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-rw-r--r--engines/director/score.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/director/score.cpp b/engines/director/score.cpp
index aa4828ead7..c72fc0cf8f 100644
--- a/engines/director/score.cpp
+++ b/engines/director/score.cpp
@@ -240,7 +240,7 @@ void Score::loadFrames(Common::SeekableSubReadStreamEndian &stream) {
while (size != 0) {
uint16 frameSize = stream.readUint16();
- debugC(kDebugLoading, 8, "++++ score frame %d (frameSize %d) size %d", _frames.size() + 1, frameSize, size);
+ debugC(kDebugLoading, 8, "++++ score frame %d (frameSize %d) size %d", _frames.size(), frameSize, size);
size -= frameSize;
frameSize -= 2;
@@ -993,7 +993,7 @@ void Score::processEvents() {
// D3 doesn't have both mouse up and down.
// But we still want to know if the mouse is down for press effects.
_currentMouseDownSpriteId = _frames[_currentFrame]->getSpriteIDFromPos(pos);
-
+
if (_vm->getVersion() > 3) {
// TODO: check that this is the order of script execution!
_lingo->processEvent(kEventMouseDown, kCastScript, _frames[_currentFrame]->_sprites[_currentMouseDownSpriteId]->_castId);