diff options
-rw-r--r-- | sword2/mouse.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp index 1251f76167..9dd116591f 100644 --- a/sword2/mouse.cpp +++ b/sword2/mouse.cpp @@ -1321,10 +1321,10 @@ int32 FN_init_floor_mouse(int32 *params) // James29nov96 ob_mouse->x1 = 0; ob_mouse->y1 = 0; - ob_mouse->x2 = this_screen.screen_wide-1; - ob_mouse->y2 = this_screen.screen_deep-1; - ob_mouse->priority = 9; // floor is always lowest priority - ob_mouse->pointer = NORMAL_MOUSE_ID; // normal pointer + ob_mouse->x2 = TO_LE_32(this_screen.screen_wide-1); + ob_mouse->y2 = TO_LE_32(this_screen.screen_deep-1); + ob_mouse->priority = TO_LE_32(9); // floor is always lowest priority + ob_mouse->pointer = TO_LE_32(NORMAL_MOUSE_ID); // normal pointer return(IR_CONT); // continue script @@ -1342,12 +1342,12 @@ int32 FN_set_scroll_left_mouse(int32 *params) // James13feb97 ob_mouse->x1 = 0; ob_mouse->y1 = 0; - ob_mouse->x2 = this_screen.scroll_offset_x + SCROLL_MOUSE_WIDTH; - ob_mouse->y2 = this_screen.screen_deep-1; + ob_mouse->x2 = TO_LE_32(this_screen.scroll_offset_x + SCROLL_MOUSE_WIDTH); + ob_mouse->y2 = TO_LE_32(this_screen.screen_deep-1); ob_mouse->priority = 0; // highest priority if (this_screen.scroll_offset_x > 0) // if not fully scrolled to the left - ob_mouse->pointer = SCROLL_LEFT_MOUSE_ID; + ob_mouse->pointer = TO_LE_32(SCROLL_LEFT_MOUSE_ID); else ob_mouse->pointer = 0; // so the mouse area doesn't get registered @@ -1362,14 +1362,14 @@ int32 FN_set_scroll_right_mouse(int32 *params) // James13feb97 Object_mouse *ob_mouse = (Object_mouse *) params[0]; - ob_mouse->x1 = this_screen.scroll_offset_x + screenWide - SCROLL_MOUSE_WIDTH; + ob_mouse->x1 = TO_LE_32(this_screen.scroll_offset_x + screenWide - SCROLL_MOUSE_WIDTH); ob_mouse->y1 = 0; - ob_mouse->x2 = this_screen.screen_wide-1; - ob_mouse->y2 = this_screen.screen_deep-1; + ob_mouse->x2 = TO_LE_32(this_screen.screen_wide-1); + ob_mouse->y2 = TO_LE_32(this_screen.screen_deep-1); ob_mouse->priority = 0; // highest priority if (this_screen.scroll_offset_x < this_screen.max_scroll_offset_x) // if not fully scrolled to the right - ob_mouse->pointer = SCROLL_RIGHT_MOUSE_ID; + ob_mouse->pointer = TO_LE_32(SCROLL_RIGHT_MOUSE_ID); else ob_mouse->pointer = 0; // so the mouse area doesn't get registered |