diff options
| -rw-r--r-- | engines/sci/engine/workarounds.cpp | 8 | 
1 files changed, 2 insertions, 6 deletions
| diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index c3a3751b0d..0f11f63bea 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -77,8 +77,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {  	{ GID_JONES,         764,   255,  0,                   "", "export 0",       -1,   14, { WORKAROUND_FAKE,   0 } }, // jones/ega&vga only - called when the game starts  	{ GID_KQ5,            -1,     0,  0,                   "", "export 29",      -1,    3, { WORKAROUND_FAKE,   0 } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio - bug #3034700  	{ GID_KQ5,            25,    25,  0,              "rm025", "doit",           -1,    0, { WORKAROUND_FAKE,   0 } }, // inside witch forest, when going to the room where the walking rock is -	{ GID_KQ6,            -1,    30,  0,               "rats", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // rats in the catacombs - bug #3034597 -	{ GID_KQ6,            -1,    30,  0,               "rats", "changeState",    -1,    2, { WORKAROUND_FAKE,   0 } }, // rats in the catacombs - bug #3035495 +	{ GID_KQ6,            -1,    30,  0,               "rats", "changeState",    -1,   -1, { WORKAROUND_FAKE,   0 } }, // rats in the catacombs (temps 1 - 5) - bugs #3034597, #3035495, #3035824  	{ GID_KQ6,           210,   210,  0,              "rm210", "scriptCheck",    -1,    0, { WORKAROUND_FAKE,   1 } }, // using inventory in that room - bug #3034565  	{ GID_KQ6,           500,   500,  0,              "rm500", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // going to island of the beast  	{ GID_KQ6,           520,   520,  0,              "rm520", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // going to boiling water trap on beast isle @@ -89,10 +88,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {  	{ GID_LAURABOW2,     230,    21,  0,      "dropCluesCode", "doit",           -1,    1, { WORKAROUND_FAKE,   0 } }, // when asking the reporter about the burglary - bug #3035068  	{ GID_LSL1,          250,   250,  0,           "increase", "handleEvent",    -1,    2, { WORKAROUND_FAKE,   0 } }, // casino, playing game, increasing bet  	{ GID_LSL1,          720,   720,  0,              "rm720", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // age check room -	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",    -1,  200, { WORKAROUND_FAKE,   0 } }, // right after entering the 3 ethnic groups inside comedy club -	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",    -1,  201, { WORKAROUND_FAKE,   0 } }, // see above -	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",    -1,  202, { WORKAROUND_FAKE,   0 } }, // see above -	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",    -1,  203, { WORKAROUND_FAKE,   0 } }, // see above +	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",    -1,   -1, { WORKAROUND_FAKE,   0 } }, // right after entering the 3 ethnic groups inside comedy club (temps 200, 201, 202, 203)  	{ GID_LSL3,           -1,   997,  0,         "TheMenuBar", "handleEvent",    -1,    1, { WORKAROUND_FAKE, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')  	{ GID_LSL6,           -1,    85,  0,          "washcloth", "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // washcloth in inventory  	{ GID_LSL6,           -1,   928, -1,           "Narrator", "startText",      -1,    0, { WORKAROUND_FAKE,   0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class | 
