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authorTravis Howell2006-07-11 04:43:14 +0000
committerTravis Howell2006-07-11 04:43:14 +0000
commite87c31d35d1ada10bd15dc3e5c8b9ab61201cbb0 (patch)
treef6887cb9c31adf9efafdb96a701dcb198fe57191
parentcd020a688ed445dc67cd9f1c70a90f6c890d9af5 (diff)
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Remove out dated comment
svn-id: r23483
-rw-r--r--engines/scumm/actor.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index f17fc910ae..74afcfdbbc 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -1194,7 +1194,6 @@ void Actor::drawActorCostume(bool hitTestMode) {
_heNoTalkAnimation = 0;
// If the actor is partially hidden, redraw it next frame.
- // Only done for pre-AKOS, though.
if (bcr->drawCostume(_vm->virtscr[0], _vm->gdi._numStrips, this, _drawToBackBuf) & 1) {
_needRedraw = (_vm->_game.version <= 6);
}