diff options
-rw-r--r-- | scumm/imuse.cpp | 31 |
1 files changed, 28 insertions, 3 deletions
diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp index 648e585170..fa46a5eba7 100644 --- a/scumm/imuse.cpp +++ b/scumm/imuse.cpp @@ -847,9 +847,34 @@ int32 IMuseInternal::doCommand(int numargs, int a[]) { return player->getParam(a[2], a[3]); } case 1: - if (g_scumm->_gameId == GID_SAMNMAX) - player->jump(a[3] - 1, (a[4] - 1) * 4 + a[5], ((a[6] * player->getTicksPerBeat()) >> 2) + a[7]); - else + if (g_scumm->_gameId == GID_SAMNMAX) { + // FIXME: Could someone verify this? + // + // This jump instruction is known to be used in + // the following cases: + // + // 1) Going anywhere on the USA map + // 2) Winning the Wak-A-Rat game + // 3) Losing or quitting the Wak-A-Rat game + // 4) Conroy hitting Max with a golf club + // + // For all these cases the position parameters + // are always the same: 2, 1, 0, 0. + // + // 5) When leaving the bigfoot party. The + // position parameters are: 3, 4, 300, 0 + // 6) At Frog Rock, when the UFO appears. The + // position parameters are: 10, 4, 400, 1 + // + // The last two cases used to be buggy, so I + // have made a change to how the last two + // position parameters are handled. I still do + // not know if it's correct, but it sounds + // good to me at least. + + debug(0, "doCommand(%d [%d/%d], %d, %d, %d, %d, %d, %d, %d)", a[0], param, cmd, a[1], a[2], a[3], a[4], a[5], a[6], a[7]); + player->jump(a[3] - 1, (a[4] - 1) * 4 + a[5], a[6] + ((a[7] * player->getTicksPerBeat()) >> 2)); + } else player->setPriority(a[2]); return 0; case 2: |