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-rw-r--r--engines/sci/engine/kgraphics.cpp21
-rw-r--r--engines/sci/engine/vm.cpp51
-rw-r--r--engines/sci/engine/vm.h9
3 files changed, 42 insertions, 39 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 3d1bca320b..974e034ddb 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -639,7 +639,6 @@ reg_t kPalette(EngineState *s, int argc, reg_t *argv) {
return s->r_acc;
}
-// This here is needed to make Pharkas work
reg_t kPalVary(EngineState *s, int argc, reg_t *argv) {
uint16 operation = argv[0].toUint16();
@@ -1041,26 +1040,6 @@ reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) {
bool hiresMode = (argc > 7) ? true : false;
reg_t upscaledHiresHandle = (argc > 7) ? argv[7] : NULL_REG;
-#if 0
- if (g_sci->getGameId() == "freddypharkas") {
- // WORKAROUND
- // Script 24 contains code that draws the game menu on screen. It uses a temp variable for setting priority that
- // is not set. in Sierra sci this happens to be 8250h. In our sci temporary variables are initialized thus we would
- // get 0 here resulting in broken menus.
- if ((viewId == 995) && (loopNo == 0) && (celNo == 0) && (priority == 0)) // game menu
- priority = 15;
- if ((viewId == 992) && (loopNo == 0) && (celNo == 0) && (priority == 0)) // quit game
- priority = 15;
- }
-
- if (g_sci->getGameId() == "laurabow2") {
- // WORKAROUND
- // see the one above
- if ((viewId == 995) && (priority == 0))
- priority = 15;
- }
-#endif
-
g_sci->_gfxPaint16->kernelDrawCel(viewId, loopNo, celNo, x, y, priority, paletteNo, hiresMode, upscaledHiresHandle);
return s->r_acc;
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 4204131ad3..0e0b8308dc 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -183,16 +183,21 @@ static bool validate_variable(reg_t *r, reg_t *stack_base, int type, int max, in
return true;
}
+static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = {
+ { "laurabow2", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
+ { "freddypharkas", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
+ { "islandbrain", 140, "piece", "init", 3, 0 }, // currently unknown, new value is not right
+ { "", -1, "", "", 0, 0 }
+};
+
static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, int index, int line, reg_t default_value) {
if (validate_variable(r, stack_base, type, max, index, line)) {
if (type == VAR_TEMP && r[index].segment == 0xffff) {
// Uninitialized read on a temp
// We need to find correct replacements for each situation manually
- // FIXME: this should use a table which contains workarounds for gameId, scriptnumber and temp index and
- // a replacement value
EngineState *engine = g_sci->getEngineState();
Script *local_script = engine->_segMan->getScriptIfLoaded(engine->xs->local_segment);
- int currentScriptNr = local_script->_nr;
+ int curScriptNr = local_script->_nr;
Common::List<ExecStack>::iterator callIterator = engine->_executionStack.begin();
ExecStack call = *callIterator;
@@ -201,24 +206,34 @@ static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, i
callIterator++;
}
- const char *objName = engine->_segMan->getObjectName(call.sendp);
- const char *selectorName = "";
+ const char *curObjectName = engine->_segMan->getObjectName(call.sendp);
+ const char *curMethodName = "";
if (call.type == EXEC_STACK_TYPE_CALL) {
- selectorName = g_sci->getKernel()->getSelectorName(call.selector).c_str();
+ curMethodName = g_sci->getKernel()->getSelectorName(call.selector).c_str();
}
- warning("uninitialized read for temp %d from method %s::%s (script %d)", index, objName, selectorName, currentScriptNr);
-
- Common::String gameId = g_sci->getGameId();
- if ((gameId == "laurabow2") && (currentScriptNr == 24) && (index == 5))
- return make_reg(0, 0xf); // priority replacement for menu - gcWin::open
- if ((gameId == "freddypharkas") && (currentScriptNr == 24) && (index == 5))
- return make_reg(0, 0xf); // priority replacement for menu - gcWin::open
- if ((gameId == "islandbrain") && (currentScriptNr == 140) && (index == 3)) {
- // piece::init
- //r[index] = make_reg(0, 255);
- //return r[index];
+ warning("uninitialized read for temp %d from method %s::%s (script %d)", index, curObjectName, curMethodName, curScriptNr);
+
+ const char *gameId = g_sci->getGameId().c_str();
+
+ // Search if this is a known uninitialized read
+ const UninitializedReadWorkaround *workaround = uninitializedReadWorkarounds;
+ while (workaround->gameId) {
+ if (strcmp(workaround->gameId, gameId) == 0) {
+ if (workaround->scriptNr == curScriptNr) {
+ if (strcmp(workaround->objectName, curObjectName) == 0) {
+ if (strcmp(workaround->methodName, curMethodName) == 0) {
+ if (workaround->index == index) {
+ // Workaround found
+ r[index] = make_reg(0, workaround->newValue);
+ return r[index];
+ }
+ }
+ }
+ }
+ }
+ workaround++;
}
- error("uninitialized read!");
+ error("unknown uninitialized read!");
}
return r[index];
} else
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h
index 88898cdbba..006bed4126 100644
--- a/engines/sci/engine/vm.h
+++ b/engines/sci/engine/vm.h
@@ -109,6 +109,15 @@ struct ExecStack {
reg_t* getVarPointer(SegManager *segMan) const;
};
+struct UninitializedReadWorkaround {
+ const char *gameId;
+ int scriptNr;
+ const char *objectName;
+ const char *methodName;
+ int index;
+ uint16 newValue;
+};
+
enum {
VAR_GLOBAL = 0,
VAR_LOCAL = 1,