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-rw-r--r--README39
1 files changed, 26 insertions, 13 deletions
diff --git a/README b/README
index a4a6a2412d..284fcdb3f2 100644
--- a/README
+++ b/README
@@ -909,8 +909,14 @@ that direction. The player can then simply click on the edges of the
game's screen to change location, similar to many adventure games, which
is simpler and more straightforward than moving around using the menu.
+3.15) Myst game notes:
+----- -------------------------------
+Left Click: Move/action
+Space: Pause the game
+Esc: Skip cutscene
+
-3.15) Nippon Safes Inc. Amiga notes:
+3.16) Nippon Safes Inc. Amiga notes:
----- ------------------------------
For this game, you will need disk0, , global.table, pointer and
it (en, fr, ge for the international version).
@@ -919,13 +925,20 @@ In addition, you will need to rename disk image 2 to disk1,
disk image 3 to disk2, disk image 4 to disk3 and disk image 5 to disk4.
-3.16) Simon the Sorcerer games notes:
+3.17) Riven game notes:
+----- -------------------------------
+Left Click: Move/action
+Arrow Keys: Movement
+Space: Pause the game
+Esc: Skip cutscene
+
+3.18) Simon the Sorcerer games notes:
----- -------------------------------
If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
will find the Windows version in the main directory of the CD and the
DOS version in the DOS directory of the CD.
-3.17) Starship Titanic game notes:
+3.19) Starship Titanic game notes:
----------------------------------
Basic Movements:
Left Click: Move action
@@ -958,7 +971,7 @@ Miscellaneous controls:
Ctrl + C: Open up the developer's cheat room
Ctrl + D: Open up the ScummVM Debugger
-3.18) The Curse of Monkey Island notes:
+3.20) The Curse of Monkey Island notes:
----- ---------------------------------
For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
The comi.la0 file can be found on either CD, but since they are
@@ -970,7 +983,7 @@ two CDs. Some of the files appear on both CDs, but again they're
identical.
-3.19) The Feeble Files notes:
+3.21) The Feeble Files notes:
----- -----------------------
Amiga/Macintosh:
You need to install a small pack of cutscenes that are missing in both
@@ -997,7 +1010,7 @@ Rename voices.wav on CD3 to voices3.wav
Rename voices.wav on CD4 to voices4.wav
-3.20) The Legend of Kyrandia notes:
+3.22) The Legend of Kyrandia notes:
----- -----------------------------
To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat'
file. The file should always be included in official ScummVM packages.
@@ -1008,14 +1021,14 @@ thus you only need to grab it in case ScummVM complains about the file
being missing.
-3.21) Troll's Tale notes:
+3.23) Troll's Tale notes:
----- -------------------
The original game came in a PC booter disk, therefore it is necessary to
dump the contents of that disk in an image file and name it "troll.img"
to be able to play the game under ScummVM.
-3.22) Winnie the Pooh notes:
+3.24) Winnie the Pooh notes:
----- ----------------------
It is possible to import saved games from the original interpreter of the
game into ScummVM.
@@ -1030,7 +1043,7 @@ game's screen to change location, similar to many adventure games, which
is simpler and more straightforward than moving around using the menu.
-3.23) Sierra AGI games: Predictive Input Dialog:
+3.25) Sierra AGI games: Predictive Input Dialog:
----- ------------------------------------------
The Predictive Input Dialog is a ScummVM aid for running AGI engine
games (which notoriously require command line input) on devices with
@@ -1084,7 +1097,7 @@ naturally mapping the functionality to the numeric keypad. Also, the
dialog's buttons can be navigated with the arrow and the enter keys.
-3.24) Sierra SCI games: Simultaneous speech and subtitles:
+3.26) Sierra SCI games: Simultaneous speech and subtitles:
----- ----------------------------------------------------
Certain CD versions of Sierra SCI games had both speech and text
resources. Some have an option to toggle between the two, but there are
@@ -1173,7 +1186,7 @@ Torin's Passage CD:
Mixer" from the in-game "Game" menu and setting the speech volume
to zero.
-3.25) Zork games notes:
+3.27) Zork games notes:
----- -----------------
To run the supported Zork games (Zork Nemesis: The Forbidden Lands
and Zork: Grand Inquisitor) you need to copy some (extra) data to it's
@@ -1270,7 +1283,7 @@ Copy the zassetsc directory into the game root directory
Copy the zassetse directory into the game root directory
-3.26) Commodore64 games notes:
+3.28) Commodore64 games notes:
----- ------------------------
Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
@@ -1284,7 +1297,7 @@ to Commodore64. We recommend using the much simpler approach described
in the previous paragraph.
-3.27) Macintosh games notes:
+3.29) Macintosh games notes:
----- ----------------------
All LucasArts SCUMM based adventures, except COMI, also exist in versions
for the Macintosh. ScummVM can use most (all?) of them, however, in some