diff options
-rw-r--r-- | backends/platform/symbian/BuildPackageUpload_LocalSettings.pl | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl index 1e5e4dc0c8..5d85fc03a2 100644 --- a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl +++ b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl @@ -226,28 +226,31 @@ $VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines"; # now one for each ready-for-release engine - + if (0) + { foreach (@WorkingEngines) { $VariationSets{'ALL'}{$_} = "$DefaultFeatures $_"; } # for scumm, we need to add 2 features: - $VariationSets{'ALL'}{'scumm'} .= " scumm_7_8 he"; - + #$VariationSets{'ALL'}{'scumm'} .= " scumm_7_8 he"; + } + # now one for each not-ready-for-release-or-testing engine - + if (0) + { foreach (@TestingEngines) { $VariationSets{'ALL'}{"test_$_"} = "$DefaultFeatures $_"; } - + } # below here you could specify weird & experimental combinations, non-ready engines # a small version of the saga engine, because it is so big (no tremor,mad,zlib) - $VariationSets{'ALL'}{'saga_mini'} = "saga"; + #$VariationSets{'ALL'}{'saga_mini'} = "saga"; # a smaller version of scumm without support for v7, v8 and HE games - $VariationSets{'ALL'}{'scumm_no78he'} = "$DefaultFeatures scumm"; + #$VariationSets{'ALL'}{'scumm_no78he'} = "$DefaultFeatures scumm"; # maybe you feel lucky and want to test the sword engines? :P #$VariationSets{'S60v2'}{'test_sword'} = "$DefaultFeatures mpeg2 sword1 sword2"; |