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-rw-r--r--engines/wintermute/base/sound/base_sound_manager.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp
index e3f5fdcdec..f3e7bfb408 100644
--- a/engines/wintermute/base/sound/base_sound_manager.cpp
+++ b/engines/wintermute/base/sound/base_sound_manager.cpp
@@ -30,7 +30,6 @@
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/utils/path_util.h"
#include "engines/wintermute/utils/string_util.h"
-#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/sound/base_sound_buffer.h"
@@ -123,7 +122,7 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M
bool res = sound->loadFromFile(useFilename);
if (DID_FAIL(res)) {
- _gameRef->LOG(res, "Error loading sound '%s'", useFilename.c_str());
+ BaseEngine::LOG(res, "Error loading sound '%s'", useFilename.c_str());
delete sound;
return nullptr;
}
@@ -280,7 +279,7 @@ bool BaseSoundMgr::resumeAll() {
//////////////////////////////////////////////////////////////////////////
float BaseSoundMgr::posToPan(int x, int y) {
- float relPos = (float)x / ((float)_gameRef->_renderer->getWidth());
+ float relPos = (float)x / ((float)BaseEngine::getRenderer()->getWidth());
float minPan = -0.7f;
float maxPan = 0.7f;