diff options
-rw-r--r-- | po/de_DE.po | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/po/de_DE.po b/po/de_DE.po index 8e508a6ba3..8d74d33530 100644 --- a/po/de_DE.po +++ b/po/de_DE.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: ScummVM 1.8.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" "POT-Creation-Date: 2015-06-30 20:57+0100\n" -"PO-Revision-Date: 2015-06-29 12:39+0100\n" +"PO-Revision-Date: 2015-07-01 18:39+0200\n" "Last-Translator: Lothar Serra Mari <scummvm@rootfather.de>\n" "Language-Team: Simon Sawatzki <SimSaw@gmx.de>, Lothar Serra Mari " "<scummvm@rootfather.de>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=iso-8859-1\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 1.8.1\n" +"X-Generator: Poedit 1.8.2\n" #: gui/about.cpp:94 #, c-format @@ -965,7 +965,7 @@ msgstr "" #: gui/recorderdialog.cpp:64 msgid "Recorder or Playback Gameplay" -msgstr "" +msgstr "Spiel aufzeichnen oder wiedergeben" #: gui/recorderdialog.cpp:69 gui/recorderdialog.cpp:156 #: gui/saveload-dialog.cpp:220 gui/saveload-dialog.cpp:276 @@ -974,31 +974,29 @@ msgstr "Löschen" #: gui/recorderdialog.cpp:71 msgid "Record" -msgstr "" +msgstr "Aufnahme" #: gui/recorderdialog.cpp:72 -#, fuzzy msgid "Playback" -msgstr "Spielen" +msgstr "Wiedergabe" #: gui/recorderdialog.cpp:74 msgid "Edit" -msgstr "" +msgstr "Bearbeiten" #: gui/recorderdialog.cpp:86 gui/recorderdialog.cpp:243 #: gui/recorderdialog.cpp:253 msgid "Author: " -msgstr "" +msgstr "Autor:" #: gui/recorderdialog.cpp:87 gui/recorderdialog.cpp:244 #: gui/recorderdialog.cpp:254 msgid "Notes: " -msgstr "" +msgstr "Notizen:" #: gui/recorderdialog.cpp:155 -#, fuzzy msgid "Do you really want to delete this record?" -msgstr "Diesen Spielstand wirklich löschen?" +msgstr "Möchten Sie diese Aufnahme wirklich löschen?" #: gui/saveload-dialog.cpp:167 msgid "List view" @@ -2607,11 +2605,13 @@ msgstr "Verwendet einen alternativen Vorspann (nur bei CD-Version)." #: engines/sci/detection.cpp:374 msgid "Skip EGA dithering pass (full color backgrounds)" -msgstr "" +msgstr "Überspringe EGA-Fehlerdiffusion (Vollfarbige Hintergründe)" #: engines/sci/detection.cpp:375 msgid "Skip dithering pass in EGA games, graphics are shown with full colors" msgstr "" +"Überspringe Fehlerdiffusion in EGA-Spielen, Grafik wird mit allen Farben " +"gezeigt" #: engines/sci/detection.cpp:384 msgid "Prefer digital sound effects" |