diff options
-rw-r--r-- | engines/agos/sound.cpp | 127 |
1 files changed, 73 insertions, 54 deletions
diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp index cb820b34c4..ec763d2007 100644 --- a/engines/agos/sound.cpp +++ b/engines/agos/sound.cpp @@ -53,11 +53,11 @@ protected: public: BaseSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false); BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigEndian = false); - void playSound(uint sound, Audio::SoundHandle *handle, byte flags) { - playSound(sound, sound, handle, flags); + void playSound(uint sound, Audio::SoundHandle *handle, byte flags, int vol = 0) { + playSound(sound, sound, handle, flags, vol); } virtual ~BaseSound(); - virtual void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) = 0; + virtual void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0) = 0; virtual Audio::AudioStream *makeAudioStream(uint sound) { return NULL; } }; @@ -119,20 +119,20 @@ public: WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {}; WavSound(Audio::Mixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {}; Audio::AudioStream *makeAudioStream(uint sound); - void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags); + void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0); }; class VocSound : public BaseSound { public: VocSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {}; Audio::AudioStream *makeAudioStream(uint sound); - void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags); + void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0); }; class RawSound : public BaseSound { public: RawSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {}; - void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags); + void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0); }; BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigEndian) { @@ -183,6 +183,50 @@ BaseSound::~BaseSound() { delete _file; } +void convertVolume(int &vol) { + // DirectSound was orginally used, which specifies volume + // and panning differently than ScummVM does, using a logarithmic scale + // rather than a linear one. + // + // Volume is a value between -10,000 and 0. + // + // In both cases, the -10,000 represents -100 dB. When panning, only + // one speaker's volume is affected - just like in ScummVM - with + // negative values affecting the left speaker, and positive values + // affecting the right speaker. Thus -10,000 means the left speaker is + // silent. + + int v = CLIP(vol, -10000, 0); + if (v) { + vol = (int)((double)Audio::Mixer::kMaxChannelVolume * pow(10.0, (double)v / 2000.0) + 0.5); + } else { + vol = Audio::Mixer::kMaxChannelVolume; + } +} + +void convertPan(int &pan) { + // DirectSound was orginally used, which specifies volume + // and panning differently than ScummVM does, using a logarithmic scale + // rather than a linear one. + // + // Panning is a value between -10,000 and 10,000. + // + // In both cases, the -10,000 represents -100 dB. When panning, only + // one speaker's volume is affected - just like in ScummVM - with + // negative values affecting the left speaker, and positive values + // affecting the right speaker. Thus -10,000 means the left speaker is + // silent. + + int p = CLIP(pan, -10000, 10000); + if (p < 0) { + pan = (int)(255.0 * pow(10.0, (double)p / 2000.0) + 127.5); + } else if (p > 0) { + pan = (int)(255.0 * pow(10.0, (double)p / -2000.0) - 127.5); + } else { + pan = 0; + } +} + Audio::AudioStream *WavSound::makeAudioStream(uint sound) { if (_offsets == NULL) return NULL; @@ -191,8 +235,9 @@ Audio::AudioStream *WavSound::makeAudioStream(uint sound) { return Audio::makeWAVStream(*_file); } -void WavSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) { - _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound); +void WavSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) { + convertVolume(vol); + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound, vol); } Audio::AudioStream *VocSound::makeAudioStream(uint sound) { @@ -203,11 +248,11 @@ Audio::AudioStream *VocSound::makeAudioStream(uint sound) { return Audio::makeVOCStream(*_file); } -void VocSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) { +void VocSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) { _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound); } -void RawSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) { +void RawSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) { if (_offsets == NULL) return; @@ -225,7 +270,7 @@ class MP3Sound : public BaseSound { public: MP3Sound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {}; Audio::AudioStream *makeAudioStream(uint sound); - void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags); + void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0); }; Audio::AudioStream *MP3Sound::makeAudioStream(uint sound) { @@ -243,8 +288,9 @@ Audio::AudioStream *MP3Sound::makeAudioStream(uint sound) { return Audio::makeMP3Stream(_file, size); } -void MP3Sound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) { - _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound); +void MP3Sound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) { + convertVolume(vol); + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound, vol); } #endif @@ -253,7 +299,7 @@ class VorbisSound : public BaseSound { public: VorbisSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {}; Audio::AudioStream *makeAudioStream(uint sound); - void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags); + void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0); }; Audio::AudioStream *VorbisSound::makeAudioStream(uint sound) { @@ -271,8 +317,9 @@ Audio::AudioStream *VorbisSound::makeAudioStream(uint sound) { return Audio::makeVorbisStream(_file, size); } -void VorbisSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) { - _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound); +void VorbisSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) { + convertVolume(vol); + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound, vol); } #endif @@ -281,7 +328,7 @@ class FlacSound : public BaseSound { public: FlacSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {}; Audio::AudioStream *makeAudioStream(uint sound); - void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags); + void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0); }; Audio::AudioStream *FlacSound::makeAudioStream(uint sound) { @@ -299,8 +346,9 @@ Audio::AudioStream *FlacSound::makeAudioStream(uint sound) { return Audio::makeFlacStream(_file, size); } -void FlacSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) { - _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound); +void FlacSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) { + convertVolume(vol); + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound, vol); } #endif @@ -540,10 +588,10 @@ void Sound::playVoice(uint sound) { _mixer->stopHandle(_voiceHandle); if (_vm->getGameType() == GType_PP) { - uint loopSound = sound; if (sound < 11) - loopSound++; - _voice->playSound(sound, loopSound, &_voiceHandle, Audio::Mixer::FLAG_LOOP); + _voice->playSound(sound, sound + 1, &_voiceHandle, Audio::Mixer::FLAG_LOOP, -1500); + else + _voice->playSound(sound, sound, &_voiceHandle, Audio::Mixer::FLAG_LOOP); } else if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32) { _voice->playSound(sound, &_voiceHandle, 0); } else { @@ -673,37 +721,8 @@ void Sound::playSoundData(Audio::SoundHandle *handle, byte *soundData, uint soun if (!Audio::loadWAVFromStream(stream, size, rate, flags, &compType, &blockAlign)) error("playSoundData: Not a valid WAV data"); - // The Feeble Files originally used DirectSound, which specifies volume - // and panning differently than ScummVM does, using a logarithmic scale - // rather than a linear one. - // - // Volume is a value between -10,000 and 0. - // Panning is a value between -10,000 and 10,000. - // - // In both cases, the -10,000 represents -100 dB. When panning, only - // one speaker's volume is affected - just like in ScummVM - with - // negative values affecting the left speaker, and positive values - // affecting the right speaker. Thus -10,000 means the left speaker is - // silent. - - int v, p; - - vol = CLIP(vol, -10000, 0); - pan = CLIP(pan, -10000, 10000); - - if (vol) { - v = (int)((double)Audio::Mixer::kMaxChannelVolume * pow(10.0, (double)vol / 2000.0) + 0.5); - } else { - v = Audio::Mixer::kMaxChannelVolume; - } - - if (pan < 0) { - p = (int)(255.0 * pow(10.0, (double)pan / 2000.0) + 127.5); - } else if (pan > 0) { - p = (int)(255.0 * pow(10.0, (double)pan / -2000.0) - 127.5); - } else { - p = 0; - } + convertVolume(vol); + convertPan(pan); if (loop == true) flags |= Audio::Mixer::FLAG_LOOP; @@ -719,7 +738,7 @@ void Sound::playSoundData(Audio::SoundHandle *handle, byte *soundData, uint soun memcpy(buffer, soundData + stream.pos(), size); } - _mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE, sound, v, p); + _mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE, sound, vol, pan); } void Sound::stopSfx5() { |