gui/browser.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#include "browser.h"
+#include "newgui.h"
+#include "ListWidget.h"
+
+#include "backends/fs/fs.h"
+
+/* We want to use this as a general directory selector at some point... possible uses
+ * - to select the data dir for a game
+ * - to select the place where save games are stored
+ * - others???
+ */
+
+BrowserDialog::BrowserDialog(NewGui *gui)
+ : Dialog(gui, 50, 20, 320-2*50, 200-2*20)
+{
+ // Headline - TODO: should be customizable during creation time
+ new StaticTextWidget(this, 10, 10, _w-2*10, kLineHeight,
+ "Select directory with game data", kTextAlignCenter);
+
+ // Add file list
+ _fileList = new ListWidget(this, 10, 20, _w-2*10, _h-20-24-10);
+
+ // Buttons
+ addButton(10, _h-24, "Go up", kCloseCmd, 0);
+ addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);
+ addButton(_w-(kButtonWidth+10), _h-24, "Choose", kCloseCmd, 0);
+
+ // TODO - populate list item, implement buttons, etc. etc.
+ // TODO - will the choose button select the directory we are currrently in?!?
+ // TODO - double clicking an item should traverse into that directory
+}
diff --git a/gui/browser.h b/gui/browser.h
new file mode 100644
index 0000000000..a07f169eb3
--- /dev/null
+++ b/gui/browser.h
@@ -0,0 +1,45 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef BROWSER_DIALOG_H
+#define BROWSER_DIALOG_H
+
+#include "dialog.h"
+#include "common/str.h"
+#include "common/list.h"
+
+class ListWidget;
+class FilesystemNode;
+class FSList;
+
+class BrowserDialog : public Dialog {
+ typedef ScummVM::String String;
+ typedef ScummVM::StringList StringList;
+public:
+ BrowserDialog(NewGui *gui);
+
+protected:
+ ListWidget *_fileList;
+ FilesystemNode *_node;
+ FSList *_content;
+
+};
+
+#endif
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index fff6290f3f..2526d0a6ba 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -20,6 +20,7 @@
#include "stdafx.h"
#include "launcher.h"
+#include "browser.h"
#include "newgui.h"
#include "ListWidget.h"
@@ -112,7 +113,7 @@ LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector)
// Two more buttons directly below the list box
bw = new ButtonWidget(this, 10, 144, 80, 16, "Add Game...", kAddGameCmd, 'A');
- bw->setEnabled(false);
+// bw->setEnabled(false);
bw = new ButtonWidget(this, 320-90, 144, 80, 16, "Configure...", kConfigureGameCmd, 'C');
bw->setEnabled(false);
}
@@ -122,14 +123,18 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
int item;
switch (cmd) {
- case kAddGameCmd:
+ case kAddGameCmd: {
// TODO: Allow user to add a new game to the list.
- // 1) show a file selection dialog (to be implemented!) which lets
+ // 1) show a dir selection dialog which lets
// the user pick the directory the game data resides in.
// 2) show the user a list of games to pick from. Initially just show
// all known games. But ideally, we would refine this list by checking
// which choices are possible. E.g. if we don't find atlantis.000 in that
// directory, then it's not FOA etc.
+ BrowserDialog *browser = new BrowserDialog(_gui);
+ browser->runModal();
+ delete browser;
+ }
break;
case kConfigureGameCmd:
// Set game specifc options. Most of these should be "optional", i.e. by