diff options
| -rw-r--r-- | engines/xeen/combat.cpp | 3 | ||||
| -rw-r--r-- | engines/xeen/item.cpp | 8 | 
2 files changed, 7 insertions, 4 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index 1452719c2b..2dca3b0648 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -385,7 +385,8 @@ void Combat::doCharDamage(Character &c, int charNum, int monsterDataIndex) {  				XeenItem &weapon = c._weapons[idx];  				if (weapon._id < XEEN_SLAYER_SWORD && weapon._id != 0 && weapon._frame != 0) {  					weapon._state._broken = true; -					weapon._frame = 0; +					// WORKAROUND: For consistency, we don't de-equip broken items +					//weapon._frame = 0;  				}  			}  			sound.playFX(37); diff --git a/engines/xeen/item.cpp b/engines/xeen/item.cpp index a384d615e2..bd08dcd494 100644 --- a/engines/xeen/item.cpp +++ b/engines/xeen/item.cpp @@ -740,14 +740,16 @@ void InventoryItemsGroup::breakAllItems() {  	for (int idx = 0; idx < INV_ITEMS_TOTAL; ++idx) {  		if (_owner->_weapons[idx]._id < XEEN_SLAYER_SWORD) {  			_owner->_weapons[idx]._state._broken = true; -			_owner->_weapons[idx]._frame = 0; +			// WORKAROUND: For consistency, we don't de-equip broken items +			//_owner->_weapons[idx]._frame = 0;  		}  		_owner->_armor[idx]._state._broken = true;  		_owner->_accessories[idx]._state._broken = true;  		_owner->_misc[idx]._state._broken = true; -		_owner->_armor[idx]._frame = 0; -		_owner->_accessories[idx]._frame = 0; +		// WORKAROUND: For consistency, we don't de-equip broken items +		//_owner->_armor[idx]._frame = 0; +		//_owner->_accessories[idx]._frame = 0;  	}  }  | 
