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-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 5629dc0934..f68a613d5b 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -2436,7 +2436,8 @@ void Scene109::step() {
_hungryFl = true;
}
- if (_eatingFirstFish && (_scene->_sequences[_globals._sequenceIndexes[10]]._msgPos.x >= 178)) {
+ // FIXME: The fish animation never moves, so x is never updated and the scene freezes
+ if (_eatingFirstFish /*&& (_scene->_sequences[_globals._sequenceIndexes[10]]._msgPos.x >= 178)*/) {
_globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 4, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 4);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_SPRITE, 29, 72);