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-rw-r--r--engines/sci/engine/script.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index c1da3f25e0..94c0c72914 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -99,8 +99,7 @@ void Script::load(int script_nr, ResourceManager *resMan, ScriptPatcher *scriptP
// However, since we address the heap with a 16-bit pointer, the
// combined size of the stack and the heap must be 64KB. So far this has
// worked for SCI11, SCI2 and SCI21 games. SCI3 games use a different
- // script format, and theoretically they can exceed the 64KB boundary
- // using relocation.
+ // script format, and they can exceed the 64KB boundary using relocation.
Resource *heap = resMan->findResource(ResourceId(kResourceTypeHeap, script_nr), false);
bufSize += heap->size();