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-rw-r--r--engines/scumm/palette.cpp244
-rw-r--r--engines/scumm/scumm.cpp3
-rw-r--r--engines/scumm/scumm.h2
-rw-r--r--engines/scumm/sound.cpp21
-rw-r--r--sound/mods/tfmx.cpp10
-rw-r--r--sound/mods/tfmx.h3
-rw-r--r--tfmx/tfmxplayer.cpp39
7 files changed, 100 insertions, 222 deletions
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp
index 8d8511f059..44249a8715 100644
--- a/engines/scumm/palette.cpp
+++ b/engines/scumm/palette.cpp
@@ -70,140 +70,80 @@ void ScummEngine::resetPalette() {
else
setEGAPalette();
}
+ } else if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4) {
+ // if rendermode is set to EGA we use the full palette from the resources
+ // else we initialise and then lock down the first 16 colors.
+ if (_renderMode != Common::kRenderEGA)
+ setAmigaMIPalette();
} else
setDirtyColors(0, 255);
}
-void ScummEngine::setC64Palette() {
- setPalColor( 0, 0x00, 0x00, 0x00);
- setPalColor( 1, 0xFD, 0xFE, 0xFC);
- setPalColor( 2, 0xBE, 0x1A, 0x24);
- setPalColor( 3, 0x30, 0xE6, 0xC6);
- setPalColor( 4, 0xB4, 0x1A, 0xE2);
- setPalColor( 5, 0x1F, 0xD2, 0x1E);
- setPalColor( 6, 0x21, 0x1B, 0xAE);
- setPalColor( 7, 0xDF, 0xF6, 0x0A);
- setPalColor( 8, 0xB8, 0x41, 0x04);
- setPalColor( 9, 0x6A, 0x33, 0x04);
- setPalColor(10, 0xFE, 0x4A, 0x57);
- setPalColor(11, 0x42, 0x45, 0x40);
- setPalColor(12, 0x70, 0x74, 0x6F);
- setPalColor(13, 0x59, 0xFE, 0x59);
- setPalColor(14, 0x5F, 0x53, 0xFE);
- setPalColor(15, 0xA4, 0xA7, 0xA2);
+void ScummEngine::setHardcodedPaletteRGB(const byte *ptr, int numcolor, int index) {
+ for ( ; numcolor > 0; --numcolor, ++index, ptr += 3)
+ setPalColor( index, ptr[0], ptr[1], ptr[2]);
+}
+void ScummEngine::setC64Palette() {
// Use 17 color table for v1 games to allow correct color for inventory and
// sentence line. Original games used some kind of dynamic color table
// remapping between rooms.
- setPalColor(16, 255, 85, 255);
+ static const byte ctable[] = {
+ 0x00, 0x00, 0x00, 0xFD, 0xFE, 0xFC, 0xBE, 0x1A, 0x24, 0x30, 0xE6, 0xC6,
+ 0xB4, 0x1A, 0xE2, 0x1F, 0xD2, 0x1E, 0x21, 0x1B, 0xAE, 0xDF, 0xF6, 0x0A,
+ 0xB8, 0x41, 0x04, 0x6A, 0x33, 0x04, 0xFE, 0x4A, 0x57, 0x42, 0x45, 0x40,
+ 0x70, 0x74, 0x6F, 0x59, 0xFE, 0x59, 0x5F, 0x53, 0xFE, 0xA4, 0xA7, 0xA2,
+
+ 0xFF, 0x55, 0xFF
+ };
+ setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3);
}
void ScummEngine::setNESPalette() {
- setPalColor(0x00,0x00,0x00,0x00); // 0x1D
- setPalColor(0x01,0x00,0x24,0x92);
- setPalColor(0x02,0x00,0x00,0xDB);
- setPalColor(0x03,0x6D,0x49,0xDB);
- setPalColor(0x04,0x92,0x00,0x6D);
- setPalColor(0x05,0xB6,0x00,0x6D);
- setPalColor(0x06,0xB6,0x24,0x00);
- setPalColor(0x07,0x92,0x49,0x00);
- setPalColor(0x08,0x6D,0x49,0x00);
- setPalColor(0x09,0x24,0x49,0x00);
- setPalColor(0x0A,0x00,0x6D,0x24);
- setPalColor(0x0B,0x00,0x92,0x00);
- setPalColor(0x0C,0x00,0x49,0x49);
- setPalColor(0x0D,0x00,0x00,0x00);
- setPalColor(0x0E,0x00,0x00,0x00);
- setPalColor(0x0F,0x00,0x00,0x00);
-
- setPalColor(0x10,0xB6,0xB6,0xB6);
- setPalColor(0x11,0x00,0x6D,0xDB);
- setPalColor(0x12,0x00,0x49,0xFF);
- setPalColor(0x13,0x92,0x00,0xFF);
- setPalColor(0x14,0xB6,0x00,0xFF);
- setPalColor(0x15,0xFF,0x00,0x92);
- setPalColor(0x16,0xFF,0x00,0x00);
- setPalColor(0x17,0xDB,0x6D,0x00);
- setPalColor(0x18,0x92,0x6D,0x00);
- setPalColor(0x19,0x24,0x92,0x00);
- setPalColor(0x1A,0x00,0x92,0x00);
- setPalColor(0x1B,0x00,0xB6,0x6D);
- setPalColor(0x1C,0x00,0x92,0x92);
- setPalColor(0x1D,0x6D,0x6D,0x6D); // 0x00
- setPalColor(0x1E,0x00,0x00,0x00);
- setPalColor(0x1F,0x00,0x00,0x00);
-
- setPalColor(0x20,0xFF,0xFF,0xFF);
- setPalColor(0x21,0x6D,0xB6,0xFF);
- setPalColor(0x22,0x92,0x92,0xFF);
- setPalColor(0x23,0xDB,0x6D,0xFF);
- setPalColor(0x24,0xFF,0x00,0xFF);
- setPalColor(0x25,0xFF,0x6D,0xFF);
- setPalColor(0x26,0xFF,0x92,0x00);
- setPalColor(0x27,0xFF,0xB6,0x00);
- setPalColor(0x28,0xDB,0xDB,0x00);
- setPalColor(0x29,0x6D,0xDB,0x00);
- setPalColor(0x2A,0x00,0xFF,0x00);
- setPalColor(0x2B,0x49,0xFF,0xDB);
- setPalColor(0x2C,0x00,0xFF,0xFF);
- setPalColor(0x2D,0x49,0x49,0x49);
- setPalColor(0x2E,0x00,0x00,0x00);
- setPalColor(0x2F,0x00,0x00,0x00);
-
- setPalColor(0x30,0xFF,0xFF,0xFF);
- setPalColor(0x31,0xB6,0xDB,0xFF);
- setPalColor(0x32,0xDB,0xB6,0xFF);
- setPalColor(0x33,0xFF,0xB6,0xFF);
- setPalColor(0x34,0xFF,0x92,0xFF);
- setPalColor(0x35,0xFF,0xB6,0xB6);
- setPalColor(0x36,0xFF,0xDB,0x92);
- setPalColor(0x37,0xFF,0xFF,0x49);
- setPalColor(0x38,0xFF,0xFF,0x6D);
- setPalColor(0x39,0xB6,0xFF,0x49);
- setPalColor(0x3A,0x92,0xFF,0x6D);
- setPalColor(0x3B,0x49,0xFF,0xDB);
- setPalColor(0x3C,0x92,0xDB,0xFF);
- setPalColor(0x3D,0x92,0x92,0x92);
- setPalColor(0x3E,0x00,0x00,0x00);
- setPalColor(0x3F,0x00,0x00,0x00);
+ static const byte ctable[] = {
+ /* 0x1D */
+ 0x00, 0x00, 0x00, 0x00, 0x24, 0x92, 0x00, 0x00, 0xDB, 0x6D, 0x49, 0xDB,
+ 0x92, 0x00, 0x6D, 0xB6, 0x00, 0x6D, 0xB6, 0x24, 0x00, 0x92, 0x49, 0x00,
+ 0x6D, 0x49, 0x00, 0x24, 0x49, 0x00, 0x00, 0x6D, 0x24, 0x00, 0x92, 0x00,
+ 0x00, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+
+ 0xB6, 0xB6, 0xB6, 0x00, 0x6D, 0xDB, 0x00, 0x49, 0xFF, 0x92, 0x00, 0xFF,
+ 0xB6, 0x00, 0xFF, 0xFF, 0x00, 0x92, 0xFF, 0x00, 0x00, 0xDB, 0x6D, 0x00,
+ 0x92, 0x6D, 0x00, 0x24, 0x92, 0x00, 0x00, 0x92, 0x00, 0x00, 0xB6, 0x6D,
+ /* 0x00 */
+ 0x00, 0x92, 0x92, 0x6D, 0x6D, 0x6D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+
+ 0xFF, 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x92, 0x92, 0xFF, 0xDB, 0x6D, 0xFF,
+ 0xFF, 0x00, 0xFF, 0xFF, 0x6D, 0xFF, 0xFF, 0x92, 0x00, 0xFF, 0xB6, 0x00,
+ 0xDB, 0xDB, 0x00, 0x6D, 0xDB, 0x00, 0x00, 0xFF, 0x00, 0x49, 0xFF, 0xDB,
+ 0x00, 0xFF, 0xFF, 0x49, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+
+ 0xFF, 0xFF, 0xFF, 0xB6, 0xDB, 0xFF, 0xDB, 0xB6, 0xFF, 0xFF, 0xB6, 0xFF,
+ 0xFF, 0x92, 0xFF, 0xFF, 0xB6, 0xB6, 0xFF, 0xDB, 0x92, 0xFF, 0xFF, 0x49,
+ 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x49, 0x92, 0xFF, 0x6D, 0x49, 0xFF, 0xDB,
+ 0x92, 0xDB, 0xFF, 0x92, 0x92, 0x92, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+ };
+ setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3);
}
-/*
-void ScummEngine::setAmigaPalette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 0, 0, 187);
- setPalColor( 2, 0, 187, 0);
- setPalColor( 3, 0, 187, 187);
- setPalColor( 4, 187, 0, 0);
- setPalColor( 5, 187, 0, 187);
- setPalColor( 6, 187, 119, 0);
- setPalColor( 7, 187, 187, 187);
- setPalColor( 8, 119, 119, 119);
- setPalColor( 9, 119, 119, 255);
- setPalColor(10, 0, 255, 0);
- setPalColor(11, 0, 255, 255);
- setPalColor(12, 255, 136, 136);
- setPalColor(13, 255, 0, 255);
- setPalColor(14, 255, 255, 0);
- setPalColor(15, 255, 255, 255);
-} */
void ScummEngine::setAmigaPalette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 0, 0, 170);
- setPalColor( 2, 0, 136, 34);
- setPalColor( 3, 0, 102, 119);
- setPalColor( 4, 187, 102, 102);
- setPalColor( 5, 170, 34, 170);
- setPalColor( 6, 136, 85, 34);
- setPalColor( 7, 119, 119, 119);
- setPalColor( 8, 51, 51, 51);
- setPalColor( 9, 34, 85, 221);
- setPalColor(10, 34, 221, 68);
- setPalColor(11, 0, 204, 255);
- setPalColor(12, 255, 153, 153);
- setPalColor(13, 255, 85, 255);
- setPalColor(14, 255, 255, 119);
- setPalColor(15, 255, 255, 255);
+ static const byte ctable[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xBB, 0x00, 0xBB, 0x00, 0x00, 0xBB, 0xBB,
+ 0xBB, 0x00, 0x00, 0xBB, 0x00, 0xBB, 0xBB, 0x77, 0x00, 0xBB, 0xBB, 0xBB,
+ 0x77, 0x77, 0x77, 0x77, 0x77, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF,
+ 0xFF, 0x88, 0x88, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF
+ };
+ setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3);
+}
+
+void ScummEngine::setAmigaMIPalette() {
+ static const byte ctable[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0x88, 0x22, 0x00, 0x66, 0x77,
+ 0xBB, 0x66, 0x66, 0xAA, 0x22, 0xAA, 0x88, 0x55, 0x22, 0x77, 0x77, 0x77,
+ 0x33, 0x33, 0x33, 0x22, 0x55, 0xDD, 0x22, 0xDD, 0x44, 0x00, 0xCC, 0xFF,
+ 0xFF, 0x99, 0x99, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x77, 0xFF, 0xFF, 0xFF
+ };
+ setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3);
}
void ScummEngine::setHercPalette() {
@@ -233,50 +173,32 @@ void ScummEngine::setCGAPalette() {
}
void ScummEngine::setEGAPalette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 0, 0, 170);
- setPalColor( 2, 0, 170, 0);
- setPalColor( 3, 0, 170, 170);
- setPalColor( 4, 170, 0, 0);
- setPalColor( 5, 170, 0, 170);
- setPalColor( 6, 170, 85, 0);
- setPalColor( 7, 170, 170, 170);
- setPalColor( 8, 85, 85, 85);
- setPalColor( 9, 85, 85, 255);
- setPalColor(10, 85, 255, 85);
- setPalColor(11, 85, 255, 255);
- setPalColor(12, 255, 85, 85);
- setPalColor(13, 255, 85, 255);
- setPalColor(14, 255, 255, 85);
- setPalColor(15, 255, 255, 255);
+ static const byte ctable[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0xAA, 0xAA,
+ 0xAA, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0xAA, 0x55, 0x00, 0xAA, 0xAA, 0xAA,
+ 0x55, 0x55, 0x55, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0x55, 0x55, 0xFF, 0xFF,
+ 0xFF, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x55, 0xFF, 0xFF, 0xFF
+ };
+ setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3);
}
void ScummEngine::setV1Palette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 255, 255, 255);
- setPalColor( 2, 170, 0, 0);
- setPalColor( 3, 0, 170, 170);
- setPalColor( 4, 170, 0, 170);
- setPalColor( 5, 0, 170, 0);
- setPalColor( 6, 0, 0, 170);
- setPalColor( 7, 255, 255, 85);
- setPalColor( 8, 255, 85, 85);
- setPalColor( 9, 170, 85, 0);
- setPalColor(10, 255, 85, 85);
- setPalColor(11, 85, 85, 85);
- setPalColor(12, 170, 170, 170);
- setPalColor(13, 85, 255, 85);
- setPalColor(14, 85, 85, 255);
+ static const byte ctable[] = {
+ 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xAA, 0x00, 0x00, 0x00, 0xAA, 0xAA,
+ 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0x00, 0xAA, 0xFF, 0xFF, 0x55,
+ 0xFF, 0x55, 0x55, 0xAA, 0x55, 0x00, 0xFF, 0x55, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0x55, 0xFF, 0x55, 0x55, 0x55, 0xFF, 0x55, 0x55, 0x55,
+
+ 0xFF, 0x55, 0xFF
+ };
+ setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3);
if (_game.id == GID_ZAK)
setPalColor(15, 170, 170, 170);
- else
- setPalColor(15, 85, 85, 85);
-
- setPalColor(16, 255, 85, 255);
}
void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) {
+ int firstIndex = 0;
int i;
byte *dest, r, g, b;
@@ -296,7 +218,13 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) {
dest = _currentPalette;
- for (i = 0; i < numcolor; i++) {
+ if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4 && _renderMode != Common::kRenderEGA) {
+ firstIndex = 16;
+ dest += 3 * 16;
+ ptr += 3 * 16;
+ }
+
+ for (i = firstIndex; i < numcolor; i++) {
r = *ptr++;
g = *ptr++;
b = *ptr++;
@@ -321,9 +249,7 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) {
memcpy(_darkenPalette, _currentPalette, 768);
}
- setAmigaPalette();
-
- setDirtyColors(0, numcolor - 1);
+ setDirtyColors(firstIndex, numcolor - 1);
}
void ScummEngine::setDirtyColors(int min, int max) {
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 5fcde33346..6716fda3fd 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -495,7 +495,8 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
case Common::kRenderCGA:
case Common::kRenderEGA:
case Common::kRenderAmiga:
- if ((_game.version >= 4 && !(_game.features & GF_16COLOR)) || (_game.features & GF_OLD256))
+ if ((_game.version >= 4 && !(_game.features & GF_16COLOR) && !(_game.platform == Common::kPlatformAmiga && _renderMode == Common::kRenderEGA))
+ || (_game.features & GF_OLD256))
_renderMode = Common::kRenderDefault;
break;
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 9ac6f87f26..b74104ea3c 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -1017,9 +1017,11 @@ protected:
const byte *getPalettePtr(int palindex, int room);
+ void setHardcodedPaletteRGB(const byte *ptr, int numcolor, int firstIndex = 0);
void setC64Palette();
void setNESPalette();
void setAmigaPalette();
+ void setAmigaMIPalette();
void setHercPalette();
void setCGAPalette();
void setEGAPalette();
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 0932882591..970b3970b6 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -440,27 +440,6 @@ void Sound::playSound(int soundID) {
if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA
|| (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) {
- // Sound is currently not supported at all in the amiga versions of these games
- if (_vm->_game.platform == Common::kPlatformAmiga && false) {
-
- int track = -1;
- if (soundID == 50)
- track = 17;
- else if (ptr[6] == 0x7F && ptr[7] == 0x00 && ptr[8] == 0x80) {
- static const char tracks[16] = {13,14,10,3,4,9,16,5,1,8,2,15,6,7,11,12};
- if (ptr[9] == 0x0E)
- track = 18;
- else
- track = tracks[ptr[9] - 0x23];
- }
- if (track != -1) {
- playCDTrack(track,((track < 5) || (track > 16)) ? 1 : -1,0,0);
- stopCDTimer();
- _currentCDSound = soundID;
- }
- return;
- }
-
// Works around the fact that in some places in MonkeyEGA/VGA,
// the music is never explicitly stopped.
// Rather it seems that starting a new music is supposed to
diff --git a/sound/mods/tfmx.cpp b/sound/mods/tfmx.cpp
index f813212a82..cf34a9715d 100644
--- a/sound/mods/tfmx.cpp
+++ b/sound/mods/tfmx.cpp
@@ -93,8 +93,9 @@ void Tfmx::interrupt() {
channel.sfxLocked = (channel.customMacroPrio != 0);
}
- // apply timebased effects on Parameters
- effects(channel);
+ // apply timebased effects on Parameters
+ if (channel.macroSfxRun > 0)
+ effects(channel);
// see if we have to run the macro-program
if (channel.macroRun) {
@@ -107,6 +108,8 @@ void Tfmx::interrupt() {
}
Paula::setChannelPeriod(channel.paulaChannel, channel.period);
+ if (channel.macroSfxRun >= 0)
+ channel.macroSfxRun = 1;
// TODO: handling pending DMAOff?
}
@@ -253,6 +256,9 @@ void Tfmx::macroRun(ChannelContext &channel) {
continue;
case 0x01: // DMA On
+ // TODO: Parameter macroPtr[1] - en-/disable effects
+ if (macroPtr[1])
+ debug("Tfmx: DMA On %i", (int8)macroPtr[1]);
channel.dmaIntCount = 0;
if (deferWait) {
// TODO
diff --git a/sound/mods/tfmx.h b/sound/mods/tfmx.h
index 695062762c..fccdf0aa01 100644
--- a/sound/mods/tfmx.h
+++ b/sound/mods/tfmx.h
@@ -146,6 +146,7 @@ public:
uint16 macroReturnStep;
uint8 macroLoopCount;
bool macroRun;
+ int8 macroSfxRun;
uint32 customMacro;
uint8 customMacroIndex;
@@ -232,6 +233,7 @@ private:
channel.macroStep = 0;
channel.macroWait = 0;
channel.macroRun = true;
+ channel.macroSfxRun = 0;
channel.macroLoopCount = 0xFF;
channel.dmaIntCount = 0;
}
@@ -245,6 +247,7 @@ private:
static void clearMacroProgramm(ChannelContext &channel) {
channel.macroRun = false;
+ channel.macroSfxRun = 0;
channel.dmaIntCount = 0;
}
diff --git a/tfmx/tfmxplayer.cpp b/tfmx/tfmxplayer.cpp
index fe4ef0cf88..efc3ce68b1 100644
--- a/tfmx/tfmxplayer.cpp
+++ b/tfmx/tfmxplayer.cpp
@@ -16,48 +16,9 @@
using namespace Common;
-void simplePlaybacktest(int argc, const char *const argv[]) {
- const char *modFilename = "mod.protracker";
- if (argc == 2)
- modFilename = argv[1];
-
-
- // get Mixer, assume this never fails
- Audio::Mixer *mixer = g_system->getMixer();
-
- FSNode fileDir(FILEDIR);
- debug( "searching for Files in Directory: %s", fileDir.getPath().c_str());
-
- FSNode musicFile = fileDir.getChild(modFilename);
-
- SeekableReadStream *fileIn = musicFile.createReadStream();
- if (0 == fileIn) {
- debug( "cant open File %s", musicFile.getName().c_str());
- return;
- }
-
- Audio::AudioStream *stream = Audio::makeProtrackerStream(fileIn);
- delete fileIn;
- if (0 == stream) {
- debug( "cant open File %s as Protacker-Stream", musicFile.getName().c_str());
- return;
- }
-
- Audio::SoundHandle soundH;
-
- mixer->playInputStream(Audio::Mixer::kMusicSoundType, &soundH, stream);
- while (mixer->isSoundHandleActive(soundH))
- g_system->delayMillis(1000);
-
-
- //mixer->stopAll();
-}
-
#define MUSICFILE "mdat.monkey"
#define SAMPLEFILE "smpl.monkey"
-//#define MUSICFILE "mdat.tworld_1"
-//#define SAMPLEFILE "smpl.tworld_1"
Audio::Tfmx *loadTfmxfile(const char *mdatName, const char *sampleName) {
FSNode fileDir(FILEDIR);
FSNode musicNode = fileDir.getChild(mdatName);