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-rw-r--r--common/gameDetector.cpp9
-rw-r--r--common/gameDetector.h1
2 files changed, 4 insertions, 6 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp
index 464372fa8f..95d66cea40 100644
--- a/common/gameDetector.cpp
+++ b/common/gameDetector.cpp
@@ -349,9 +349,9 @@ const VersionSettings version_settings[] = {
// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,
// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
// GF_NO_SCALLING},
-// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,
-// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
-// GF_NO_SCALLING},
+// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,
+// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
+// GF_NO_SCALLING},
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
/* Scumm Version 3 */
@@ -431,7 +431,6 @@ bool GameDetector::detectGame()
do {
if (!scumm_stricmp(_exe_name, gnl->filename)) {
_gameId = gnl->id;
- _scummVersion = gnl->major;
_features = gnl->features;
_gameText = gnl->gamename;
@@ -443,7 +442,7 @@ bool GameDetector::detectGame()
debug(1, "Failed game detection");
- return true;
+ return false;
}
const char *GameDetector::getGameName()
diff --git a/common/gameDetector.h b/common/gameDetector.h
index d628b45500..857b73a5ef 100644
--- a/common/gameDetector.h
+++ b/common/gameDetector.h
@@ -69,7 +69,6 @@ public:
int _gfx_driver;
int _gfx_mode;
- int _scummVersion;
int _cdrom;
int _save_slot;