diff options
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 5089c2f92f..aa7f2ff0f3 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -460,7 +460,7 @@ void Actor::startAnimActor(int f) // the standFrame (CHORE mode 3). We hack around this by simply using the // initFrame instead. As far as it goes, I see no difference. Apart from // keeping my lovely head intact. - if (f == 3 && _vm->_gameId == GID_INDY3_256) + if (f == 3 && _vm->_gameId == GID_INDY3_256 && (_vm->_currentRoom != 79)) f = initFrame; if (isInCurrentRoom() && costume) { |