diff options
| -rw-r--r-- | engines/sword1/animation.cpp | 2 | ||||
| -rw-r--r-- | engines/sword2/animation.cpp | 2 | ||||
| -rw-r--r-- | graphics/video/dxa_player.cpp | 6 | ||||
| -rw-r--r-- | graphics/video/flic_player.cpp | 9 | ||||
| -rw-r--r-- | graphics/video/smk_player.cpp | 10 | ||||
| -rw-r--r-- | graphics/video/video_player.cpp | 4 | ||||
| -rw-r--r-- | graphics/video/video_player.h | 10 | 
7 files changed, 21 insertions, 22 deletions
| diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index 032eb15fb9..c97d04d1d9 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -244,7 +244,7 @@ int32 DXADecoderWithSound::getAudioLag() {  	int32 videoTime = _videoInfo.currentFrame * frameDelay;  	int32 audioTime; -	audioTime = (((int32) _mixer->getSoundElapsedTime(*_bgSoundHandle)) * 100); +	audioTime = (int32) _mixer->getSoundElapsedTime(*_bgSoundHandle);  	return videoTime - audioTime;  } diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index 73877326e4..7e7d1f9acf 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -316,7 +316,7 @@ int32 DXADecoderWithSound::getAudioLag() {  	int32 videoTime = _videoInfo.currentFrame * frameDelay;  	int32 audioTime; -	audioTime = (((int32) _mixer->getSoundElapsedTime(*_bgSoundHandle)) * 100); +	audioTime = (int32) _mixer->getSoundElapsedTime(*_bgSoundHandle);  	return videoTime - audioTime;  } diff --git a/graphics/video/dxa_player.cpp b/graphics/video/dxa_player.cpp index d7fd970e26..55fe869fc4 100644 --- a/graphics/video/dxa_player.cpp +++ b/graphics/video/dxa_player.cpp @@ -86,13 +86,13 @@ bool DXADecoder::loadFile(const char *fileName) {  	if (frameRate > 0) {  		_videoInfo.frameRate = 1000 / frameRate; -		_videoInfo.frameDelay = frameRate * 100; +		_videoInfo.frameDelay = frameRate;  	} else if (frameRate < 0) {  		_videoInfo.frameRate = 100000 / (-frameRate); -		_videoInfo.frameDelay = -frameRate; +		_videoInfo.frameDelay = -frameRate / 100;  	} else {  		_videoInfo.frameRate = 10; -		_videoInfo.frameDelay = 10000; +		_videoInfo.frameDelay = 100;  	}  	_videoInfo.width = _fileStream->readUint16BE(); diff --git a/graphics/video/flic_player.cpp b/graphics/video/flic_player.cpp index 024aab0f43..29c83e9d0e 100644 --- a/graphics/video/flic_player.cpp +++ b/graphics/video/flic_player.cpp @@ -72,9 +72,8 @@ bool FlicDecoder::loadFile(const char *fileName) {  	}  	_fileStream->readUint16LE();	// flags  	// Note: The normal delay is a 32-bit integer (dword), whereas the overriden delay is a 16-bit integer (word) -	// frameDelay is the FLIC "speed", in milliseconds. Our frameDelay is calculated in 1/100 ms, so we convert it here -	_videoInfo.frameDelay = _fileStream->readUint32LE() / 100; -	_videoInfo.frameRate = 100 * 1000 / _videoInfo.frameDelay; +	_videoInfo.frameDelay = _fileStream->readUint32LE();	// frameDelay is the FLIC "speed", in milliseconds +	_videoInfo.frameRate = 1000 / _videoInfo.frameDelay;  	_fileStream->seek(80);  	_offsetFrame1 = _fileStream->readUint32LE(); @@ -207,10 +206,10 @@ bool FlicDecoder::decodeNextFrame() {  	case FRAME_TYPE: {  		chunkCount = _fileStream->readUint16LE();  		// Note: The overriden delay is a 16-bit integer (word), whereas the normal delay is a 32-bit integer (dword) -		uint16 newFrameDelay = _fileStream->readUint16LE() / 100;	// "speed", in milliseconds +		uint16 newFrameDelay = _fileStream->readUint16LE();	// "speed", in milliseconds  		if (newFrameDelay > 0) {  			_videoInfo.frameDelay = newFrameDelay; -			_videoInfo.frameRate = 100 * 1000 / _videoInfo.frameDelay; +			_videoInfo.frameRate = 1000 / _videoInfo.frameDelay;  		}  		_fileStream->readUint16LE();	// reserved, always 0  		uint16 newWidth = _fileStream->readUint16LE(); diff --git a/graphics/video/smk_player.cpp b/graphics/video/smk_player.cpp index 4b5a502ec4..9ed8e9902f 100644 --- a/graphics/video/smk_player.cpp +++ b/graphics/video/smk_player.cpp @@ -344,9 +344,9 @@ int32 SmackerDecoder::getAudioLag() {  		   and how much time *should* have passed.  		*/ -		audioTime = (g_system->getMillis() - _videoInfo.startTime) * 100; +		audioTime = g_system->getMillis() - _videoInfo.startTime;  	} else -		audioTime = (((int32) _mixer->getSoundElapsedTime(_audioHandle)) * 100); +		audioTime = (int32) _mixer->getSoundElapsedTime(_audioHandle);  	return videoTime - audioTime;  } @@ -380,13 +380,13 @@ bool SmackerDecoder::loadFile(const char *fileName) {  	if (frameRate > 0) {  		_videoInfo.frameRate = 1000 / frameRate; -		_videoInfo.frameDelay = frameRate * 100; +		_videoInfo.frameDelay = frameRate;  	} else if (frameRate < 0) {  		_videoInfo.frameRate = 100000 / (-frameRate); -		_videoInfo.frameDelay = -frameRate; +		_videoInfo.frameDelay = -frameRate / 100;  	} else {  		_videoInfo.frameRate = 10; -		_videoInfo.frameDelay = 10000; +		_videoInfo.frameDelay = 100;  	}  	// Flags are determined by which bit is set, which can be one of the following: diff --git a/graphics/video/video_player.cpp b/graphics/video/video_player.cpp index 81c025d22f..b77cb3b7f7 100644 --- a/graphics/video/video_player.cpp +++ b/graphics/video/video_player.cpp @@ -88,14 +88,14 @@ int32 VideoDecoder::getAudioLag() {  	   Calculate the lag by how much time has gone by since the first frame  	   and how much time *should* have passed.  	*/ -	int32 audioTime = (g_system->getMillis() - _videoInfo.startTime) * 100; +	int32 audioTime = g_system->getMillis() - _videoInfo.startTime;  	int32 videoTime = _videoInfo.currentFrame * getFrameDelay();  	return videoTime - audioTime;  }  uint32 VideoDecoder::getFrameWaitTime() { -	int32 waitTime = (getFrameDelay() + getAudioLag()) / 100; +	int32 waitTime = getFrameDelay() + getAudioLag();  	if (waitTime < 0)  		return 0; diff --git a/graphics/video/video_player.h b/graphics/video/video_player.h index da7f93d0c8..ef878aa61b 100644 --- a/graphics/video/video_player.h +++ b/graphics/video/video_player.h @@ -75,16 +75,16 @@ public:  	virtual int32 getFrameRate();  	/** -	 * Returns the time to wait for each frame in 1/100 ms -	 * @return the time to wait for each frame in 1/100 ms +	 * Returns the time to wait for each frame in ms +	 * @return the time to wait for each frame in ms  	 */  	virtual int32 getFrameDelay();  	/** -	 * Returns the current A/V lag in 1/100 ms +	 * Returns the current A/V lag in ms  	 * If > 0, audio lags behind  	 * If < 0, video lags behind -	 * @return the current A/V lag in 1/100 ms +	 * @return the current A/V lag in ms  	 */  	virtual int32 getAudioLag(); @@ -170,7 +170,7 @@ protected:  		uint32 height;  		uint32 frameCount;  		int32 frameRate; -		int32 frameDelay;		// 1/100 ms +		int32 frameDelay;		// ms  		uint32 frameOffs;  		uint32 currentFrame;  		uint32 startTime; | 
