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-rw-r--r--engines/dm/loadsave.cpp37
1 files changed, 16 insertions, 21 deletions
diff --git a/engines/dm/loadsave.cpp b/engines/dm/loadsave.cpp
index ef3ed34369..c6f1b21487 100644
--- a/engines/dm/loadsave.cpp
+++ b/engines/dm/loadsave.cpp
@@ -40,14 +40,13 @@
#include "dm/projexpl.h"
#include "dm/dialog.h"
-
namespace DM {
LoadgameResponse DMEngine::loadgame(int16 slot) {
if (slot == -1 && _newGameFl == k0_modeLoadSavedGame)
return kM1_LoadgameFailure;
- bool L1366_B_FadePalette = true;
+ bool fadePalette = true;
Common::String fileName;
Common::SaveFileManager *saveFileManager = nullptr;
Common::InSaveFile *file = nullptr;
@@ -131,7 +130,7 @@ LoadgameResponse DMEngine::loadgame(int16 slot) {
_timeline->initTimeline();
_groupMan->initActiveGroups();
- if (L1366_B_FadePalette) {
+ if (fadePalette) {
_displayMan->startEndFadeToPalette(_displayMan->_blankBuffer);
delay(1);
_displayMan->fillScreen(k0_ColorBlack);
@@ -154,7 +153,6 @@ LoadgameResponse DMEngine::loadgame(int16 slot) {
_dialog->dialogDraw(nullptr, "CHARGEMENT DU JEU . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
break;
}
-
}
_championMan->_partyDead = false;
@@ -268,9 +266,9 @@ void DMEngine::writeSaveGameHeader(Common::OutSaveFile *out, const Common::Strin
out->writeByte(0);
// Save the game thumbnail
- if (_saveThumbnail) {
+ if (_saveThumbnail)
out->write(_saveThumbnail->getData(), _saveThumbnail->size());
- } else
+ else
Graphics::saveThumbnail(*out);
// Creation date/time
@@ -291,9 +289,8 @@ bool DMEngine::writeCompleteSaveFile(int16 saveSlot, Common::String& saveDescrip
Common::SaveFileManager *saveFileManager = _system->getSavefileManager();
Common::OutSaveFile *file = saveFileManager->openForSaving(savefileName);
- if (!file) {
+ if (!file)
return false;
- }
writeSaveGameHeader(file, saveDescription);
@@ -339,29 +336,27 @@ bool DMEngine::writeCompleteSaveFile(int16 saveSlot, Common::String& saveDescrip
file->writeUint32BE(0x6f85e3d3);
// save _g278_dungeonFileHeader
- {
- DungeonFileHeader &header = _dungeonMan->_dungeonFileHeader;
- file->writeUint16BE(header._ornamentRandomSeed);
- file->writeUint16BE(header._rawMapDataSize);
- file->writeByte(header._mapCount);
- file->writeByte(0); // to match the structure of dungeon.dat, will be discarded
- file->writeUint16BE(header._textDataWordCount);
- file->writeUint16BE(header._partyStartLocation);
- file->writeUint16BE(header._squareFirstThingCount);
- for (uint16 i = 0; i < 16; ++i)
- file->writeUint16BE(header._thingCounts[i]);
- }
+ DungeonFileHeader &header = _dungeonMan->_dungeonFileHeader;
+ file->writeUint16BE(header._ornamentRandomSeed);
+ file->writeUint16BE(header._rawMapDataSize);
+ file->writeByte(header._mapCount);
+ file->writeByte(0); // to match the structure of dungeon.dat, will be discarded
+ file->writeUint16BE(header._textDataWordCount);
+ file->writeUint16BE(header._partyStartLocation);
+ file->writeUint16BE(header._squareFirstThingCount);
+ for (uint16 i = 0; i < 16; ++i)
+ file->writeUint16BE(header._thingCounts[i]);
// save _g277_dungeonMaps
for (uint16 i = 0; i < _dungeonMan->_dungeonFileHeader._mapCount; ++i) {
Map &map = _dungeonMan->_dungeonMaps[i];
- uint16 tmp;
file->writeUint16BE(map._rawDunDataOffset);
file->writeUint32BE(0); // to match the structure of dungeon.dat, will be discarded
file->writeByte(map._offsetMapX);
file->writeByte(map._offsetMapY);
+ uint16 tmp;
tmp = ((map._height & 0x1F) << 11) | ((map._width & 0x1F) << 6) | (map._level & 0x3F);
file->writeUint16BE(tmp);