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-rw-r--r--engines/avalanche/dropdown2.cpp6
-rw-r--r--engines/avalanche/scrolls2.cpp12
2 files changed, 11 insertions, 7 deletions
diff --git a/engines/avalanche/dropdown2.cpp b/engines/avalanche/dropdown2.cpp
index 54727e7b8c..5fba99257a 100644
--- a/engines/avalanche/dropdown2.cpp
+++ b/engines/avalanche/dropdown2.cpp
@@ -494,15 +494,15 @@ void Dropdown::setupMenuObjects() {
}
void Dropdown::setupMenuWith() {
- Common::String verb;
- char vbchar;
-
_activeMenuItem.reset();
if (_vm->_gyro->thinkthing) {
findWhatYouCanDoWithIt();
for (byte i = 0; i < _vm->_gyro->verbstr.size(); i++) {
+ char vbchar;
+ Common::String verb;
+
_vm->_acci->verbOpt(_vm->_gyro->verbstr[i], verb, vbchar);
_activeMenuItem.setupOption(verb, vbchar, "", true);
}
diff --git a/engines/avalanche/scrolls2.cpp b/engines/avalanche/scrolls2.cpp
index 4159a88ba6..3ad8f50cfb 100644
--- a/engines/avalanche/scrolls2.cpp
+++ b/engines/avalanche/scrolls2.cpp
@@ -223,21 +223,25 @@ void Scrolls::music_scroll() {
// Since there are no sounds in the game yet, it's pretty pointless to implement this function further.
// For now we act like the player just played the right tone.
- //if (they_match(played)) {
+#if 0
+ if (they_match(played)) {
+#endif
_vm->_gyro->screturn = true;
_vm->_gyro->off();
state(0);
_vm->_gyro->seescroll = false;
_vm->_timeout->set_up_timer(8, _vm->_timeout->procjacques_wakes_up, _vm->_timeout->reason_jacques_waking_up);
+ warning("STUB: Scrolls::music_scroll()");
return;
- //}
- warning("STUB: Scrolls::music_scroll()");
-
+#if 0
+ }
+
_vm->_gyro->screturn = false;
_vm->_gyro->off();
state(0);
_vm->_gyro->seescroll = false;
+#endif
}
/* ThatsAll, so put us back to */ /*$F-*/