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-rw-r--r--backends/psp/osys_psp.cpp64
-rw-r--r--backends/psp/osys_psp_gu.cpp188
2 files changed, 96 insertions, 156 deletions
diff --git a/backends/psp/osys_psp.cpp b/backends/psp/osys_psp.cpp
index 56d7e270b1..9db5e10b5d 100644
--- a/backends/psp/osys_psp.cpp
+++ b/backends/psp/osys_psp.cpp
@@ -80,43 +80,35 @@ OSystem_PSP::~OSystem_PSP() {
if (_mouseBuf) free(_mouseBuf);
}
-bool OSystem_PSP::hasFeature(Feature f)
-{
+bool OSystem_PSP::hasFeature(Feature f) {
return false;
}
-void OSystem_PSP::setFeatureState(Feature f, bool enable)
-{
+void OSystem_PSP::setFeatureState(Feature f, bool enable) {
}
-bool OSystem_PSP::getFeatureState(Feature f)
-{
+bool OSystem_PSP::getFeatureState(Feature f) {
return false;
}
-const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const
-{
+const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
-int OSystem_PSP::getDefaultGraphicsMode() const
-{
+int OSystem_PSP::getDefaultGraphicsMode() const {
return -1;
}
-bool OSystem_PSP::setGraphicsMode(int mode)
-{
+bool OSystem_PSP::setGraphicsMode(int mode) {
return true;
}
-bool OSystem_PSP::setGraphicsMode(const char *name)
-{
+bool OSystem_PSP::setGraphicsMode(const char *name) {
return true;
}
-int OSystem_PSP::getGraphicsMode() const
-{
+int OSystem_PSP::getGraphicsMode() const {
return -1;
}
@@ -240,29 +232,24 @@ void OSystem_PSP::setShakePos(int shakeOffset) {
_shakePos = shakeOffset;
}
-void OSystem_PSP::showOverlay ()
-{
+void OSystem_PSP::showOverlay() {
_overlayVisible = true;
}
-void OSystem_PSP::hideOverlay ()
-{
+void OSystem_PSP::hideOverlay() {
PSPDebugTrace("OSystem_PSP::hideOverlay called\n");
_overlayVisible = false;
}
-void OSystem_PSP::clearOverlay ()
-{
+void OSystem_PSP::clearOverlay() {
PSPDebugTrace("clearOverlay\n");
bzero(_overlayBuffer, _overlayWidth * _overlayHeight * sizeof(OverlayColor));
}
-void OSystem_PSP::grabOverlay (OverlayColor *buf, int pitch)
-{
+void OSystem_PSP::grabOverlay(OverlayColor *buf, int pitch) {
}
-void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h)
-{
+void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
PSPDebugTrace("copyRectToOverlay\n");
//Clip the coordinates
@@ -302,30 +289,25 @@ void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, i
}
}
-int16 OSystem_PSP::getOverlayWidth()
-{
+int16 OSystem_PSP::getOverlayWidth() {
return _overlayWidth;
}
-int16 OSystem_PSP::getOverlayHeight()
-{
+int16 OSystem_PSP::getOverlayHeight() {
return _overlayHeight;
}
-OverlayColor OSystem_PSP::RGBToColor(uint8 r, uint8 g, uint8 b)
-{
+OverlayColor OSystem_PSP::RGBToColor(uint8 r, uint8 g, uint8 b) {
return (((r >> 3) & 0x1F) | (((g >> 3) & 0x1F) << 5) | (((b >> 3) & 0x1F) << 10 ) ) | 0x8000;
}
-void OSystem_PSP::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b)
-{
+void OSystem_PSP::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
r = ((color & 0x1F) << 3);
g = (((color >> 5) & 0x1F) << 3);
b = (((color >> 10) & 0x1F) << 3);
}
-OverlayColor OSystem_PSP::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b)
-{
+OverlayColor OSystem_PSP::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) {
OverlayColor color = RGBToColor(r, g, b);
if(a == 255)
@@ -334,8 +316,7 @@ OverlayColor OSystem_PSP::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b)
return color;
}
-void OSystem_PSP::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b)
-{
+void OSystem_PSP::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
colorToRGB(color, r, g, b);
if(color & 0x8000)
a = 255;
@@ -343,13 +324,11 @@ void OSystem_PSP::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g,
a = 0;
}
-void OSystem_PSP::grabPalette(byte *colors, uint start, uint num)
-{
+void OSystem_PSP::grabPalette(byte *colors, uint start, uint num) {
uint i;
uint16 color;
- for(i=start; i < start+num; i++)
- {
+ for (i = start; i < start + num; i++) {
color = _palette[i];
*colors++ = ((color & 0x1F) << 3);
*colors++ = (((color >> 5) & 0x1F) << 3);
@@ -530,7 +509,6 @@ uint32 OSystem_PSP::getMillis() {
}
void OSystem_PSP::delayMillis(uint msecs) {
- sceKernelDelayThread(1); // Sleep thread for 1 millionth of a second to allow callback threads to run
SDL_Delay(msecs);
}
diff --git a/backends/psp/osys_psp_gu.cpp b/backends/psp/osys_psp_gu.cpp
index 367f053b65..7553140118 100644
--- a/backends/psp/osys_psp_gu.cpp
+++ b/backends/psp/osys_psp_gu.cpp
@@ -114,13 +114,9 @@ OSystem_PSP_GU::OSystem_PSP_GU() {
_graphicMode = STRETCHED_480X272;
_keySelected = 1;
_keyboardMode = 0;
- //_graphicMode = CENTERED_435X272;
- //_graphicMode = CENTERED_320X200;
- //_graphicMode = CENTERED_362X272;
}
-OSystem_PSP_GU::~OSystem_PSP_GU()
-{
+OSystem_PSP_GU::~OSystem_PSP_GU() {
free(keyboard_symbols_shift);
free(keyboard_symbols);
free(keyboard_letters_shift);
@@ -155,25 +151,20 @@ void OSystem_PSP_GU::initSize(uint width, uint height) {
sceKernelDcacheWritebackAll();
}
-int OSystem_PSP_GU::getDefaultGraphicsMode() const
-{
+int OSystem_PSP_GU::getDefaultGraphicsMode() const {
return STRETCHED_480X272;
}
-bool OSystem_PSP_GU::setGraphicsMode(int mode)
-{
+bool OSystem_PSP_GU::setGraphicsMode(int mode) {
_graphicMode = mode;
return true;
}
-bool OSystem_PSP_GU::setGraphicsMode(const char *name)
-{
+bool OSystem_PSP_GU::setGraphicsMode(const char *name) {
int i = 0;
- while(s_supportedGraphicsModes[i].name)
- {
- if(!strcmpi(s_supportedGraphicsModes[i].name, name))
- {
+ while(s_supportedGraphicsModes[i].name) {
+ if(!strcmpi(s_supportedGraphicsModes[i].name, name)) {
_graphicMode = s_supportedGraphicsModes[i].id;
return true;
}
@@ -183,8 +174,7 @@ bool OSystem_PSP_GU::setGraphicsMode(const char *name)
return false;
}
-int OSystem_PSP_GU::getGraphicsMode() const
-{
+int OSystem_PSP_GU::getGraphicsMode() const {
return _graphicMode;
}
@@ -225,8 +215,7 @@ void OSystem_PSP_GU::setPalette(const byte *colors, uint start, uint num) {
}
-void OSystem_PSP_GU::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h)
-{
+void OSystem_PSP_GU::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
//Clip the coordinates
if (x < 0) {
w += x;
@@ -275,9 +264,7 @@ void OSystem_PSP_GU::copyRectToScreen(const byte *buf, int pitch, int x, int y,
}
}
-void
-OSystem_PSP_GU::updateScreen()
-{
+void OSystem_PSP_GU::updateScreen() {
float scale;
sceGuStart(0,list);
@@ -300,24 +287,23 @@ OSystem_PSP_GU::updateScreen()
struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = _screenWidth-0.5; vertices[1].v = _screenHeight-0.5;
- switch(_graphicMode)
- {
+ vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5;
+ switch(_graphicMode) {
case CENTERED_320X200:
- vertices[0].x = (PSP_SCREEN_WIDTH-320)/2; vertices[0].y = (PSP_SCREEN_HEIGHT-200)/2; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH-(PSP_SCREEN_WIDTH-320)/2; vertices[1].y = PSP_SCREEN_HEIGHT-(PSP_SCREEN_HEIGHT-200)/2; vertices[1].z = 0;
+ vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0;
break;
case CENTERED_435X272:
- vertices[0].x = (PSP_SCREEN_WIDTH-435)/2; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH-(PSP_SCREEN_WIDTH-435)/2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
break;
case STRETCHED_480X272:
vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
break;
case CENTERED_362X272:
- vertices[0].x = (PSP_SCREEN_WIDTH-362)/2; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH-(PSP_SCREEN_WIDTH-362)/2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
break;
}
@@ -326,25 +312,23 @@ OSystem_PSP_GU::updateScreen()
vertices[1].y += _shakePos;
}
- sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
- if(_screenWidth==640)
- {
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ if(_screenWidth == 640) {
sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
- vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5;
- vertices[0].x += (vertices[1].x-vertices[0].x)*511/640; vertices[0].y = 0; vertices[0].z = 0;
- sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
+ vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5;
+ vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
// draw overlay
- if(_overlayVisible)
- {
+ if(_overlayVisible) {
vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = _overlayWidth-0.5; vertices[1].v = _overlayHeight-0.5;
+ vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5;
sceGuTexMode(GU_PSM_5551, 0, 0, 0); // 16-bit image
- sceGuAlphaFunc(GU_GREATER,0,0xff);
+ sceGuAlphaFunc(GU_GREATER, 0, 0xff);
sceGuEnable(GU_ALPHA_TEST);
if (_overlayWidth > 320)
sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
@@ -354,18 +338,16 @@ OSystem_PSP_GU::updateScreen()
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
// need to render twice for textures > 512
- if( _overlayWidth > 512)
- {
- sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer+512);
+ if( _overlayWidth > 512) {
+ sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5;
- vertices[0].x = PSP_SCREEN_WIDTH*512/640; vertices[0].y = 0; vertices[0].z = 0;
- sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
+ vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
}
// draw mouse
- if (_mouseVisible)
- {
+ if (_mouseVisible) {
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
sceGuClutLoad(32, mouseClut); // upload 32*8 entries (256)
@@ -375,72 +357,67 @@ OSystem_PSP_GU::updateScreen()
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = _mouseWidth-0.5; vertices[1].v = _mouseHeight-0.5;
+ vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5;
//adjust cursor position
int mX = _mouseX - _mouseHotspotX;
int mY = _mouseY - _mouseHotspotY;
- if(_overlayVisible)
- {
+ if(_overlayVisible) {
float scalex, scaley;
- scalex = (float)PSP_SCREEN_WIDTH/_overlayWidth;
- scaley = (float)PSP_SCREEN_HEIGHT/_overlayHeight;
+ scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth;
+ scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight;
- vertices[0].x = mX*scalex; vertices[0].y = mY*scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x+_mouseWidth*scalex; vertices[1].y = vertices[0].y + _mouseHeight*scaley; vertices[0].z = 0;
- }
- else
- switch(_graphicMode)
- {
+ vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+ } else
+ switch(_graphicMode) {
case CENTERED_320X200:
- vertices[0].x = (PSP_SCREEN_WIDTH-320)/2+mX; vertices[0].y = (PSP_SCREEN_HEIGHT-200)/2+mY; vertices[0].z = 0;
+ vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0;
vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0;
break;
case CENTERED_435X272:
{
- scale = 435.0f/_screenWidth;
- vertices[0].x = (PSP_SCREEN_WIDTH-435)/2 +mX*scale; vertices[0].y = mY*scale; vertices[0].z = 0;
- vertices[1].x = vertices[0].x+_mouseWidth*scale; vertices[1].y = vertices[0].y + _mouseHeight*scale; vertices[0].z = 0;
+ scale = 435.0f / _screenWidth;
+ vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scale; vertices[0].y = mY * scale; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scale; vertices[1].y = vertices[0].y + _mouseHeight * scale; vertices[0].z = 0;
}
break;
case CENTERED_362X272:
{
float scalex, scaley;
- scalex = 362.0f/_screenWidth;
- scaley = 272.0f/_screenHeight;
+ scalex = 362.0f / _screenWidth;
+ scaley = 272.0f / _screenHeight;
- vertices[0].x = (PSP_SCREEN_WIDTH-362)/2 +mX*scalex; vertices[0].y = mY*scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x+_mouseWidth*scalex; vertices[1].y = vertices[0].y + _mouseHeight*scaley; vertices[0].z = 0;
+ vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
}
break;
case STRETCHED_480X272:
{
float scalex, scaley;
- scalex = (float)PSP_SCREEN_WIDTH/_screenWidth;
- scaley = (float)PSP_SCREEN_HEIGHT/_screenHeight;
+ scalex = (float)PSP_SCREEN_WIDTH / _screenWidth;
+ scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight;
- vertices[0].x = mX*scalex; vertices[0].y = mY*scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x+_mouseWidth*scalex; vertices[1].y = vertices[0].y + _mouseHeight*scaley; vertices[0].z = 0;
+ vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
}
break;
}
- sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
- if(_keyboardVisible)
- {
+ if(_keyboardVisible) {
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
sceGuClutMode(GU_PSM_4444, 0, 0xff, 0);
sceGuClutLoad(32, kbClut); // upload 32*8 entries (256)
sceGuDisable(GU_ALPHA_TEST);
sceGuEnable(GU_BLEND);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
- switch(_keyboardMode)
- {
+ switch(_keyboardMode) {
case 0:
sceGuTexImage(0, 512, 512, 480, keyboard_letters);
break;
@@ -484,8 +461,7 @@ bool OSystem_PSP_GU::pollEvent(Event &event) {
uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
- if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT))
- {
+ if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) {
if( !(pad.Buttons & PSP_CTRL_SELECT) )
_keyboardVisible = !_keyboardVisible;
_prevButtons = pad.Buttons;
@@ -501,8 +477,7 @@ bool OSystem_PSP_GU::pollEvent(Event &event) {
if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER))
_keyboardMode ^= SYMBOLS;
- if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT))
- {
+ if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = SDLK_LEFT;
@@ -510,8 +485,7 @@ bool OSystem_PSP_GU::pollEvent(Event &event) {
return true;
}
- if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT))
- {
+ if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = SDLK_RIGHT;
@@ -519,8 +493,7 @@ bool OSystem_PSP_GU::pollEvent(Event &event) {
return true;
}
- if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP))
- {
+ if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = SDLK_UP;
@@ -528,8 +501,7 @@ bool OSystem_PSP_GU::pollEvent(Event &event) {
return true;
}
- if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN))
- {
+ if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = SDLK_DOWN;
@@ -538,49 +510,41 @@ bool OSystem_PSP_GU::pollEvent(Event &event) {
}
// compute nub direction
- //
x = pad.Lx-128;
y = pad.Ly-128;
_kbdClut[_keySelected] = 0xf888;
- if(x*x + y*y > 10000)
- {
+ if(x*x + y*y > 10000) {
nub_angle = atan2(y, x);
- _keySelected = (int)(1+(M_PI+nub_angle)*30/(2*M_PI));
+ _keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI));
_keySelected -= 2;
if(_keySelected < 1)
_keySelected += 30;
_kbdClut[_keySelected] = 0xffff;
- if (buttonsChanged & PSP_CTRL_CROSS)
- {
+ if (buttonsChanged & PSP_CTRL_CROSS) {
event.type = (pad.Buttons & PSP_CTRL_CROSS) ? OSystem::EVENT_KEYDOWN : OSystem::EVENT_KEYUP;
- if(_keySelected >26)
- {
+ if(_keySelected > 26) {
event.kbd.flags = 0;
- switch(_keySelected)
- {
+ switch(_keySelected) {
case 27:
- event.kbd.ascii = ' ';
- event.kbd.keycode = SDLK_SPACE;
+ event.kbd.ascii = ' ';
+ event.kbd.keycode = SDLK_SPACE;
break;
case 28:
- event.kbd.ascii = 127;
- event.kbd.keycode = SDLK_DELETE;
+ event.kbd.ascii = 127;
+ event.kbd.keycode = SDLK_DELETE;
break;
case 29:
- event.kbd.ascii = 8;
- event.kbd.keycode = SDLK_BACKSPACE;
+ event.kbd.ascii = 8;
+ event.kbd.keycode = SDLK_BACKSPACE;
break;
case 30:
- event.kbd.ascii = 13;
- event.kbd.keycode = SDLK_RETURN;
+ event.kbd.ascii = 13;
+ event.kbd.keycode = SDLK_RETURN;
break;
}
- }
- else
- {
- switch( _keyboardMode)
- {
+ } else {
+ switch( _keyboardMode) {
case 0:
event.kbd.flags = 0;
event.kbd.ascii = 'a'+_keySelected-1;
@@ -592,16 +556,14 @@ bool OSystem_PSP_GU::pollEvent(Event &event) {
event.kbd.flags = KBD_SHIFT;
break;
case SYMBOLS:
- if(_keySelected < 21)
- {
+ if (_keySelected < 21) {
event.kbd.flags = 0;
event.kbd.ascii = kbd_ascii[_keySelected-1];
event.kbd.keycode = kbd_code[ _keySelected-1];
}
break;
case (SYMBOLS|CAPS_LOCK):
- if(_keySelected < 21)
- {
+ if(_keySelected < 21) {
event.kbd.flags = 0;
event.kbd.ascii = kbd_ascii_cl[_keySelected-1];
event.kbd.keycode = kbd_code_cl[ _keySelected-1];