diff options
-rw-r--r-- | engines/scumm/palette.cpp | 244 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 3 | ||||
-rw-r--r-- | engines/scumm/scumm.h | 2 | ||||
-rw-r--r-- | engines/scumm/sound.cpp | 21 | ||||
-rw-r--r-- | sound/mods/tfmx.cpp | 10 | ||||
-rw-r--r-- | sound/mods/tfmx.h | 3 | ||||
-rw-r--r-- | tfmx/tfmxplayer.cpp | 39 |
7 files changed, 100 insertions, 222 deletions
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp index 8d8511f059..44249a8715 100644 --- a/engines/scumm/palette.cpp +++ b/engines/scumm/palette.cpp @@ -70,140 +70,80 @@ void ScummEngine::resetPalette() { else setEGAPalette(); } + } else if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4) { + // if rendermode is set to EGA we use the full palette from the resources + // else we initialise and then lock down the first 16 colors. + if (_renderMode != Common::kRenderEGA) + setAmigaMIPalette(); } else setDirtyColors(0, 255); } -void ScummEngine::setC64Palette() { - setPalColor( 0, 0x00, 0x00, 0x00); - setPalColor( 1, 0xFD, 0xFE, 0xFC); - setPalColor( 2, 0xBE, 0x1A, 0x24); - setPalColor( 3, 0x30, 0xE6, 0xC6); - setPalColor( 4, 0xB4, 0x1A, 0xE2); - setPalColor( 5, 0x1F, 0xD2, 0x1E); - setPalColor( 6, 0x21, 0x1B, 0xAE); - setPalColor( 7, 0xDF, 0xF6, 0x0A); - setPalColor( 8, 0xB8, 0x41, 0x04); - setPalColor( 9, 0x6A, 0x33, 0x04); - setPalColor(10, 0xFE, 0x4A, 0x57); - setPalColor(11, 0x42, 0x45, 0x40); - setPalColor(12, 0x70, 0x74, 0x6F); - setPalColor(13, 0x59, 0xFE, 0x59); - setPalColor(14, 0x5F, 0x53, 0xFE); - setPalColor(15, 0xA4, 0xA7, 0xA2); +void ScummEngine::setHardcodedPaletteRGB(const byte *ptr, int numcolor, int index) { + for ( ; numcolor > 0; --numcolor, ++index, ptr += 3) + setPalColor( index, ptr[0], ptr[1], ptr[2]); +} +void ScummEngine::setC64Palette() { // Use 17 color table for v1 games to allow correct color for inventory and // sentence line. Original games used some kind of dynamic color table // remapping between rooms. - setPalColor(16, 255, 85, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0xFD, 0xFE, 0xFC, 0xBE, 0x1A, 0x24, 0x30, 0xE6, 0xC6, + 0xB4, 0x1A, 0xE2, 0x1F, 0xD2, 0x1E, 0x21, 0x1B, 0xAE, 0xDF, 0xF6, 0x0A, + 0xB8, 0x41, 0x04, 0x6A, 0x33, 0x04, 0xFE, 0x4A, 0x57, 0x42, 0x45, 0x40, + 0x70, 0x74, 0x6F, 0x59, 0xFE, 0x59, 0x5F, 0x53, 0xFE, 0xA4, 0xA7, 0xA2, + + 0xFF, 0x55, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setNESPalette() { - setPalColor(0x00,0x00,0x00,0x00); // 0x1D - setPalColor(0x01,0x00,0x24,0x92); - setPalColor(0x02,0x00,0x00,0xDB); - setPalColor(0x03,0x6D,0x49,0xDB); - setPalColor(0x04,0x92,0x00,0x6D); - setPalColor(0x05,0xB6,0x00,0x6D); - setPalColor(0x06,0xB6,0x24,0x00); - setPalColor(0x07,0x92,0x49,0x00); - setPalColor(0x08,0x6D,0x49,0x00); - setPalColor(0x09,0x24,0x49,0x00); - setPalColor(0x0A,0x00,0x6D,0x24); - setPalColor(0x0B,0x00,0x92,0x00); - setPalColor(0x0C,0x00,0x49,0x49); - setPalColor(0x0D,0x00,0x00,0x00); - setPalColor(0x0E,0x00,0x00,0x00); - setPalColor(0x0F,0x00,0x00,0x00); - - setPalColor(0x10,0xB6,0xB6,0xB6); - setPalColor(0x11,0x00,0x6D,0xDB); - setPalColor(0x12,0x00,0x49,0xFF); - setPalColor(0x13,0x92,0x00,0xFF); - setPalColor(0x14,0xB6,0x00,0xFF); - setPalColor(0x15,0xFF,0x00,0x92); - setPalColor(0x16,0xFF,0x00,0x00); - setPalColor(0x17,0xDB,0x6D,0x00); - setPalColor(0x18,0x92,0x6D,0x00); - setPalColor(0x19,0x24,0x92,0x00); - setPalColor(0x1A,0x00,0x92,0x00); - setPalColor(0x1B,0x00,0xB6,0x6D); - setPalColor(0x1C,0x00,0x92,0x92); - setPalColor(0x1D,0x6D,0x6D,0x6D); // 0x00 - setPalColor(0x1E,0x00,0x00,0x00); - setPalColor(0x1F,0x00,0x00,0x00); - - setPalColor(0x20,0xFF,0xFF,0xFF); - setPalColor(0x21,0x6D,0xB6,0xFF); - setPalColor(0x22,0x92,0x92,0xFF); - setPalColor(0x23,0xDB,0x6D,0xFF); - setPalColor(0x24,0xFF,0x00,0xFF); - setPalColor(0x25,0xFF,0x6D,0xFF); - setPalColor(0x26,0xFF,0x92,0x00); - setPalColor(0x27,0xFF,0xB6,0x00); - setPalColor(0x28,0xDB,0xDB,0x00); - setPalColor(0x29,0x6D,0xDB,0x00); - setPalColor(0x2A,0x00,0xFF,0x00); - setPalColor(0x2B,0x49,0xFF,0xDB); - setPalColor(0x2C,0x00,0xFF,0xFF); - setPalColor(0x2D,0x49,0x49,0x49); - setPalColor(0x2E,0x00,0x00,0x00); - setPalColor(0x2F,0x00,0x00,0x00); - - setPalColor(0x30,0xFF,0xFF,0xFF); - setPalColor(0x31,0xB6,0xDB,0xFF); - setPalColor(0x32,0xDB,0xB6,0xFF); - setPalColor(0x33,0xFF,0xB6,0xFF); - setPalColor(0x34,0xFF,0x92,0xFF); - setPalColor(0x35,0xFF,0xB6,0xB6); - setPalColor(0x36,0xFF,0xDB,0x92); - setPalColor(0x37,0xFF,0xFF,0x49); - setPalColor(0x38,0xFF,0xFF,0x6D); - setPalColor(0x39,0xB6,0xFF,0x49); - setPalColor(0x3A,0x92,0xFF,0x6D); - setPalColor(0x3B,0x49,0xFF,0xDB); - setPalColor(0x3C,0x92,0xDB,0xFF); - setPalColor(0x3D,0x92,0x92,0x92); - setPalColor(0x3E,0x00,0x00,0x00); - setPalColor(0x3F,0x00,0x00,0x00); + static const byte ctable[] = { + /* 0x1D */ + 0x00, 0x00, 0x00, 0x00, 0x24, 0x92, 0x00, 0x00, 0xDB, 0x6D, 0x49, 0xDB, + 0x92, 0x00, 0x6D, 0xB6, 0x00, 0x6D, 0xB6, 0x24, 0x00, 0x92, 0x49, 0x00, + 0x6D, 0x49, 0x00, 0x24, 0x49, 0x00, 0x00, 0x6D, 0x24, 0x00, 0x92, 0x00, + 0x00, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + 0xB6, 0xB6, 0xB6, 0x00, 0x6D, 0xDB, 0x00, 0x49, 0xFF, 0x92, 0x00, 0xFF, + 0xB6, 0x00, 0xFF, 0xFF, 0x00, 0x92, 0xFF, 0x00, 0x00, 0xDB, 0x6D, 0x00, + 0x92, 0x6D, 0x00, 0x24, 0x92, 0x00, 0x00, 0x92, 0x00, 0x00, 0xB6, 0x6D, + /* 0x00 */ + 0x00, 0x92, 0x92, 0x6D, 0x6D, 0x6D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + 0xFF, 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x92, 0x92, 0xFF, 0xDB, 0x6D, 0xFF, + 0xFF, 0x00, 0xFF, 0xFF, 0x6D, 0xFF, 0xFF, 0x92, 0x00, 0xFF, 0xB6, 0x00, + 0xDB, 0xDB, 0x00, 0x6D, 0xDB, 0x00, 0x00, 0xFF, 0x00, 0x49, 0xFF, 0xDB, + 0x00, 0xFF, 0xFF, 0x49, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + 0xFF, 0xFF, 0xFF, 0xB6, 0xDB, 0xFF, 0xDB, 0xB6, 0xFF, 0xFF, 0xB6, 0xFF, + 0xFF, 0x92, 0xFF, 0xFF, 0xB6, 0xB6, 0xFF, 0xDB, 0x92, 0xFF, 0xFF, 0x49, + 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x49, 0x92, 0xFF, 0x6D, 0x49, 0xFF, 0xDB, + 0x92, 0xDB, 0xFF, 0x92, 0x92, 0x92, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } -/* -void ScummEngine::setAmigaPalette() { - setPalColor( 0, 0, 0, 0); - setPalColor( 1, 0, 0, 187); - setPalColor( 2, 0, 187, 0); - setPalColor( 3, 0, 187, 187); - setPalColor( 4, 187, 0, 0); - setPalColor( 5, 187, 0, 187); - setPalColor( 6, 187, 119, 0); - setPalColor( 7, 187, 187, 187); - setPalColor( 8, 119, 119, 119); - setPalColor( 9, 119, 119, 255); - setPalColor(10, 0, 255, 0); - setPalColor(11, 0, 255, 255); - setPalColor(12, 255, 136, 136); - setPalColor(13, 255, 0, 255); - setPalColor(14, 255, 255, 0); - setPalColor(15, 255, 255, 255); -} */ void ScummEngine::setAmigaPalette() { - setPalColor( 0, 0, 0, 0); - setPalColor( 1, 0, 0, 170); - setPalColor( 2, 0, 136, 34); - setPalColor( 3, 0, 102, 119); - setPalColor( 4, 187, 102, 102); - setPalColor( 5, 170, 34, 170); - setPalColor( 6, 136, 85, 34); - setPalColor( 7, 119, 119, 119); - setPalColor( 8, 51, 51, 51); - setPalColor( 9, 34, 85, 221); - setPalColor(10, 34, 221, 68); - setPalColor(11, 0, 204, 255); - setPalColor(12, 255, 153, 153); - setPalColor(13, 255, 85, 255); - setPalColor(14, 255, 255, 119); - setPalColor(15, 255, 255, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0xBB, 0x00, 0xBB, 0x00, 0x00, 0xBB, 0xBB, + 0xBB, 0x00, 0x00, 0xBB, 0x00, 0xBB, 0xBB, 0x77, 0x00, 0xBB, 0xBB, 0xBB, + 0x77, 0x77, 0x77, 0x77, 0x77, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF, + 0xFF, 0x88, 0x88, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); +} + +void ScummEngine::setAmigaMIPalette() { + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0x88, 0x22, 0x00, 0x66, 0x77, + 0xBB, 0x66, 0x66, 0xAA, 0x22, 0xAA, 0x88, 0x55, 0x22, 0x77, 0x77, 0x77, + 0x33, 0x33, 0x33, 0x22, 0x55, 0xDD, 0x22, 0xDD, 0x44, 0x00, 0xCC, 0xFF, + 0xFF, 0x99, 0x99, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x77, 0xFF, 0xFF, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setHercPalette() { @@ -233,50 +173,32 @@ void ScummEngine::setCGAPalette() { } void ScummEngine::setEGAPalette() { - setPalColor( 0, 0, 0, 0); - setPalColor( 1, 0, 0, 170); - setPalColor( 2, 0, 170, 0); - setPalColor( 3, 0, 170, 170); - setPalColor( 4, 170, 0, 0); - setPalColor( 5, 170, 0, 170); - setPalColor( 6, 170, 85, 0); - setPalColor( 7, 170, 170, 170); - setPalColor( 8, 85, 85, 85); - setPalColor( 9, 85, 85, 255); - setPalColor(10, 85, 255, 85); - setPalColor(11, 85, 255, 255); - setPalColor(12, 255, 85, 85); - setPalColor(13, 255, 85, 255); - setPalColor(14, 255, 255, 85); - setPalColor(15, 255, 255, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0xAA, 0xAA, + 0xAA, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0xAA, 0x55, 0x00, 0xAA, 0xAA, 0xAA, + 0x55, 0x55, 0x55, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0x55, 0x55, 0xFF, 0xFF, + 0xFF, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x55, 0xFF, 0xFF, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setV1Palette() { - setPalColor( 0, 0, 0, 0); - setPalColor( 1, 255, 255, 255); - setPalColor( 2, 170, 0, 0); - setPalColor( 3, 0, 170, 170); - setPalColor( 4, 170, 0, 170); - setPalColor( 5, 0, 170, 0); - setPalColor( 6, 0, 0, 170); - setPalColor( 7, 255, 255, 85); - setPalColor( 8, 255, 85, 85); - setPalColor( 9, 170, 85, 0); - setPalColor(10, 255, 85, 85); - setPalColor(11, 85, 85, 85); - setPalColor(12, 170, 170, 170); - setPalColor(13, 85, 255, 85); - setPalColor(14, 85, 85, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xAA, 0x00, 0x00, 0x00, 0xAA, 0xAA, + 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0x00, 0xAA, 0xFF, 0xFF, 0x55, + 0xFF, 0x55, 0x55, 0xAA, 0x55, 0x00, 0xFF, 0x55, 0x55, 0x55, 0x55, 0x55, + 0xAA, 0xAA, 0xAA, 0x55, 0xFF, 0x55, 0x55, 0x55, 0xFF, 0x55, 0x55, 0x55, + + 0xFF, 0x55, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); if (_game.id == GID_ZAK) setPalColor(15, 170, 170, 170); - else - setPalColor(15, 85, 85, 85); - - setPalColor(16, 255, 85, 255); } void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) { + int firstIndex = 0; int i; byte *dest, r, g, b; @@ -296,7 +218,13 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) { dest = _currentPalette; - for (i = 0; i < numcolor; i++) { + if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4 && _renderMode != Common::kRenderEGA) { + firstIndex = 16; + dest += 3 * 16; + ptr += 3 * 16; + } + + for (i = firstIndex; i < numcolor; i++) { r = *ptr++; g = *ptr++; b = *ptr++; @@ -321,9 +249,7 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) { memcpy(_darkenPalette, _currentPalette, 768); } - setAmigaPalette(); - - setDirtyColors(0, numcolor - 1); + setDirtyColors(firstIndex, numcolor - 1); } void ScummEngine::setDirtyColors(int min, int max) { diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 5fcde33346..6716fda3fd 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -495,7 +495,8 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) case Common::kRenderCGA: case Common::kRenderEGA: case Common::kRenderAmiga: - if ((_game.version >= 4 && !(_game.features & GF_16COLOR)) || (_game.features & GF_OLD256)) + if ((_game.version >= 4 && !(_game.features & GF_16COLOR) && !(_game.platform == Common::kPlatformAmiga && _renderMode == Common::kRenderEGA)) + || (_game.features & GF_OLD256)) _renderMode = Common::kRenderDefault; break; diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 9ac6f87f26..b74104ea3c 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -1017,9 +1017,11 @@ protected: const byte *getPalettePtr(int palindex, int room); + void setHardcodedPaletteRGB(const byte *ptr, int numcolor, int firstIndex = 0); void setC64Palette(); void setNESPalette(); void setAmigaPalette(); + void setAmigaMIPalette(); void setHercPalette(); void setCGAPalette(); void setEGAPalette(); diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 0932882591..970b3970b6 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -440,27 +440,6 @@ void Sound::playSound(int soundID) { if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA || (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) { - // Sound is currently not supported at all in the amiga versions of these games - if (_vm->_game.platform == Common::kPlatformAmiga && false) { - - int track = -1; - if (soundID == 50) - track = 17; - else if (ptr[6] == 0x7F && ptr[7] == 0x00 && ptr[8] == 0x80) { - static const char tracks[16] = {13,14,10,3,4,9,16,5,1,8,2,15,6,7,11,12}; - if (ptr[9] == 0x0E) - track = 18; - else - track = tracks[ptr[9] - 0x23]; - } - if (track != -1) { - playCDTrack(track,((track < 5) || (track > 16)) ? 1 : -1,0,0); - stopCDTimer(); - _currentCDSound = soundID; - } - return; - } - // Works around the fact that in some places in MonkeyEGA/VGA, // the music is never explicitly stopped. // Rather it seems that starting a new music is supposed to diff --git a/sound/mods/tfmx.cpp b/sound/mods/tfmx.cpp index f813212a82..cf34a9715d 100644 --- a/sound/mods/tfmx.cpp +++ b/sound/mods/tfmx.cpp @@ -93,8 +93,9 @@ void Tfmx::interrupt() { channel.sfxLocked = (channel.customMacroPrio != 0); } - // apply timebased effects on Parameters - effects(channel); + // apply timebased effects on Parameters + if (channel.macroSfxRun > 0) + effects(channel); // see if we have to run the macro-program if (channel.macroRun) { @@ -107,6 +108,8 @@ void Tfmx::interrupt() { } Paula::setChannelPeriod(channel.paulaChannel, channel.period); + if (channel.macroSfxRun >= 0) + channel.macroSfxRun = 1; // TODO: handling pending DMAOff? } @@ -253,6 +256,9 @@ void Tfmx::macroRun(ChannelContext &channel) { continue; case 0x01: // DMA On + // TODO: Parameter macroPtr[1] - en-/disable effects + if (macroPtr[1]) + debug("Tfmx: DMA On %i", (int8)macroPtr[1]); channel.dmaIntCount = 0; if (deferWait) { // TODO diff --git a/sound/mods/tfmx.h b/sound/mods/tfmx.h index 695062762c..fccdf0aa01 100644 --- a/sound/mods/tfmx.h +++ b/sound/mods/tfmx.h @@ -146,6 +146,7 @@ public: uint16 macroReturnStep; uint8 macroLoopCount; bool macroRun; + int8 macroSfxRun; uint32 customMacro; uint8 customMacroIndex; @@ -232,6 +233,7 @@ private: channel.macroStep = 0; channel.macroWait = 0; channel.macroRun = true; + channel.macroSfxRun = 0; channel.macroLoopCount = 0xFF; channel.dmaIntCount = 0; } @@ -245,6 +247,7 @@ private: static void clearMacroProgramm(ChannelContext &channel) { channel.macroRun = false; + channel.macroSfxRun = 0; channel.dmaIntCount = 0; } diff --git a/tfmx/tfmxplayer.cpp b/tfmx/tfmxplayer.cpp index fe4ef0cf88..efc3ce68b1 100644 --- a/tfmx/tfmxplayer.cpp +++ b/tfmx/tfmxplayer.cpp @@ -16,48 +16,9 @@ using namespace Common; -void simplePlaybacktest(int argc, const char *const argv[]) { - const char *modFilename = "mod.protracker"; - if (argc == 2) - modFilename = argv[1]; - - - // get Mixer, assume this never fails - Audio::Mixer *mixer = g_system->getMixer(); - - FSNode fileDir(FILEDIR); - debug( "searching for Files in Directory: %s", fileDir.getPath().c_str()); - - FSNode musicFile = fileDir.getChild(modFilename); - - SeekableReadStream *fileIn = musicFile.createReadStream(); - if (0 == fileIn) { - debug( "cant open File %s", musicFile.getName().c_str()); - return; - } - - Audio::AudioStream *stream = Audio::makeProtrackerStream(fileIn); - delete fileIn; - if (0 == stream) { - debug( "cant open File %s as Protacker-Stream", musicFile.getName().c_str()); - return; - } - - Audio::SoundHandle soundH; - - mixer->playInputStream(Audio::Mixer::kMusicSoundType, &soundH, stream); - while (mixer->isSoundHandleActive(soundH)) - g_system->delayMillis(1000); - - - //mixer->stopAll(); -} - #define MUSICFILE "mdat.monkey" #define SAMPLEFILE "smpl.monkey" -//#define MUSICFILE "mdat.tworld_1" -//#define SAMPLEFILE "smpl.tworld_1" Audio::Tfmx *loadTfmxfile(const char *mdatName, const char *sampleName) { FSNode fileDir(FILEDIR); FSNode musicNode = fileDir.getChild(mdatName); |