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-rw-r--r--sword1/screen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/screen.cpp b/sword1/screen.cpp
index dba1a77fce..3f3e0f3e3b 100644
--- a/sword1/screen.cpp
+++ b/sword1/screen.cpp
@@ -737,7 +737,7 @@ void Screen::spriteClipAndSet(uint16 *pSprX, uint16 *pSprY, uint16 *pSprWidth, u
*pSprX = (uint16)sprX;
*pSprY = (uint16)sprY;
- if (*pSprWidth && *pSprHeight && !_fullRefresh) {
+ if (*pSprWidth && *pSprHeight) {
// sprite will be drawn, so mark it in the grid buffer (we don't need to keep
// track of changed blocks if we're going to do a full refresh, anyways.
uint16 gridH = (*pSprHeight + (sprY & (SCRNGRID_Y - 1)) + (SCRNGRID_Y - 1)) / SCRNGRID_Y;