diff options
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index a354ecdd79..272d9804e1 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -928,8 +928,8 @@ void SoundCommandParser::cmdStopAllSounds(reg_t obj, int16 value) { Common::StackLock(_music->_mutex); // FIXME: this can't be right, it's called in iceman (room 14) when the door sound has done playing - // stopping sounds can't be right, because music is starting afterwards in ssci. Maybe it actually means - // "resume play of queued sound" or something like that + // stopping sounds can't be right, because music is starting afterwards in ssci. can't be resume queued + // song(s), because music is playing even when this call is nuked inside ssci. return; const MusicList::iterator end = _music->getPlayListEnd(); |