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-rw-r--r--engines/agos/sound.cpp127
1 files changed, 73 insertions, 54 deletions
diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp
index cb820b34c4..ec763d2007 100644
--- a/engines/agos/sound.cpp
+++ b/engines/agos/sound.cpp
@@ -53,11 +53,11 @@ protected:
public:
BaseSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false);
BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigEndian = false);
- void playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
- playSound(sound, sound, handle, flags);
+ void playSound(uint sound, Audio::SoundHandle *handle, byte flags, int vol = 0) {
+ playSound(sound, sound, handle, flags, vol);
}
virtual ~BaseSound();
- virtual void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) = 0;
+ virtual void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0) = 0;
virtual Audio::AudioStream *makeAudioStream(uint sound) { return NULL; }
};
@@ -119,20 +119,20 @@ public:
WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {};
WavSound(Audio::Mixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {};
Audio::AudioStream *makeAudioStream(uint sound);
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags);
+ void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
class VocSound : public BaseSound {
public:
VocSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {};
Audio::AudioStream *makeAudioStream(uint sound);
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags);
+ void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
class RawSound : public BaseSound {
public:
RawSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {};
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags);
+ void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigEndian) {
@@ -183,6 +183,50 @@ BaseSound::~BaseSound() {
delete _file;
}
+void convertVolume(int &vol) {
+ // DirectSound was orginally used, which specifies volume
+ // and panning differently than ScummVM does, using a logarithmic scale
+ // rather than a linear one.
+ //
+ // Volume is a value between -10,000 and 0.
+ //
+ // In both cases, the -10,000 represents -100 dB. When panning, only
+ // one speaker's volume is affected - just like in ScummVM - with
+ // negative values affecting the left speaker, and positive values
+ // affecting the right speaker. Thus -10,000 means the left speaker is
+ // silent.
+
+ int v = CLIP(vol, -10000, 0);
+ if (v) {
+ vol = (int)((double)Audio::Mixer::kMaxChannelVolume * pow(10.0, (double)v / 2000.0) + 0.5);
+ } else {
+ vol = Audio::Mixer::kMaxChannelVolume;
+ }
+}
+
+void convertPan(int &pan) {
+ // DirectSound was orginally used, which specifies volume
+ // and panning differently than ScummVM does, using a logarithmic scale
+ // rather than a linear one.
+ //
+ // Panning is a value between -10,000 and 10,000.
+ //
+ // In both cases, the -10,000 represents -100 dB. When panning, only
+ // one speaker's volume is affected - just like in ScummVM - with
+ // negative values affecting the left speaker, and positive values
+ // affecting the right speaker. Thus -10,000 means the left speaker is
+ // silent.
+
+ int p = CLIP(pan, -10000, 10000);
+ if (p < 0) {
+ pan = (int)(255.0 * pow(10.0, (double)p / 2000.0) + 127.5);
+ } else if (p > 0) {
+ pan = (int)(255.0 * pow(10.0, (double)p / -2000.0) - 127.5);
+ } else {
+ pan = 0;
+ }
+}
+
Audio::AudioStream *WavSound::makeAudioStream(uint sound) {
if (_offsets == NULL)
return NULL;
@@ -191,8 +235,9 @@ Audio::AudioStream *WavSound::makeAudioStream(uint sound) {
return Audio::makeWAVStream(*_file);
}
-void WavSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) {
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound);
+void WavSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
+ convertVolume(vol);
+ _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound, vol);
}
Audio::AudioStream *VocSound::makeAudioStream(uint sound) {
@@ -203,11 +248,11 @@ Audio::AudioStream *VocSound::makeAudioStream(uint sound) {
return Audio::makeVOCStream(*_file);
}
-void VocSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) {
+void VocSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound);
}
-void RawSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) {
+void RawSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
if (_offsets == NULL)
return;
@@ -225,7 +270,7 @@ class MP3Sound : public BaseSound {
public:
MP3Sound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
Audio::AudioStream *makeAudioStream(uint sound);
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags);
+ void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
Audio::AudioStream *MP3Sound::makeAudioStream(uint sound) {
@@ -243,8 +288,9 @@ Audio::AudioStream *MP3Sound::makeAudioStream(uint sound) {
return Audio::makeMP3Stream(_file, size);
}
-void MP3Sound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) {
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound);
+void MP3Sound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
+ convertVolume(vol);
+ _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound, vol);
}
#endif
@@ -253,7 +299,7 @@ class VorbisSound : public BaseSound {
public:
VorbisSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
Audio::AudioStream *makeAudioStream(uint sound);
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags);
+ void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
Audio::AudioStream *VorbisSound::makeAudioStream(uint sound) {
@@ -271,8 +317,9 @@ Audio::AudioStream *VorbisSound::makeAudioStream(uint sound) {
return Audio::makeVorbisStream(_file, size);
}
-void VorbisSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) {
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound);
+void VorbisSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
+ convertVolume(vol);
+ _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound, vol);
}
#endif
@@ -281,7 +328,7 @@ class FlacSound : public BaseSound {
public:
FlacSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
Audio::AudioStream *makeAudioStream(uint sound);
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags);
+ void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
Audio::AudioStream *FlacSound::makeAudioStream(uint sound) {
@@ -299,8 +346,9 @@ Audio::AudioStream *FlacSound::makeAudioStream(uint sound) {
return Audio::makeFlacStream(_file, size);
}
-void FlacSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags) {
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound);
+void FlacSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
+ convertVolume(vol);
+ _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), sound, vol);
}
#endif
@@ -540,10 +588,10 @@ void Sound::playVoice(uint sound) {
_mixer->stopHandle(_voiceHandle);
if (_vm->getGameType() == GType_PP) {
- uint loopSound = sound;
if (sound < 11)
- loopSound++;
- _voice->playSound(sound, loopSound, &_voiceHandle, Audio::Mixer::FLAG_LOOP);
+ _voice->playSound(sound, sound + 1, &_voiceHandle, Audio::Mixer::FLAG_LOOP, -1500);
+ else
+ _voice->playSound(sound, sound, &_voiceHandle, Audio::Mixer::FLAG_LOOP);
} else if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32) {
_voice->playSound(sound, &_voiceHandle, 0);
} else {
@@ -673,37 +721,8 @@ void Sound::playSoundData(Audio::SoundHandle *handle, byte *soundData, uint soun
if (!Audio::loadWAVFromStream(stream, size, rate, flags, &compType, &blockAlign))
error("playSoundData: Not a valid WAV data");
- // The Feeble Files originally used DirectSound, which specifies volume
- // and panning differently than ScummVM does, using a logarithmic scale
- // rather than a linear one.
- //
- // Volume is a value between -10,000 and 0.
- // Panning is a value between -10,000 and 10,000.
- //
- // In both cases, the -10,000 represents -100 dB. When panning, only
- // one speaker's volume is affected - just like in ScummVM - with
- // negative values affecting the left speaker, and positive values
- // affecting the right speaker. Thus -10,000 means the left speaker is
- // silent.
-
- int v, p;
-
- vol = CLIP(vol, -10000, 0);
- pan = CLIP(pan, -10000, 10000);
-
- if (vol) {
- v = (int)((double)Audio::Mixer::kMaxChannelVolume * pow(10.0, (double)vol / 2000.0) + 0.5);
- } else {
- v = Audio::Mixer::kMaxChannelVolume;
- }
-
- if (pan < 0) {
- p = (int)(255.0 * pow(10.0, (double)pan / 2000.0) + 127.5);
- } else if (pan > 0) {
- p = (int)(255.0 * pow(10.0, (double)pan / -2000.0) - 127.5);
- } else {
- p = 0;
- }
+ convertVolume(vol);
+ convertPan(pan);
if (loop == true)
flags |= Audio::Mixer::FLAG_LOOP;
@@ -719,7 +738,7 @@ void Sound::playSoundData(Audio::SoundHandle *handle, byte *soundData, uint soun
memcpy(buffer, soundData + stream.pos(), size);
}
- _mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE, sound, v, p);
+ _mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE, sound, vol, pan);
}
void Sound::stopSfx5() {