diff options
-rw-r--r-- | engines/sci/graphics/palette.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp index 759f8979f3..28edfae24b 100644 --- a/engines/sci/graphics/palette.cpp +++ b/engines/sci/graphics/palette.cpp @@ -62,19 +62,17 @@ GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen) _alwaysForceRealMerge = false; // Pseudo-WORKAROUND - // Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest 1 vga and Nick's Picks Space Quest + // Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest 1 vga and all Nick's Picks // all use an inbetween interpreter, some parts are SCI1.1, some parts are SCI1 // It's not using the SCI1.1 palette merging (copying over all the colors) but the real merging // If we use the copying over, we will get issues because some views have marked all colors as being used // and those will overwrite the current palette in that case - // FIXME: the other nick's Picks may also use the same interpreter, but we can not verify - // if the other games also get reported having palette issues, add them here Common::String gameId = g_sci->getGameId(); if (g_sci->isDemo()) { if (gameId == "laurabow2" || gameId == "qfg3" || gameId == "ecoquest") _alwaysForceRealMerge = true; } else { - if (gameId == "pq1sci" || gameId == "cnick-sq" || gameId == "cnick-longbow") + if (gameId == "pq1sci" || gameId == "cnick-sq" || gameId == "cnick-longbow" || gameId == "cnick-kq" || gameId == "cnick-laurabow" || gameId == "cnick-lsl") _alwaysForceRealMerge = true; } |