diff options
| -rw-r--r-- | engines/mads/nebular/menu_nebular.cpp | 15 | 
1 files changed, 15 insertions, 0 deletions
| diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp index 591d745f7a..6a13cea195 100644 --- a/engines/mads/nebular/menu_nebular.cpp +++ b/engines/mads/nebular/menu_nebular.cpp @@ -889,9 +889,24 @@ void AnimationView::loadNextResource() {  	if (resEntry._bgFlag)  		palette.resetGamePalette(1, 8); +	palette._mainPalette[253 * 3] = palette._mainPalette[253 * 3 + 1]  +		= palette._mainPalette[253 * 3 + 2] = 0xb4; +	palette.setPalette(&palette._mainPalette[253 * 3], 253, 1); +  	// Free any previous messages  	scene._kernelMessages.reset(); +	// Handle the bars at the top/bottom +	if (resEntry._showWhiteBars) { +		// For animations the screen has been clipped to the middle 156 rows. +		// So although it's slightly messy, bypass our screen class entirely, +		// and draw the horizontal lines directly on the physiacl screen surface +		Graphics::Surface *s = g_system->lockScreen(); +		s->hLine(0, 20, MADS_SCREEN_WIDTH, 253); +		s->hLine(0, 179, MADS_SCREEN_WIDTH, 253); +		g_system->unlockScreen(); +	} +  	// Load the new animation  	delete _currentAnimation;  	_currentAnimation = Animation::init(_vm, &scene); | 
