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-rw-r--r--scumm/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 4d5d3d68e0..8c914f6741 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -709,7 +709,7 @@ int Sound::isSoundRunning(int sound) const {
if (_vm->_features & GF_HUMONGOUS) {
if (sound == -2 || sound == 10001) {
return isSfxFinished();
- } else if (sound == -1 || sound == 10000) {
+ } else if (sound == -1 || sound == 10000 || sound == _currentMusic) {
// getSoundStatus(), with a -1, will return the
// ID number of the first active music it finds.
// TODO handle MRAW (pcm music) in humongous games