diff options
-rw-r--r-- | engines/tinsel/dialogs.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp index a84dad942c..4bc28ffb53 100644 --- a/engines/tinsel/dialogs.cpp +++ b/engines/tinsel/dialogs.cpp @@ -3676,13 +3676,13 @@ extern void HideConversation(bool bHide) { ConstructInventory(FULL); else { // Move it all back on-screen - for (i = 0; g_objArray[i] && i < MAX_WCOMP; i++) { + for (i = 0; i < MAX_WCOMP && g_objArray[i]; i++) { MultiAdjustXY(g_objArray[i], -2 * SCREEN_WIDTH, 0); } // Don't flash if items changed. If they have, will be redrawn anyway. if (TinselV2 || !g_ItemsChanged) { - for (i = 0; g_iconArray[i] && i < MAX_ICONS; i++) { + for (i = 0; i < MAX_ICONS && g_iconArray[i]; i++) { MultiAdjustXY(g_iconArray[i], -2*SCREEN_WIDTH, 0); } } @@ -3739,10 +3739,10 @@ extern void HideConversation(bool bHide) { deltay = g_InvD[INV_CONV].inventoryY - deltay; // Move it all - for (i = 0; g_objArray[i] && i < MAX_WCOMP; i++) { + for (i = 0; i < MAX_WCOMP && g_objArray[i]; i++) { MultiMoveRelXY(g_objArray[i], x - center, deltay); } - for (i = 0; g_iconArray[i] && i < MAX_ICONS; i++) { + for (i = 0; i < MAX_ICONS && g_iconArray[i]; i++) { MultiMoveRelXY(g_iconArray[i], x - center, deltay); } g_InvD[INV_CONV].inventoryX += x - center; @@ -3771,10 +3771,10 @@ extern void HideConversation(bool bHide) { y = 0; if (x || y) { - for (i = 0; g_objArray[i] && i < MAX_WCOMP; i++) { + for (i = 0; i < MAX_WCOMP && g_objArray[i]; i++) { MultiMoveRelXY(g_objArray[i], x, y); } - for (i = 0; g_iconArray[i] && i < MAX_ICONS; i++) { + for (i = 0; i < MAX_ICONS && g_iconArray[i]; i++) { MultiMoveRelXY(g_iconArray[i], x, y); } g_InvD[INV_CONV].inventoryX += x; @@ -3786,10 +3786,10 @@ extern void HideConversation(bool bHide) { */ if (MultiLowest(g_RectObject) > SCREEN_BOX_HEIGHT2 - SysVar(SV_CONV_MINY)) { y = (SCREEN_BOX_HEIGHT2 - SysVar(SV_CONV_MINY)) - MultiLowest(g_RectObject); - for (i = 0; g_objArray[i] && i < MAX_WCOMP; i++) { + for (i = 0; i < MAX_WCOMP && g_objArray[i]; i++) { MultiMoveRelXY(g_objArray[i], 0, y); } - for (i = 0; g_iconArray[i] && i < MAX_ICONS; i++) { + for (i = 0; i < MAX_ICONS && g_iconArray[i]; i++) { MultiMoveRelXY(g_iconArray[i], 0, y); } g_InvD[INV_CONV].inventoryY += y; |