diff options
| -rw-r--r-- | engines/scumm/actor.cpp | 1 | 
1 files changed, 0 insertions, 1 deletions
| diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index f17fc910ae..74afcfdbbc 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -1194,7 +1194,6 @@ void Actor::drawActorCostume(bool hitTestMode) {  	_heNoTalkAnimation = 0;  	// If the actor is partially hidden, redraw it next frame. -	// Only done for pre-AKOS, though.  	if (bcr->drawCostume(_vm->virtscr[0], _vm->gdi._numStrips, this, _drawToBackBuf) & 1) {  		_needRedraw = (_vm->_game.version <= 6);  	} | 
