diff options
-rw-r--r-- | scumm/actor.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index bd94f91d83..6f45edf088 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -859,8 +859,10 @@ void Actor::drawActorCostume() if (!needRedraw) return; - // FIXME: ugly fix for samnmax inventory - if (_vm->_gameId == GID_SAMNMAX && _vm->getState(995)) + // FIXME: ugly fix for samnmax inventory (otherwise actors get drawn over the + // inventory). We make an exception for room 66 (the Car Bomb game), for otherwise + // that will be drawn incorrectly. Oh well.... + if (_vm->_gameId == GID_SAMNMAX && _vm->getState(995) && _vm->_currentRoom != 66) return; needRedraw = false; |