diff options
-rw-r--r-- | engines/sci/engine/kpathing.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp index 4061795f82..b839ac51c3 100644 --- a/engines/sci/engine/kpathing.cpp +++ b/engines/sci/engine/kpathing.cpp @@ -1366,7 +1366,16 @@ static void AStar(PathfindingState *s) { // other, while we apply a penalty to paths traversing it. // This difference might lead to problems, but none are // known at the time of writing. - if (s->pointOnScreenBorder(vertex->v)) + + // WORKAROUND: This check fails in QFG1VGA, room 81 (bug report #3568452). + // However, it is needed in other SCI1.1 games, such as LB2. Therefore, we + // add this workaround for that scene in QFG1VGA, until our algorithm matches + // better what SSCI is doing. With this workaround, QFG1VGA no longer freezes + // in that scene. + bool qfg1VgaWorkaround = (g_sci->getGameId() == GID_QFG1VGA && + g_sci->getEngineState()->currentRoomNumber() == 81); + + if (s->pointOnScreenBorder(vertex->v) && !qfg1VgaWorkaround) new_dist += 10000; if (new_dist < vertex->costG) { |